Blog: The Journey - Part 1
Posted On: May 24 2009, 09:01 AM
Well, I usually do not like to post test stuff as people tend to not take into account that it's just a test. But today I was so impressed by my latest delivery on the characters that I had to rig him up and try out some animations.
So there is no mistake.... This is a complete test image of some of our motions being tested on one of our work in progress in game models. I spent a fraction of the time rigging him to our skeleton as would normally be done, the hands and head aren't textured and there are various glitches in the normal/AO maps. But I thought it was cool so I'm sharing.

It's always a "crap shoot" when posting test stuff like this, but I hope you enjoy it. 
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Blog: Action! Not Words
Posted On: May 13 2009, 06:57 PM
Our character revamp is almost complete. No words necessary, I'll just leave you with these to ponder.....................




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Blog: New feature try out
Posted On: Apr 30 2009, 09:52 AM
I was messing around with a new engine build that has Epic's latest Global Illumination lighting tech shown at GDC, Lightmass, in it and thought I'd post a screengrab from the editor.

Nothing super special, but what is interesting is there are no lights in the scene. All the actual lighting is derived from a global environment value and the physical light's emissive property. It's not physically accurate like a IGES light type, but it's still quite a nice feature to have.
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