BlackFoot Studios becomes official Sony Playstation 4 and Playstation Vita developers

We are proud to announce that BlackFoot Studios is now an official Sony Developer and Publisher for both the Playstation 4 and Playstation Vita! Sony has done a tremendous job of making console development more accessible to smaller developers and are very enthusiastic to provide support on their flagship platforms. We look forward to diving into development on these platforms at some time in the near future.

There is currently no specific product information to disclose at this time.

BlackFoot Studios moves to Unreal Engine 4

We are pleased to announce that Ground Branch is being developed using Epic’s Unreal Engine 4! Don’t worry, the majority of our completed work has moved over with a little bit of effort and things are in a much better state to move forward. For now, here are some of the main reasons for moving on to UE4:

  •  It is modern technology!
  • Many deficiencies and vulnerabilities of UE3 are no longer present
  • UE3 is no longer being actively updated by Epic (It is still supported by Epic)
  • More efficient art/programming pipelines
  • It allows us to compete better in the graphics area without needing tons of developers
  • Allows us to support platforms other than PC without hiring dedicated and expensive specialized programmers
  • Better Dedicated Server support
  • Infinitely better control and performance with dynamic lighting
  • New Material pipeline that makes use of physically-based shaders to give unprecedented control over the look and feel
  • Much more advanced particle systems
  • Advanced AI and the dynamic navigation system make it simple to simulate complex behaviors with navigation meshes that update in real time
  • Advanced DirectX 11 high-end rendering features such as full-scene HDR reflections, thousands of dynamic lights per scene, artist-programmable tessellation and displacement, physically based materials and shading, temporal anti-aliasing, IES lighting profiles

Moving to Unreal Engine 4 provides us a more solid foundation to make sure Ground Branch has a long life. We want to support GB for a long time and UE3 has been around for a while now… its roughly 7 years old and has lots of legacy code/methodologies that we had to continually work around. Basically, UE4 is a  more solid platform to carry BFS/GB for many years to come. Oh, and it’s just a bad ass engine to work with!

We will have much more to show as we gear up for the new Ground Branch Kickstarter.

Door Kickers: Simulations & Training nominated for multiple awards and to be showcased at I/ITSEC 2013

BlackFoot Studios is very proud to announce that Door Kickers: Simulations & Training has been selected as being among the best ‘Serious Games’ of 2013 as a finalist for the Serious Games Showcase & Challenge at I/ITSEC 2013.

Door Kickers: Simulations & Training  will be on display during the 2013 Interservice/Industry Training, Simulation and Education Conference (I/ITSEC) in Orlando, Florida, from December 2 – 5. The annual conference is among the top events to recognize the nation’s best “serious games” – software games that have as their main purpose to train or educate the user rather than simply to entertain.

The project is up for multiple awards including Best Serious Game in the Business Category, the People’s Choice Award (determined by conference participants) and this year’s Special Emphasis Award – the Adaptive Force Award. Adaptive Force games encourage the player to repeatedly try new or different strategies to solve problems while considering feedback with the purpose of improving overall success.

The unique partnership between BlackFoot Studios and Killhouse Games is something that will produce a one of a kind application for Military and Law Enforcement agencies all over the world. We are excited to be able to get the exposure that a show like I/ITSEC brings with it and the opportunities that it presents.

If you are going to I/ITSEC be sure to come find us in the SGS&C area.

 

http://sgschallenge.com/wordpress/2013/10/15/announcing-the-sgsc-2013-finalists/

About the Challenge
The Serious Games Showcase & Challenge is the premiere venue for recognition of excellence in the field of Serious Games development. The challenge prides itself on helping to foster creativity and innovation in Serious Games for the last seven years as part of NTSA’s I/ITSEC Conference held in Orlando, FL.

BlackFoot Studios enters partnership with Killhouse Games,Inc.

COLUMBUS, Ohio – October 30, 2013 – BlackFoot Studios LLC announced today that it has entered into an agreement with Killhouse Games, Inc. to license Door Kickers for developing premiere simulations and training products for the world’s militaries and law enforcement agencies.

“Killhouse Games is a small company of passionate game developers, with the respect and knowledge it takes to create a product which properly captures the spirit of modern urban combat,” said John Sonedecker, founder of BlackFoot Studios. “We’re proud to partner with a company that shares similar values to our own.”

The Door Kickers platform is perfectly suited to BlackFoot Studios’ vision for their products. It provides both the low development costs and versatility needed to quickly iterate and deliver content.

“It’s a really clever and easy-to-learn engine, which will run on basically any machine,” says Sonedecker. “It gives us the opportunity to develop a product for quick deployment, and it affords our customers the added convenience of easily producing their own modifications and additional content. We’re really excited to deliver the educational simulation tools needed to train today’s warfighters and first responders, to safely execute some of the world’s toughest jobs.”

“The top down perspective and clear graphics in Door Kickers are designed to put the emphasis on presenting the tactical situation, and from day one we had a training version in mind” says Dan Dimitrescu, co-founder of KillHouse Games. “Having followed Blackfoot Studios for the past couple of years I knew John’s experience in developing for the discerning gamer and the military trainer alike. With their intimate knowledge of the subject matter and the solid ethics that guide them in business, we are thrilled to have Blackfoot studios develop the Simulation and Training version of our game. They are in a great position to capitalize on our technology and to deliver the maximum of quality to the end user – the man on the line.”

Door Kickers: Simulations & Training will focus on the planning and execution phases of Close Quarters Battle (CQB) employed by many of today’s military and police forces. It will allow instructors to teach and then grade the methods of their trainees, using an easy-to-use interface. BlackFoot Studios plans worldwide availability of Door Kickers: Simulations & Training to government and law enforcement agencies, in the first quarter of 2014.

About Door Kickers

Door Kickers is a top-down, primarily 2D, real-time strategy combat game, created in the spirit of the original Rainbow Six and SWAT titles. Players must use their planning skills to their advantage, and draw out both the flow plan and firing sector of each team member as they attempt to safely navigate and clear a multi-room structure. Complex actions – such as door breaches and grenade deployments – can be easily programmed and queued to hotkeys, so that players may design the ideal plan, and simply hit “Go”, as their team executes every order according to plan. As the situation develops, players are able to pause the action in order to quickly reasses and adapt as needed.

About Killhouse Games

KillHouse Games SRL, based in Bucharest, Romania, was founded in 2012 by Dan Dimitrescu, Mihai Gosa and Catalin Saitan, veterans of the Silent Hunter submarine simulation development team.KillHouse Games focuses on military themed games that offer the player an unique blend of polished experience and controls, quick and easy play, challenges for the thinking gamer and a solid essential base of real tactics and technologies.With solid multiplatform development experience and having contributed to numerous big name titles on the market, the team was able to quickly develop a solid engine and release Door Kickers to crowdfunding and on Steam Early Access, to the acclaim of players and critics alike.

Additional information about KillHouse Games can be obtained through KillHouse Games Web site at http://inthekillhouse.com/

About BlackFoot Studios

BlackFoot Studios LLC, based in Columbus, Ohio, was founded in 2004 by John Sonedecker, a veteran developer who has been involved with some of the gaming industry’s most prominent and successful realistic tactical shooter franchises.With a team of visionary programmers and artists, BlackFoot Studios’ goal is to develop simulations and gaming products that cater to the military and law enforcement space as well as the simulation and tactical games space. The studio firmly believes that it is important to balance complicated actions with intuitive interface design.With the studio’s talent for creating challenging realism while maintaining fun game play, gamers will find themselves in an immersive world of military Special Ops, with never before presented perspectives and gameplay.

Additional information about BlackFoot Studios can be obtained through Blackfoot Studios web site at http://www.blackfootstudios.com/

A Fresh Coat of Paint

Welcome to the updated BFS site. Please bear with us over the next few days as we clear up any integration issues that may, or may not, pop up.