FA sear

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About FA sear

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  1. It is in the mail:lol: Total cost was just over $10,000. I got a very good deal on the sear. Original 635 SMGs are going for well over $15,000, but honestly the build quality is not anywhere near as good, so mine may not be as "collectible", but it is a shooter, not a trailer queen.
  2. Welcome to the forum Lancer. Not a gun, but this is a weapons thread. Ka-Bar D2. Backordered for over six months, but it finally arrived. 9mm SMG, Hahn magwell block, old 9mm mags that Pro-Mag supplied new followers for (I have not tried them out in this gun, but I have used them, and they do not "fountain", and hold the bolt stop open. ), Vltor modular upper receiver, CMMG 9mm barrel, Midwest industries freefloat quadrail, Magpul CTR stock, Magpul MIAD grip, and an Aimpoint Comp M4 to top it off. Unfortunately, I will not be gone for the rest of the year, so I probably will not get to shoot this thing until 2009. Oh well.
  3. I agree, this was a major flaw in OFP, and I really did not like this feature in the game.
  4. Nice In regard to those who wonder what recoil in full auto mode feels like, it is a lot like someone taking a finger and pushing on the end of the muzzle. Most guns (not all) tend to push straight back, the muzzle does not always lift. The lift occurs because a person's feet are planted, and as the muzzle pushes straight back and the upper body is pushed backward and begins to angle back, the subsequent result is that the muzzle rises. If one were standing on rollerblades, the result would be more of a person rolling backward, and not toppling over backward. Again, the muzzle only rises on account of a person's feet being planted, not because guns shoot that way. Some of the guns that tend to give you a sense of "lift" when firing is on account of the stock being positioned lower than the barrel. A good example is an M14, the barrel sits higher than the buttstock, and this is why after market manufacturers like Troy have created a stock that aligns the barrel in a lower position. Muzzles do not rise because that is simply the direction guns head when fired.
  5. I was over at my friend's house the other day, and he pulled out his old Nintendo 64. His wife will buy a game system every few years for the kids, and so he goes out and buys some tactical shooters in order to sneak in some game time when the kids are not using the system. Although the kids are always kicking him off. Anyway, he has the original RB6 for the Nintendo 64, and although the graphics are pretty bad, the maps are pretty nice. Open map designs with, buildings that can be entered through more than one door, with interior layouts that are just as open. It almost feels like playing RVS with bad graphics. In splitscreen coop, you have one guy you control and an AI that tags along, if you die you take control of the AI that tags along. Considering when this game came out, I have to say that I was pretty impressed with it. It was actually much better than many of the console versions of RB6 that came out after it.
  6. Thanks Whisper, it has been a while since I have run a PC game, and I just sold my GR Gold Edition, so I am now officially a console only gamer. I miss RVS, RS and GR already, but just for me personally, the PC was just to much of a hassle as a platform. Unfortunately, I really like a lot of the PC versions of game titles.
  7. There is one drawback to the AI in Vegas 2, but it is not so much an issue with the behavior of the AI vs. how the AI are placed on the map. Unfortunately, my friend and I have both seen some issues with spawning. No, not being surprised by guys rappelling down on ropes, but honest to goodness abracadabra all of a sudden there is someone right in front of you. This seems to happen in split-screen coop mode, when you are flanking the enemy via another entryway on one of the open maps like Oil Refinery in terrorist hunt mode. By the way, the Oil Refinery map seems very similar to the one in Raven Shield. I no longer game on PC, so I don't have this anymore. Can anyone that still has "RaSh" verify this?
  8. Actually the linear comment was in comparison to console vs PC. Vegas 2 = more linear than Raven Shield, but less linear than previous console versions of Rainbow Six.
  9. Well, personal experience is important, but from what I have read AND seen, your 16" barrel will not be able to maintain the velocities that the round needs much beyond those distances. This is the whole point of the longer barrel, the velocities will stay high well past 200 meters, so the issues of fragmentation beyond 300 and even out to 400 meters will not affect a gun as much with a 20" barrel. Also, the issue of using a 55gr round becomes important, as the smaller round will be stable enough to shoot out of a 1:10 twist barrel, giving it more range. Barrel twist is often overlooked, but it is much more of a significant issue than what many people realize. I don't know how closely you followed the 6.8mm SPC since it came out, but the early guns suffered from excess heat, inability to use a cartridge that produced too much power, and as a result a considerable lack of range compared to what the cartridge was "supposed" to be able to reach. The culprit was a barrel twist that was too tight, so alleviating the tighness of the twist in the barrel solved all of the early issues that this cartridge suffered. The 5.56mm is no different, tightening the twist to 1:9 or less in a barrel measuring less than 20", will result in a bullet that will not have the range that you will need to hit targets more reliably with fragmentation at 300m, 400m, and a bit beyond. Also, a looser twist of 1:10 (and especially 1:12 twist barrels) will not support heavier rounds, hence the need for lighter 55gr rounds. I would say try hitting some targets at 300 and 400 meters, I would guarantee that you will not have RELIABLE fragmentation occurring. I won't say that it will not happen at all, but you certainly will not see the results that you are currently seeing at 200 yards and in. Another thing to remember is that the TAP ammo you are using are not the same FMJs like the old 5.56mm rounds were. I also use TAP, and Black Hills 77gr, and the tips on those rounds are not exactly like the old "traditional" 55gr rounds that the US military used to use. Unfortunately, those very tips lower the ballistic coeficient on the round, and just enough to where longer range shots will be affected. Try a rifle with a 1:12 twist shooting a 50gr, or even a 45gr round. On a calm day you would swear you were shooting a laser. Then try shooting a 75gr TAP round through a rifle with a tighter twist, and you will notice that anything near 400 meters will drop off VERY quickly. I don't think I would even try 500m with a 75gr TAP round. All this stuff is a lot of fun, and it seems like you guys like experimenting with all of it as much as I do. Keep trying new stuff as post the results.
  10. Ok, thanks, I have not yet heard anyone give a comparison of the two. Well, you are right about that, I guess I should qualify my statement with games according to when they were released. I just wish that the maps were 100% open like RVS and RS maps were. I do see that there was an attempt to open some of the maps up on Vegas 2, and it is a huge improvement over the previous console versions (in my opinion, as I did not like the old linear maps), but the old PC games just had maps that felt like you could actually be in a real place, where doors were not often block by debris, or simply locked, or become magically unlocked as you hit certain objectives. Vegas 2 is certainly a fun game to run, and believe me, the entertainment value is present in spades, I just wish they would give you more freedom to move about as you please.
  11. I don't disagree with you here. My comment was directed at your statement that bullet weight was the factor that caused a round to drop, and that is not the case. You never answered my question, so I am going to assume that this is what you believe. The proof is in the pudding. A 175gr .308 shot out of an 9" barrel acheives 2,000fps, slower than the AK's 7.62, but despite a heavier weight, and less velocity than the AK round, the .308 will shoot flatter over a longer distance than the AK round. Why? Ballistic Coeficient. According to your arguement that weight is the factor, the .308 fired out of a short 9" barrel should drop off much sooner than the AK round and yet it does not. @Zack & Jerm In regard to the 5.56mm's ability to tumble, you guys are missing some key elements in your posts. The 20" rifles today are not the same specs as the 20" rifles we used to use in the military decades ago. I have seen varmit run off after being shot. Why? Some varmit rifles today are no longer using the old specs. In order to reliably produce bullet yaw with the .223 round, you need at least a 20" barrel (which you guys have mentioned), but that is not where the formula ends. With just a 20" barrel it is not often that a round will yaw. You are relying on the luck of the draw. You NEED to have lighter rounds than we are now using, and a slower rate of twist. The old rifles commonly used a 1:10 rate of twist with the 55gr rounds. Heck, many of the old rifles even had 1:12 rate of twist. These elements along with a long barrel to produce the velocities you need are what bring about the reliable occurance of bullet yaw. I believe Defense Review even did an article on this very issue. However, again, they reiterated that it was not just going back to a standard 20" barrel length that was the issue, we need to go to slower rates of twist, and lighter grain rounds. Until I see this happening, I stand by my original posts that bullet yaw today only happens under specific circumstances, and I for one would not want to rely on a bunch of hocus pocus to down an enemy combatant. Edit: By the way, that video you posted was a comparison of an AK and an M16, not the M14. I believe the same video is posted on Fulton Armory's website.
  12. I had to quote that one. Thanks for the math, but I am already familiar with it. I probably should have left the first part of the statement out of the quote. This is probably why you missed the point of my post. Sorry about that. Note that I was addressing trajectories, not that bullets do not drop. That is the issue on hand. Ballistic Coeficient has more to do with how long a round will stay on a flat trajectory and not the weight of the bullet. This is the main problem with the AK round, it has a very low ballistic coeficient. The weight is not what causes it to drop so quickly. With this line of reasoning, a .50 BMG would drop faster than any other round out there, and yet that is not the case. Note how the post starts out. Again, your primary statement is that weight is the factor, and nothing else is brought up in regard to causing the round to drop. Maybe you forgot to add something in your original post, but try reading it again, it appears that you are saying weight is the primary factor, and that really is not the case. Can't think of anything to say to that. That was funny, I'll give you that one.
  13. Zack, Snowfella responded the way he did because you did not specify that you were talking about the 7.62X39mm Russian, or AK round. When one simply says 7.62, without designating X39mm, or Russian, or AK round, generally people mean the NATO equivilent of the .308. That is why I said this. Sorry, but this statement has very little truth to it. Ballistic Coeficient is what determines how long a round will stay in flight. This is why a 250-300gr .338 Lapua will stay level in flight out past 1,000 meters, while a 55gr (or whatever .223 you want fire) will drop 100" or more by that distance. The AK round is not that heavy. 123-127gr is the typical weight, so weight is not the factor by any means. The Grendal's scirroco round (spelling?) is about 130gr, and although the cartridge is about the same length as the 7.62X39mm Russian, the extremely high ballistic coeficient will keep the Grendal in flight long after the Russian round as dropped out. The Grendal will in fact travel in a level flight that will easily keep with the strongest of .308 rounds. There are too many factors that can effect this outcome. The thickness of body armour, penetration of equipment being carried, distance to target affecting velocity, barriers such as doors and car body panels, and the list goes on and on. The statement when used correctly would have to preclude any and all of these factors. Sure that works against an insurgent dressed in light cloth with no tac vest, to equipent, no kevlar vest, standing at the right distance, out in the open without glass, car doors, or any other light barrier in the way, but what happens when all the variables of a combat zone are thrown in? No thanks, I'll take the .308, Grendal, or 6.8 anyday over a 5.56mm. I'll use the 5.56mm the way it was meant to be used, on varmit.
  14. Hmm, yeah, I actually liked Vegas 2 more than RB63, BA, & Lockdown. I have never played the first Vegas, so I don't know if the two games are exactly alike. Of course the reigning champion is Raven Shield & Rogue Spear, but that is another discussion altogether.
  15. I tried running this coop on a PS3. I have to say that it is a HUGE improvement over the previous console versions of RB63, Black Arrow, & Lockdown, but compared to Raven Shield, and Rogue Spear, it is a disappointment. Considering I no longer game on a PC, I might buy this one if I ever get around to buying a 360. Yes I still have the old Xbox, but I'm not running it much these days. It often sits for weeks at a time INSIDE the orginal box it came in.