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About Trident-za

  • Rank
    Ranger School Dropout
  • Birthday 04/02/1972

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  • Location
    South Africa

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  • Platform
    PC gamer
  1. The Witcher 3

  2. New Promotional Video

    Good stuff, Zoog. It's a very nice addition to the official KS video, and especially useful for those who are completely new to GB and haven't spent the last few years frequenting these forums.

    $50 for me. Good luck, BFS!
  4. Afghanistan in Photos

    Nice pics! The contrasts in Afghanistan always amaze me - from extremely dry to extremely green to extremely snowy. Where these all taken in the same province/region, or from different parts?
  5. Kickstarter campaign release date?

    Exciting times! I hope the campaign exceeds your wildest hopes, John!
  6. BFS Inspired me

    Well, I do have a web browser version of what I've got done so far. It does require you to install the Unity Web Player (I think it's about half a meg) to view/play. For anyone who is interested, you can play it here (32bit browser required) : I don't know if any of you ever played the XBOX360 game "Miner Dig Deep", but this is my attempt to create something similar. I should point out that the stunningly detailed plain white sphere is in fact the Store where you sell minerals and buy/upgrade equipment. Movement keys are standard WSDA, and Spacebar is to dig. There is a fairly comprehensive set of instructions which will show up once you start moving, so I won't explain too much here. I've focused almost entirely on the programming side of things (plus, I'm crap at art), so please excuse the lack of polished graphics There are, of course, a few little bugs that need fixing, and a whole bunch of things I still need to do.... but the demo does illustrate the general idea of what I'm trying to make. I realize this is not exactly the type of game we all like to play, but any constructive criticism would be most welcome. Edit: the UI does not match the look and feel fo the game well, I'm leaving all those types of conisderations until I've got the game mechanics sorted. Also, the animated character I'm using is NOT my artwork - I've borrowed it from one of the tutorials I did. I needed something to test my animation code, and this little character will do for now.
  7. Memorial Day

    Indeed. Thank you!
  8. BFS Inspired me

    When I was very young (pre-high school in the ZX Spectrum era) I wanted to be a game programmer. It was my dream, and it was obviously what I was going to pursue. Then high school happened, and for one reason or another I kind of lost interest in it (who wants to be a nerd, right?) Then, a few years back, I remember John talking about the problems involved in a "self funded" type studio getting quality people to help out (I'm paraphrasing here, but that was the gist of it, IIRC). At the time, I thought "man, I wish I knew how to do game development stuff". I then just moved on, and never gave it a moments thought. Afterall, I had a life to try and get through.... job, wife, bills etc. etc. No time for dreaming! Last year in October, I was reading these forums and thinking about how awesomely brave (and cool) it was for BFS to be developing this game without proper funding..... and I decided on the spur of the moment to find out how difficult it would be to try and learn something about game development. Of course, this would have to be a "in your spare time" and a "learn by yourself" arrangement, since I have neither the time nor the money to take on any formal training. Anyway, to cut a long story short.... I decided to give the Unity game engine a try (it's free, which was extremely important, and has a big community, which was even more important). I spent a few months doing every tutorial I could lay my hands on. By mid January this year, I felt quite confident that I knew enough to try something by myself. Boy, was I wrong! I decided to try and make a simple 2D miner game, mostly as a learning experience.. and to see whether I actually knew what I was doing. I quickly realized there is a significant difference between understanding what is going on in a tutorial.... and really understanding the engine/scripting language etc. well enough to make something without the benefit of a step-by-step tutorial. However, I battled on, thinking things through, trying things, rethinking etc. until I really got the concepts understood. It's now 4 and a half months down the line.... and my little "game" is not near completion, although I've gotten the game mechanics done enough to have a "work in progress demo". I've been quite shocked at how complex the development of even a simple game is.... especially for someone like me who has NO artistic ability at all. I've been equally shocked at how much fun I've had learning this stuff, and how gratifying it can be when you actually work out how to implement a feature you wanted to include! I am finally (30 odd years later) starting to work towards my childhood dream - I'm a long way off being competent enough to earn money this way.... but I'm quite a long way from the starting line too. The whole point of this post, I guess, is to say thank you to John and BFS. Apart from developing the type of game I've dreamed of playing for years, you've also inspired me to pursue my own childhood dream. In the grand scheme of things, this is a very small thing which is probably not interesting to anyone else here. But, to me.... it's a very big thing indeed. Thank you!
  9. Elder Scrolls 5: Skyrim.

    This looks damn good. Like Monolith, I could see myself playing this a LOT.
  10. Ghost Recon: Island Thunder in Arma2

    Aaah, OK. My apologies, didn't realize there was such a thing. Damn fine mission, I must say.... thoroughly enjoyed it!
  11. Ghost Recon: Island Thunder in Arma2

    Lightspeed, I'm having a problem getting mission 1 to end in the single player campaign. I've completed all 3 objectives, but when I get near the LZ for exfil I get a message saying "secure the perimeter, then radio Foxtrot for pickup" (or something to that affect). Ive spent about an hour wondering around looking for surviving enemies, and have found & killed 2. Apparently, there are still more hiding somewhere.... or am I doing something wrong?
  12. Ghost Recon: Island Thunder in Arma2

    For whatever reason, I did not have a Campaign folder. Manually created it and now it's working great. Thanks Magnum
  13. Ghost Recon: Island Thunder in Arma2

    Forgive my stupidity, but where do I put this GRIT_Campaign pbo? I've tried putting it in the Missions folder, but it doesn't show up anywhere (in the game) that I can find.
  14. Ghost Recon: Island Thunder in Arma2

    I've only attempted the 1st mission so far (SP, not COOP), but I'm enjoying it immensely. The enemy seems pretty aggressive and pretty smart. Thoroughly looking forward to the rest of the missions.
  15. New Medal of Honor Thread

    Witzbold, I don't know about other people or even the other weapons in this game. But, personally, I have fired an AK-47.... and more importantly, I've had someone fire a full clip (on auto) from an AK-47 at me from about 20 metres away. The only reason I've still here to type all this is because that weapon has recoil (and, of course, the guy was too worked up to get the first few shots in the right place).