Hi people, this is my first writing here, but after all, lot of good stuff to read from all of you!…Anyway, here’s my question. I guess the most of you remember the map of the first mission in OGR1 (I’ll take that one just to make my asking clearer, I hope!). Well, the main objective was to catch the chief of the tangoes in the caves but, first of all, you had to by-pass a former bunch of rebels in order to be able to proceed toward your objective. A firefight was likely to happen, hence lot of noise, right? Having overtaken this threat, you had to approach a tent camp of enemies, and doing that in a stealth way, you could engage them by surprise: so, is that NORG? Is it possible that after the previuos firefight the enemies at the tent camp are not aware of what is going on? I don’t think so! And i’m saying that keeping in mind not the script of the devs (as MONOLITH said in another tread that’s just a matter of creativity), but the area of the map (400x400 meters). Unless you use silenced weapons only, such an area doesn’t allow you being undetected; and always using those kind of weapons would be a bit boring for a player; I think the best should be made by missions requiring time by time stealthness, direct engagment and a mix of both situations: but thinking NORG, is that mix possible in a map area of 700x700 meters as those of GB will be?
I’m not an expert of real weapons but I think in a small area even just one shot of an M16 can easly being heard causing immediately red alert among enemies.
In a nutshell: does the extent of a map negativly affect NORG?
Any thoughts about that?