OberstGeil

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About OberstGeil

  • Rank
    Wannabee

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  • Platform
    PC gamer
  1. VOIP in game or external program

    plus , the ability to make groups analg to BF2 squad-system ... i cant remember if it's stated somewhere ,if so , how many players per side will be supported in GB's or SG's MP ?? i dont want to hear ,let's say 11 other ppl ( in 12vs12 for example) , yelling about an enemy that might not even be in the perimeter my squad and i am in .... probably via a channel-system ... a possibility to switch between voice activation and activation per button would be nice . something like giving the squadleaders the opportunity to communicate with each other in a seperate channel ... of course with a nice UI ... ARMA's system for example is too complicated . personally i never use external services , since my pc seems to be uncapable of alt+tabbing out of any game without crashing to some freaky error reports . regards, max
  2. Player Outfits

    ... i dont like this whole easteregg idea at all ... i mean , what dumbass would get on a mission that might cost his life and leave his children to grow as half-orphans , and equip some pink tanktop and that ramboheadwrapthingy just for the sake of "coolness" or "respect" and "fun" ? i think those GB guys should be considered professionals and not 18 year old rookies that joined the army to get hands on wepaons ... i might forget about the "game"-aspect of this , but such **** just pisses me off ... especially in MP ... it would kill the whole credibility and immersion of NORG IMO . oh , and plz : i wont buy this game if it is not possible to equip at least one pair of tucked trousers ... :-P regards , max PS: dont even think about asking me about my opinion of unlockables ...
  3. Retail Availability?

    if you're referring to that book that i use to find in hotel suites in ... interesting .. places : hell , we don't have 2000 years !
  4. Multiplayer class/kit selection

    when talking about nades AA comes to mind : i rarely find myself using handgrenades in CQB , flashbangs are far more effective (faster handling) . handgrenades (and the m203 of course) only work on open terrain or on longer distances , or longer fire fights with dug-in enemies ... regards , max
  5. Escape and Evasion mission

    ^ hehe would be nice to have an optional part on this kind of maps that just deactivates all other objectives and only leaves one active "reach the extraction point" or , lets call it " get the hell outta here" . i mean that YOU are the hunted the intention would be to create a situation where the ###### hits the fan and you basically have to run for your life . these situations could either be story-based or just triggered when the enemy gets visual contact on you . but the mission should not be finished then , you should have to deal with the more difficult situation . that works quite well in my own ARMA missions : i usually add one or two additional extraction points where i can call in a BH or a stryker to get my out of the hot zone , drive me back to a nearby village where i can regroup , resupply and rethink my startegy before starting the next attack . of course the enemy has changed its positions and is a lot more conscious of the danger when i get back ... regards ,max
  6. may we hv more CQB map in GROUND BRANCH

    this " i want , i want , i want and i even want more of this "-mentality is so widely spread , especially in my generation (i'm 17) , it sometimes makes me want to get tough in some way ... gnah ... the quoted question above is pretty interesting , tho regards , max
  7. Pre-Planning System?

    predator , you know, i was pretty tired when i wrote this yesterday ... i somehow didn't notice this thread was already on page 5 ... so excuse me if that post up there sounds ... retarded ... max
  8. Pre-Planning System?

    hi, i liked pre-planning , too ... after completing the campaign i used to send my RVS buddies in with nothing but the waypoints , the zulu,alpha,bravo,etc. orders and me being spectator ... funny to some extent .... adds replayability ! however , i would prefer not to always have top notch satellite data with operators tagging every enemy , but sometimes only very vague info about enemy troop-strength , kind of arms and support , etc. not to forget about different enemy spawn positions that have been discussed in these forums extensivly . also the location of the objectives could vary a bit so you have to search for it maybe even faked objective positions for an enemy ambush ... but this is going OT regards , max
  9. Pausing Time

    i can second that : the NORG -approach would be : get to a safe place or set your teammates up in defensive positions and make an sitrep in your mind with the help of the map . we don't need pausing times max
  10. Dealing with Road Racers

    lol i didnt know this one ... maybe it was too macabre for our tv ...
  11. Weapons

    and i doubt that air support would make sense ... gameplay wise and for the realism's sake if we get air support , then please in NORG style ... but that would mean that you could pretty much blast away the whole forest/shanty town/village whatever and then just go thru the cleared level ... boring if you ask me max
  12. AI and micromanagement

    not to forget : the ai should be able to give responses in a loudness that is appropriate for the current combat situation ... i just hate somebody yelling thru a empty mexico city : "I'M HERE SIR !!!!" i'm for handsignals ...(maybe too) big amount of work that would add a lot immersion to the game ... max
  13. Random weapon model

    what renderer did you use?? if you got mental ray on board you can make some pretty nasty setups with a simple skylight and final gather , i rendered my m6 that way : was my first project in 3dsm , turned out pretty well , tho i wasn't able to get a nice studio render . i might show some of my first normal mapped objects in this forum to get some feedback max
  14. Random weapon model

    i can second that i've dropped into unwrapping uvs a week ago ( because i need it for normal maps that i'm also teaching myself atm) and i have to say it's ... fun , really max
  15. Object Modeling Contest

    hmm nice a car where i don't have to worry about bumps on flat surfaces ... i may choose this as an practice for me ... edit : i suppose there has to be a normal map ??