The Raid on the Enemy Camp
One objective I've always enjoyed was the raid on an enemy camp (Ex, the raid on the Ossetian rebel camp in Ghost Recon 1 PC). This type of objective was so fun because it afforded the player the opportunity to use the entire team in a multitude of ways -- which was great for replayability.
For example, you could:
1. Position a sniper team in an elevated position to initiate the raid, and follow-up with assault elements from other directions.
2. Or suppress the camp with a support element and pick off hostile as they went for cover with the sniper team.
The possibilities were many. My humble wish is that Ground Branch will have the (1) terrain and (2) team management tools to enable the player to pull off these raids in a fun and sophisticated way.
A couple of suggestions to enhance the play for the Raid-on-Enemy-Camp objective:
1. Distant and Elevated Positions: Allow sniper elements access to distant, elevated, and protected positions -- so that they can gather real-time intel and provide overwatch.
2. Prioritized Target Lists: Have priority target lists for all team elements to help passively manage different elements during a raid -- you would set these before a raid and after gathering real-time intel on the target. These commands are especially helpful for passively controlling a sniper team -- for example you might want the sniper to initiate a raid by (i) eliminating gate sentries, then (ii) suppressing a barrack, and lastly (iii) provide overwatch to an assault element -- that you are actively controlling -- as it moves in on a target building.