Flogger23m

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About Flogger23m

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  1. Star Citizen Alpha 3.0 at Gamescom 2017

    Wait, you're telling me you don't want to be showered in millions of dollars (or Euros, or whatever you use!)? Money isn't everything, but I'm sure most healthy people will certainly appreciate having extra.
  2. Star Citizen Alpha 3.0 at Gamescom 2017

    That and people in general can't envision what would be fun in a game. Star Citizen is an MMO and that "work for reward" concept seems to have taken the industry by storm. I've seen people argue that being forced to grind (repetitive, boring side tasks) are great because it makes them work - so they can occasionally do what they really want to do in game. It seems crazy to me, but by and large most people just don't know what they want. Star Citizen has added a lot of off the wall features, such as farming, being a cargo loader and whatnot. Let us be honest, who wants to play a video game about farming in space? Or doing manual hard labor? But people like to hear lots of gimmicky things in games but they just can't seem to visualize how boring or pointless it can be. Everyone has opinions and I can't say mine would be popular, but just read a comment section on wish lists for games. Some can be so impractical and of little value in terms of actual fun. Chris Roberts somehow managed to appeal to these types. Me? I just want a nice space game campaign. If the MP does not require a virtual job to play, I will give it a go to.
  3. ArmA3 announced...

    If it offers enough flexibility to plug the holes in that is good enough... but I kind of doubt it will.
  4. ArmA3 announced...

    It helped ArmA2, but the majority of players on ArmA3 do not care about tactical shooters. Most of the players just want to play the latest DayZ type mod.
  5. ArmA3 announced...

    I cannot imagine Enfusion is an entirely new engine. It must have some roots in the older ArmA 2 engine. I always thought it was a modified version of the ArmA 2 engine and ArmA 3 presented a newer version, but it sounds like the DayZ engine was an entirely different fork that has its own development path. But I still think it is based off of the older engine. It went from a mod to a standalone game fairly quickly, and going from videos, it still looks very much like ArmA.
  6. ArmA3 announced...

    It is an arena based shooter, meaning you die and magically respawn shortly after. RO is a realistic Battlefield, and Squad places even further emphasis on tactics but it is still an area based game. Same maps, same objectives, same spawns time and time again with no real objective. Just moving into a magical space to "capture" it. Well that would never reach mass appeal. Most people don't want that in PvP. They want an equal chance. You're asking for a custom built mission, which is the essence of ArmA (the editor). Absolute was referring to mass appealing PvP, which are not users generated missions. What you're describing is an entirely different game mode. The editor needs a lot of work which I agree on, but that has little to do with PvP.
  7. ArmA3 announced...

    But why cater to what most FPS gamers want? ArmA has a problem of trying everything and failing on so many levels as it is. You can't cater to everyone and ArmA needs to shift its focus to SP and co-op. And why compete with Battlefield? Battlefield (3/4 at least) is amazing for what it is. Why make a crappy imitation of Battlefield when you can have a military game that can replicate (to an extent) real world scenarios? If you're looking for Battlefield style games with some more realism, try: Rising Storm 2 - Much better than RO2/RS Insurgency - New one should still be coming? Squad - Didn't care for this I think those have the bases covered. The "more realistic than Battlefield style BF game" is a niche that is filled up fairly well as is.
  8. ArmA3 announced...

    Personally I think that would undermine everything unique about ArmA (outside of being well, poorly done). PvP often comes down to sitting in magical zones for a few seconds, or some other repetitive task. I do greatly enjoy these kinds of games (Red Orchestra, BF3/4, Rising Storm 2). RO and RS2 are examples of realistic PvP games. But even then, the objectives are never very realistic. And despite great efforts to make teams play differently, RS2 still must be balanced. Real world missions offer a lot of variance. Yes, ArmA typically has poor execution of this. But the potential for this type of game is there. Something that just cannot be done in PvP. Likewise, balancing PvP takes a long time. Entire games devote massive budgets for it and many months getting the experience right for both teams. Unless BI has the budget for what is essentially 2-3 full games it is a wasted effort, IMO.
  9. Rainbow Six: Siege (PC/XB1/PS4)

    The tactics point is valid and comes down to opinion, but SWAT (at least 4) had better productions values across the board and re-playability. So that is why I said it was the superior game.
  10. Ghost Recon: Wild Lands

    If it is another "Bad Company' it will play like it. Floaty gun mechanics, inaccurate, imprecise, no prone, likely no bipods, smaller more "focused" maps and the like. Seeing that the trend is cartoony style shooters I can see them trying to make BF play more like that. They did with Battlefront, and to a lesser extent BF1. If they make a BC3, it will be just that. I for one love the accuracy of the weapons in BF4. Rapid semi auto and small bursts can hit people are far distances and it feels great. But, I know a lot of people hate "pixel hunting" and imprecise controller users probably find it irritating. So a more floaty, randomized, uncontrolled recoil style will probably be more popular.
  11. Ghost Recon: Wild Lands

    I actually really enjoyed BFBC2. The vehicles had weight unlike BF2. That being said, when BF3 came out, BFBC2 felt very dated. I don't want BF5 to be another BC style game, but sadly, the majority seems to be screaming for BC3. Even on PC.
  12. Ghost Recon: Wild Lands

    I might pick up RS Siege next time it is on sale. I got bored of the open beta/demo quickly, but it seemed like a decent time waster. To be honest, BF4 hardcore on TDM/DOM is the best pure shooter you can expect from the mainstream. Weapon handling is top notch and in a lot of ways more organic than most realism shooters. Not it isn't a tactical shooter (no TDM game is), I am still playing it almost 4 years later. Between Rising Storm 2 and BF4 I might not have time for Siege, but maybe I'll give it a go as a time waster.
  13. Ghost Recon: Wild Lands

    How is this game for offline play? I have no interest in playing online at all. Does it have an okay story and mission structure? Or would it be like playing Left 4 Dead offline? Or is it more or less running around completing repeating mini quests with no story or quality to the missions? I don't expect it to be on par with say, Far Cry or Assassin's Creed campaign wise, but if it is close enough I will look into it down the line. But if it is indeed purely an online co-op game I will just skip it.
  14. Ready Or Not (SWATlike)

    Agreed. For the sake of getting the game out the door they can skip a few things and I would not mind too much (ordering AI to place a wedge under the door, which I rarely did). But I would like most of the SWAT 4 commands to be there. Open door, close door, open and toss a grenade in, open, toss, clear. Commands to delay/hold an order, all that kind of stuff. These images inspire some confidence from myself: A lot of those tactical tools are already mentioned. Most other realistic or tactical games never mention any of that. Exception being R6 Siege, but we knew from the get go it was going to be a CS / CoD e-sports type MP only game.
  15. Video Cards for newer Games

    RX Vega is a year late. I've had my GTX 1070 for about 10 months now. By the time nice coolers come out, it comes in stock, and prices reside to MSRP, Nvidia's Volta will be around the corner. And all AMD will be able to do is lower the price on their new cards. So maybe it will end up being competitive at the low to mid range, but it has a short window at the upper mid range. I expect Nvidia to release cards by the end of this year.