• Announcements

    • Aldous

      Forum Upgrade Completed   02/22/2017

      We have upgraded our forum and some background software to a new build. This will, among other things, add a few new features as well as implement a few bugs. Please let us know if you find anything unusual.

EskimoBob32

Member
  • Content count

    4
  • Joined

  • Last visited

About EskimoBob32

  • Rank
    Wannabee
  • Birthday
  1. I think no quicksaves would be better, as it is easy to say "Don't use them" but I know from experience that some people who would prefer not to quick save do so compulsively if they know they are available to them. I remember when playing SCCT, for example, that the first time I went through I would quick save so often that some times I caught myself doing it after walking through a corridor that didn't even have guards in it, after having saved just before the same corridor. It has been proven in games like Rainbow Six that no quicksaves works. The problem comes when the missions get longer. As has been said, having to restart a mission you have been working at for an hour over and over again isn't a lot of fun. Rainbow Six worked because the missions were short. If the missions are short like in Raven Shield, for example, I think no quicksaves would be ideal. If not, then I still think there should be no quicksaves, but rather a checkpoint system that saves at predefined areas or after objectives, perhaps. Not completely realistic, but it isn't really much less realistic than restarting a mission. The problem with quick saves is that you don't have to be that careful, as you know if you unexpectedly come across an enemy you can just restart where you were 10 seconds ago.
  2. A head shot should be one hit kill regardless of whether or not the soldier is wearing a helmet, unless it is a glancing shot from a low caliber weapon (pistol or similar) from a decent distance away. I also think anything to the chest or neck should also kill you. Even if you are wearing armor, an assault rifle will go through unless you are a fair distance away. Perhaps if you are hit in the chest you get knocked down, and have a few moments before death, but it is always a certainty.
  3. This game appears to be Rainbow Six meets Ghost Recon meets awesomeness. And that is a very, very good thing. Blackfoot appears to be the future of this genre. Ubi had their chance and blew it.
  4. I think the health system in RvS was good, but I think if it were immediately obvious without HUD whether someone was healthy or injured that would be preferable. No health bars, please.