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Anti-Personnel

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About Anti-Personnel

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  1. ** Prepares to be burned at the stake ** i actually think this is a ballsy move by IW. and i commend them for it. ive always wanted to see a game that pushes the envelope, a game that shows a different side of war that is rarely ever seen in games or movies. i wanted to play a game that has missions with similar circumstances as seen in Clear and Present Danger. you remember, Ding Chavez and his team of CIA Black Ops literally disintegrate women and children into vapor using a laser guided missile? the reason for this is not to glorify or show how enjoyable it is to kill defenseless civilians, but rather, just like in C&PD, it shows the true nature of war. and in this case (and possibly similar in the case of MW2) this type of war is totally unconventional. it is an "illegal" operation to begin with. i dont know the context of the MW2 scene, and i dont think any of us do, but i seriously doubt that killing civilians in the game is meant to be enjoyed. its not like youre going to get an achievement for it. if anything it is likely meant to drive a point, and by playing it in first person, it is meant to have a greater impact. whats the point you say? the point is, war has evolved into a horrific beast. its no longer about "this country" vs "that country", and our army stand here behind this line, your army stands behind that line, and we face off. war isnt even fought country vs country anymore. there is no army vs army. this new kind of war has a whole different set of "rules" (or lack thereof). so yes, i think it is better that the game forces your hand in doing the actual killing, just as this CIA operative's hand was also forced in order to not blow his cover. Im sure the CIA guy didnt feel happy about it at all, and neither should you (at least, that is the intended effect the scene is supposed to portray, i assume) kudos IW, for showing us a game that portrays the next evolutionary step in modern warfare. just had to get that off my chest. sorry for the interruption, you can resume your witch hunt now.
  2. "So when the chimps lost all their hair, did they retain a single stripe of hair across the top of their head?" AHAHHAHAHAHHAHAHAA
  3. i spy Bushmaster logo
  4. i still regularly use 3.5" floppy disks
  5. for me, the question that asks: "Which platform do you prefer playing on?" is the same exact thing as asking: "Which part of your body would you rather get shot by a bullet?" A. Eyeball B. Left testicle C. Kneecap D. Hand by default i chose D. as it seems the least "painful" or fatal. i think every single platform out there is hideous in its own right. some more than others. and only by default i end up gaming on one more than another (or just choose not to game at all, but why would i want to do that).
  6. use at your own risk... and offline. this thing could get you kicked off XBL permanently if it is detected in an MP match or if someone reports you for it (even if you arent using a turbo fire function).
  7. yeah i heard those are pretty cool too. i guess the regular bullet button devices are better suited for AR types (really convenient IMO), i cant remember exactly how they work (or how complicated) for AK types. but if you are comfortable with the MMG, i guess no reason to switch. for me personally for some reason just holding a weapon with a MMG is really uncomfortable (maybe its all the spite in my mind). heh in any case good luck, and i forgot to mention, AWESOME AK
  8. you can legally have a pistol grip on it if your magazine is made to be a "fixed 10 round magazine" there are legal ways around this. one of them being the "bullet button" which is a magazine lock that allows it to be released by using a tip of a bullet (or other pointy tool). according to DOJ, a magazine that requires a "tool" to remove it is legally considered a fixed magazine (despite the fact that it can still be removed). also, a bullet (or other such pointy device) is also legally considered a tool, as it is specifically stated word for word that a "bullet is considered a tool".
  9. Anyone know if OR6 gold edition and RS platinum edition are still around anywhere? digital or hard copy dont matter. preferrably hard copy.
  10. BROOTUL KILL MOOVEZ™
  11. has anyone considered to make custom camo options as an offline only thing? for example say you are playing a multiplayer game and you created your character using multicam. another teammate created their own character using marpat, and you have one guy on your team that made his guy look like a random mercenary. with offline custom camo, everyone on your team is wearing multicam on YOUR screen. everyone on 2nd teammates screen is wearing Marpat, and the 3rd guys screen everyone is wearing custom mercenary colors. even though everyone on the team picked different camo, each team mate on their own respective screens all are wearing the same camo uniform. it allows people to have the freedom of choosing the look of not only their own character but the entire team as well. it keeps the uniform team look without compromising custom options.
  12. "Alamo" style survival co-op is #1 on my wishlist.
  13. from what i read, the PVS21 sounds like it works similar to a reflex sight, "projecting" the amplified image in front of you, overlayed on top of the regular image you see without amplification. the goggles themselves do not have any rubber surrounds, you only look through 2 small glass lenses (again kinda like a reflex sight), which means you keep your peripheral view as well. well this is all on paper, so no idea if any of this is as effective as they claim, or if the amplified image is as intense as a tube NVG. also not sure if these are active in use by military http://www.sts-eo.com/v2/_html/product.html
  14. honestly, IMO Left4dead did a great job with a very simplistic and subtle, yet really cool pupil dilation effect to adjusting eyes in light/dark conditions. it took me a while to even notice that it was even implemented in the game. and i think thats how it should be, more 'subliminal' than 'in your face'. and above all else, keep it as simple as possible monocular NVG - what about this (bear in mind this is photoshopped from a daylight screenshot originally so it is not real-world accurate, just an experiment to display the binocular overlay of amplified/unamplified images): (but maybe there are transparency/system resource issues with this as well?) and speaking of NV any possibility to have something like AN/PVS-21 goggles? apparently you are able to "see-through" the image, since the amplified image is superimposed onto a transparent glass lens you can see through. meaning you can actually keep the goggles on in broad daylight (like if you come out of a tunnel during the day). the actual NV optics are located on the outside of your eyes and bounce through mirrors. i am also pretty sure you can wear them while viewing through weapon sights because of the very low profile and see-through capability (correct me if im wrong). they also work in 100% total darkness, self-illuminated with IR LED's. well obviously ive never used them myself but reading about the features, it sounds like a huge improvement over the traditional tunnel-vision NVGs
  15. thanks all for the input. john, is the performance issue mostly related to the transitioning blur (changing blur from foreground to background)? so what if it were to just stay a constant transparency (regardless of speed of movement) like galzohar suggested in the first post. is that still a performance issue to have a transparent optic that still works with free-look?