Nutlink

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About Nutlink

  • Rank
    Master Blaster
  • Birthday 05/21/1984

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  • Steam ID
    nutlink

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  • Gender
    Male
  • Location
    Mile High

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  • Platform
    PC and Console gamer
  1. Injustice 2

    Nope, and after the way they handled MKX I have no issue with it. I'd rather not play it at than deal with that BS again.
  2. Rainbow Six: Siege (PC/XB1/PS4)

    Sure was. I still don't understand why some folks liked it, either. SWAT 4 was infinitely superior, especially with the SSF mod.
  3. Tom Clancy's The Division

    Shift, I think.
  4. ArmA3 announced...

    Negative, still have to use switchMove, playMove, playAction, BIS_fnc_ambientAnim, and BIS_fnc_ambientAnimCombat.
  5. ArmA3 announced...

    3D editor (3DEN) has been officially launched. Here's the change log for 1.56. https://dev.arma3.com/post/spotrep-00052
  6. ArmA3 announced...

    There's a ton you can do without scripting already thanks to the modules. You mentioned ending a mission before. Sync the End Scenario module with a trigger, and once the conditions of that trigger are true then the mission ends. Zero lines having to be typed out. Want to have a trigger kick in when when someone is dead? You could use the !alive check in the condition, OR you could group the trigger (not sync) it to the unit you want to be killed. Set the Activation to whatever you want (Whole Group, Group Leader, or Any Group Member) and set it to Not Present. Once those units are no longer in that trigger then the condition is true and that's that. Again, zero typing required. The same can be done with waypoints. Synchronize a waypoint to a trigger and the waypoint won't go through until the trigger condition is true. The problem isn't necessarily scripting, the problem is ###### poor documentation on how do a lot of these things in the editor. There aren't a whole lot of games out there with mission editors, and even fewer that don't require some form of scripting for more complicated scenarios. The Arma editor can be a ###### at times, but EDEN is a huge step forward just by allowing easy 3d placement, adding undo/redo, and using the Virtual Arsenal to customize units without requiring a script. Hell, they're even (finally) adding in the description.ext through the editor so we can use that instead of creating it with NotePad. It'll make it easier to configure respawn options for less knowledgeable mission creators.
  7. Rainbow Six: Siege (PC/XB1/PS4)

    The game has been out for more than 2 months. That's a bit longer than quite a few games that push for day 1 DLC. Besides, even those who didn't pay for the DLC will have access to everything except the cosmetics (weapon skins). The map was given to everyone on Tuesday, and next Tuesday both new operators will be available for everyone to use. What's your definition of P2W? Is it just anything locked behind a paywall or does it have to be something that actually gives you an advantage as well? If anything these operators seem to be fairly well balanced. They're side-grades to some of the default operators, but not as good for the team as some of the others. They're not even close to instant win.
  8. Rainbow Six: Siege (PC/XB1/PS4)

    If you remind me of A:CM like that again I'll force you to reinstall it and finish our coop session with it. Everyones entitled to their own opinions of a game. I think Fallout 3 onward was terrible (including NV and 4). I think Battlefield is as lame as a Michael Bay movie. I enjoyed AvP 2010. I loved the new take on Castlevania in recent years. In this aspect I do agree for the most part, however. There isn't enough content to justify spending $60 on it. Thankfully it can be found for significantly less than that. In fact, I paid less for Siege than I did for Ground Branch, Squad, Arma 3, Battlefield 4, or pretty much any other shooter out there. As I said before, anyone who remotely believes a company as large as Ubisoft saying they'll go back to their roots is a fool. They did the same thing with Vegas to make sure they were able to repent for some of Lockdowns horridness (and surprise Lockdown turned out to be more like R6/RS/RV than Vegas did). Hell, you and I even mentioned that on the first page of this thread. It's disappointing, sure, but when was the last R6 game in the style all us old timers seem to love? Raven Shield came out in 2003 and its expansion in 2004. For many that was the last "real" R6 title. Hell, OGR came out in 2001 with the last expansion in 2002. Considering how critically acclaimed the Vegas games were and how long it's been since the old TC games how could anyone possibly believe they would roll back to anything remotely close to what we had 13 years ago? Like I said before, everyone is entitled to their opinions. I would disagree that the way PvP is handled is far more interesting than the traditional TDM we always see. However, most of what I see on this forum is complaint after complaint after complaint about almost every game mentioned here. Most people around here now seem overwhelmingly negative towards the majority of games that it's almost like walking into a hipster bar and seeing them drinking PBR while complaining about Bud Light. I just stopped coming here as often as I used to because I'm tired of the constant pessimistic attitude so many members around here seem to have towards anything that wasn't a tactical shooter before 2005. Besides, for a game that's so bad that so many people around here don't really like then why does it have 37 pages of discussion since June 2014? I'd say that's pretty impressive that something on par with WWII Iwo Jima could be talked about so much in these parts. Most of the pages are constant an update followed by a tirade of circle jerking Ubisoft hate (that even I was a part of quite often) and the inevitable reminiscing of the games of old. It's kind of funny because both Johnand zoogbrought up these same points last year.
  9. Rainbow Six: Siege (PC/XB1/PS4)

    Having started with R6 back in '99 (I was a bit late to the party) I fell in love with the series. This isn't anything like that, but then again we haven't had anything remotely close to a traditional Tom Clancy title since GRAW 2 in 2007 (and even that was a pretty big departure). If you expect anything else this late in the series then you're a fool. Despite using the TC name here the game is actually quite a bit of fun. I like it for what it is, and I never thought I'd say that. I didn't care for Vegas, Future Soldier, or the more recent Splinter Cell titles, but this is actually fun. Of course that's just my opinion. It's not perfect, but neither were Rogue Spear/OGR. Not according to half the people around here. If it's not 100% realistic they tear it apart. This forum used to be relatively interesting even without talking about GB/SG when it first started up almost 9 years ago thanks to people being somewhat interested in other genres. Part of the reason I stopped coming to this forum over the last couple of years and just get my GB info elsewhere is because it seems like this forum is filled with butthurt angry old people who can't handle anything outside of the one or two games they enjoyed over a decade ago and refuse to give anything else a chance. Back in another month.
  10. Star Wars VII: The Force Awakens

    It's not the first time hell was said in Star Wars. Han said it in ESB when leaving the base to look for Luke (when a Rebel said that his Tauntaun would freeze to death he said "Then I'll see you in hell!"). In the EU there's different religions that are pointed out, and I'm fairly certain some of them had a heaven and hell concept.
  11. Star Wars VII: The Force Awakens

    /r/EmpireDidNothingWrong is your friend!
  12. Star Wars VII: The Force Awakens

    Not only was the destruction of Alderaan justifiable, but the rebel scum killed a lot of innocent people just trying to make a living when they blew up the second Death Star while it was still under construction.
  13. That's only there for the Operator Edition, not the standard.
  14. DOOM 4

    Great, now lets see some PC gameplay with people who can actually aim so we have a better idea of how fast the game will be
  15. PayDay 2

    Yeah....I'm going to go ahead and take away my recommendation from 2 years ago....The crap going on with microtransactions, reducing the effectiveness of weapons with a "balance" pass and giving increased stats to paid weapon skins, the 20+ DLC packs, and the hostility and contempt that Bo Andersson has for the community (far worse than what he had back in the Grin/GRAW days) has basically made me say to hell with this game.