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About galzohar

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    Master Blaster
  • Birthday 08/30/1985

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    PC gamer
  1. ArmA3 announced...

    Well, almost all the issues don't exist in DTAS, but you get the same benefits for the 1 life. It's not common to wait only 2-3 minutes, and the maximum theoretical is 10 minutes if you suicide at the start and the last player refuses to attack, waiting for the 10 minute time limit to run out. Usually, the waiting for next round is more than fast enough for most players. In fact, it's usually faster than other game modes, where you have to wait for the respawn and then find transport to the objective (in TacBF, for example, in practice can be 5-20 minutes between each respawn in most missions). In DTAS, when a round starts, you are already mounted in the vehicles not too far from the objective, so 1-2 minutes from the round start you're already in the action, and the action is focused enough so that you don't have to "hunt enemies" - The game rules basically force the other team to engage you relatively quickly. Give it a try, will probably have another event next week. Keep track of events in the Arma 3 PvP Community Steam group:
  2. ArmA3 announced...

    The problem is that they spend their resources on content they can market and sell instead of what the game is really missing, because the stuff the game is really missing can't really be sold in a conventional way once you've already sold the game. Many people would gladly fund them to fix all the broken or badly made stuff in the game, but there is no proper way for them to charge for it without creating a marketing disaster. Having them charge for expansions/DLC as an alternative way to fund the other stuff would have been acceptable but it really feels like it takes away too many resources, and the core issues of the game just aren't being fixed at a reasonable pace. Of course, nobody is really at a position to judge because we don't know what's going on internally, but from what I'm seeing online many are getting the same feeling as I do. As said before, unfortunately we don't really have a choice, since no other game is even trying to do something like what Arma does.
  3. ArmA3 announced...

    Apparently, a lot of people are still unwilling to deal with mods, but are willing to pay money for content that they know how to install. It's really the result of the stupidity of the crowds more than that of Bohemia. Haven't played on the new island, though. It'd better be good (though I heard some mixed opinions, so far).
  4. ArmA3 announced...

    Having too many AI is taxing on the CPU, and if you place enough of them even the best CPU in the world will not be enough. If you're making a mission for yourself, make something your CPU can handle, and if you need a bit more than a CPU upgrade (or in your case overclock, because there isn't much to upgrade to) is worth considering if you just can't live with the number of AI you can currently handle. If you're making a mission for public use, you'll have to make sure you limit the AI to something most CPUs can handle, or people will not enjoy your mission. Other games put hard-coded limit on what you can have active at the same time to make sure it runs smoothly. Arma doesn't - It leaves it up to you to decide what the computers that should run your mission will have to deal with. You need to be responsible for it and make sure you aren't overloading it. Obviously, GPU upgrades won't help. Upgrading GPU will most likely only help if the most graphically intensive scene in the game (the one where you get the lowest FPS in an empty mission) is running at an FPS rate that is too low for your liking. Unless you intentionally do so, you'll probably never be making a mission that is specifically more demanding on the GPU than other missions.
  5. ArmA3 announced...

    Some more DTAS with nice teamwork: If enough players end up buying Tanoa, I'll make a DTAS version for it.
  6. ArmA3 announced...

    My problem with Tanoa is that even if only 20-30% of the people will not buy it, it will be difficult to organize events with it. The more people who realize it, the less people will buy it. I simply don't think selling paid DLC in small chunks to a game that is based on a relatively small community (and/or small communities) is just not a good strategy. Something like Tanoa would be something I'd be willing to pay to play, but not if I'll end up paying and not being able to play without having to exclude a significant portion of the players who attend the events I organize. These are the sorts of things you can only sell (and buy) if you can safely assume the grand majority will buying. I'm not sure if Tanoa will make the cut. Previous DLCs were definitely very far from making the cut - They were pretty pointless to purchase other than donating to BIS.
  7. BSOD Fun

    Don't try to blame software. While drivers may cause blue screens, in most cases blue screens are simply faulty hardware. Try to run tests for the specific parts: CPU test, for example intel XTU's GPU test (for example OCCT) MEMTEST (memtest86 from a boot USB/CD) If one of them fail, most likely something with your hardware is wrong, and most likely that specific piece. You can also run windows scandisk to check your hard drive for errors, though it is not as likely that your hard drive went bad without windows detecting it first and providing a warning. If all hardware stress tests pass, then and only then I would start looking into which driver might be causing issues (most likely by reformatting and reinstalling windows and not installing anything driver-related that you don't need to run your games that currently crash).
  8. Upcoming 4.11 based build

    For magnifying optics, generally your eye must be at a very specific distance from it to get a proper sight picture, so moving it back and forth would mostly make you have to position your head further forward/backward, but the amount of FOV the sight actually takes up would be the same. However, moving it forward to block less FOV may be OK for non-maginfying optics.
  9. ArmA3 announced...

    Some more DTAS:
  10. Initial release issues known and getting fixed

    Shouldn't you become unable to sprint after 50-100m or so? I don't think anyone can keep running anywhere near his max speed for more than 10-30 seconds.
  11. Squad

    The problem with lag compensation that rolls back the server time to see what should have happened, is that it doesn't really work well with projectiles that are actually simulated. As for cheating, you can't really stop cheating by moving things to the server, because in the end it would make the game unplayable. Even simple movement is usually done on the client side, which would allow cheating with anything movement related. To really handle cheating, some kind of anti-cheat solution that runs on the client side is needed.
  12. Squad

    The problem with pure server side handling is that you have problems with latency and moving targets. You basically have to "lead" targets based on your ping, in addition to standard ballistics. In Arma, you simply get everything done on client side, for all other clients it's purely visual. That may make it a bit "unfair" when you may get killed even though you are behind cover (because you were shot at before your going into cover action registered on the shooter's PC). Also, sometimes you will see someone get hit but actually a hit won't register, because from the shooter's perspective the shot didn't hit. And, of course, you may see a someone else's shots missing even though they're hitting. Despite all those issues, I still think it's a good approach, because in the end it is the only way to let you aim and fire your weapon without taking your internet connection into consideration. Weird results are unavoidable, so at least get the process of operating the weapon as real as possible.
  13. If we're talking about spotting, might as well consider UAVs. They don't have to be fully simulated, but just a controllable camera flying around in a UAV pattern would be cool, at least for some missions.
  14. ArmA3 announced...

    Game is 50% off on Steam (30$).
  15. Game Video Thread

    Some Arma 3 Tactical Battlefield gameplay: