I've been absent from these forums for quite some time, but I used to be a regular here. Had alot of real life issues to deal with which has kept me away from my comp. But I figured I'd swing by and see how things were goin over here. Looks like all is going well with Ground Branch.. thats great to hear. Any news on a possible release date?
Anywho, A friend and I were kicking around talk about how to make a game more realistic, and thus more fun, for people like us. who are into that kind of thing. And thats actually what prompted me to come back here. So I could drop the idea on you guys and give you something to chew the fat over. Not that this idea could be implemented into current tiles BFS is working on but who knows... maybe some day down the road.
So heres what we were thinking...
One of the biggest problems in FPS gaming (in our eyes) is the whole run and gun sprint everywhere jump around corners thing that annoys us all. We asked ourselves why this is done, and of course the answer is simple.. to get more kills, and thus be the best in the server. SO that being said, we were kinda tryin to think outside the box a little and thought... What if you took that out of the equation.. eliminate score all together. no more kills vs deaths. Only what team wins. This, we thought would make players more inclined to move and act as a team in order to achive predetermined goals..which leads me into my next point..
If you eliminate score then what are people working for... this is after all a game and people want to play to win. We thought this one was kind of simple.. Rank. Not rank which opens up new weapons or anything like that.. just plain ol rank.
And to add a weird and new twist on it... give rank based on how long a player can keep their character alive and how many missions he accomplishes without getting killed. almost like a growing character similar to what is used
in mmorpgs. A crossover of sorts if you will.
We thought this might be a good starting block for a truly realistic game. A game that yes, would be slower paced, but in the end much more rewarding, and DEFINATELY more realistic. After all you don't get rank for dying...lol
One would think this would inspire a huge campfest, but if you imposed time restraints... the people would have to move to achieve victory. But in modern day combat... one side is normally defending which IS camping in a matter of speaking so it would be expected to some degree.
Anyways I just thought Id drop that out there for you guys to toil on for awhile.
Good to be back, and hope to talk to you all soon.