zeep

Operator
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About zeep

  • Rank
    Bangalore Torpedo

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  • Gender
    Male

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  • Platform
    PC gamer
  1. Squad

    That and the color scheme. I agree that spotting enemies can be hard, pixel hunting at times, but when you play more you get more experienced in spotting enemies. Knowing the map helps immense like in any other game. Surely in large open maps optics are a big help. My eyesight is below many people's and i can spot enemies, and get kills, but i don't run into any location and peek and crawl and prone whenever i can. Camo's can work really well in Squad and you can't always expect to just glance through the streets or woods and spot enemies fast. Squad in it's current state works really well and if you start out in urban maps you can have loads of fun. Optics help but plain sights in those urban maps work just as good, if not better.
  2. The Dark Mod

    I wish this game had a different lockpicking mechanism, i can't stand it how they tried to make it "fun" with sounds. Sadly i stopped playing the game because of it..
  3. ArmA3 announced...

    I must be an exception then. I enjoyed playing Arma and Arma 2 vanilla. And now Arma3 vanilla. Tried some mods, even the highly praised ACE, but with all the "it's realistic" praises it didn't come close to i.e. Infiltration's weapon handling. Must be my age but adding an x amount of weapons but not fixing Arma's clunkyness is not a mod, it's a bunch of addons.. Also tried islands and what have you, yet when i played with some friends (coop) it was always vanilla Arma, but with great missions from the community. Community addons like weapons sounds were nice, but the heavy scripting needed for them to work and all took too much cpu. Like Absolute says, that's mainly the engine's limitation.
  4. Ultra smooth gaming mouse?

    I only discovered this year why i was getting worse in twitch shooter games like quake and tribes. And why my aim in tactical shooters like squad and arma was a bit wonky. Somewhere in the past i switched from optical to laser mouse. After reading about the differences i bought an optical mouse and found there is a noticeable difference between the two. Now it's marginal stuff all this, i'm not talking night and day, but small quirks like what Psych says, optical has a lower lift off distance. For fast moving games.that gives the edge over a laser mouse (like my current logitech G502), which i have to pickup higher and in that move it sends movement data,causing the mouse pointer to suddenly move up or down.
  5. Insurgency Sandstorm

    Looks nice, Don't worry, even though you play a female avatar i'm sure she can slide 4 meters across the floor and 2 meters in the air in multiplayer. Insurgency also wasted the opportunity to fit my realistic taste and ended up too arcade.
  6. Ultra smooth gaming mouse?

    The mouse reviews from Rocket Jump Ninja helped me the most deciding which mouse to buy. His website also has an extensive Top 40 best mouse list for various types of gamers. http://www.rocketjumpninja.com/top-40/ (https://www.youtube.com/channel/UCGJaDZC7PChgd-XMwcbZkiw Having had laser mouses for a while, i bought an optical mouse for gaming. Makes a noticeable difference, actually feels smoother. Especially when i pick up the mouse during moves. I always assumed laser was better.
  7. Rising Storm - RO HoS mod

    Free weekend. http://store.steampowered.com/app/418460/Rising_Storm_2_Vietnam/
  8. Quake Champions

    Huge fan of the series. Played q1,2 and years and years of Q3A and QL. QC: I played a few matches. The gameplay itself is good. Very reminiscent of Quake, so they hit that target. The rocket launcher has a delay when firing, which is definitely NOT how it is / was in q1,2 or 3a. Weapons and movement need to be snappy and instant. Which brings me to the absolute downside of this game. Waiting and Matchmaking. It goes a little something like this: Run QC, wait 40 seconds to get in the menu. Matchmaking, wait 1 minute until it finds a match. You are presented with a stage and players load in. 1 minute. Map begins to load, 30 seconds. Spawn in the map, warm up mode waiting for all other players to load. 30 seconds. Countdown and some awful animation for your character as if we're all 7 years old. 10 seconds. **Actual Gameplay.** 2 minutes later the amazingly low fraglimit is hit and you're thrown back to the main menu. I could stand 3 bouts of that before i quit.
  9. Squad

    Nice position
  10. Insurgency 2 Kickstarter

    Don't forget the 2 meter high and 4 meter long jumps. Sadly, these horrible parts of movement are never going to change. Otherwise they would have changed them by now.
  11. Squad

    Infiltration sadly didn't set the bar for other shooters. I remember back when people found RO to be the most realistic. You still see people reply in favor of RO ( even RO2 ) to articles and video's of new realistic shooters. RO, with it's hilarious wobble weapon sway, and recoil on steroids, was an arcade infantry game with silly weapon handling and people loved it. I loved the gameplay for what it was, but it couldn't hold a candle to Infiltration. Anyway games depress me lately, i play Squad and enjoy it, but i really miss the slow pace and tension of that old UT mod.
  12. Squad

    It's not my dream slow paced realistic tactical shooter with max 12 vs 12. But it's also not minecraft looking and sounding. I'm enjoying this game and playing with a clan makes it really a good time. It's miles from Infiltration but it's well good enough for now. It feels finished to me, which means i'm enjoying it when i play. If you shake your head in disbelief when people like Squad, then what makes you nod approvingly?
  13. DayZ Stand Alone

    Thanks for the update. It sounds more challenging / chore than life itself. Maybe i'll reinstall at some point and take a look. This must be the longest game in early access that i know of.
  14. Rising Storm - RO HoS mod

    Anything on bullet penetration? In RO2 it could never be fully integrated. (Tried by Beppo from Infiltration). RO2 had some "feature" that checks every round for near objects in a certain perimeter and then insta spawns the rounds. So you would have something like a hitscan up to a certain distance, and then bullets spawned mid-air.
  15. Squad

    I'm enjoying Squad for some time now. My experience is great gameplay. Not at all Deathmatch with vehicles omg. In Europe, try the Exodus server and Mumblerines. But there are many more great servers with admins almost always close by. And tons of teamplay. A new SL is not the best indeed, but playing on pubs i do get many great games and capable SL's. If you don't like the SL, exit the squad and enter another one. I haven't had this much fun and a sense of real coordinated teamplay since Infiltration. In the evenings, after young kids bedtimes, you get the best games. And what zoombapup says.