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About (ToK2)BASI881-CZ

  • Rank
    Ranger School Dropout
  • Birthday 01/18/1981

Contact Methods

  • Skype
  • Website URL

Profile Information

  • Gender
  • Location
    Czech Republic
  • Interests

Profile Fields

  • Platform
    PC gamer
  1. Communication

    Unfortunately, I see no server exists, this means that the one that I created can be deleted.
  2. Somethings coming and here is a preview

    Hi all on this part of the forum. Also adding to the expectations of tech demos. I wonder what the GB team for us and certainly prepared to move on to testing at 100%.
  3. Very excited/how can I help?

    Hey, it's been a long time since the last information as the development of the game. Is there any new information or video of how the game looks and in what state? Thanks for the info

    Take to the streets for intense close quarters combat, where a team's survival depends upon securing crucial strongholds and destroying enemy supply in this multiplayer and cooperative Source Engine based experience. Features Over 20 weapons with numerous attachments, no crosshair, and a focus on realistic weapon behavior including a free-aim system and intense suppression effects. 15 multiplayer and cooperative maps that take place in 8 distinctive environments ranging from Iraq to Afghanistan to Somalia. 9 multiplayer game modes supporting up to 32 players, with a focus on territorial control, destroying weapon caches and escorting high value targets. Cooperative game mode where you and your friends team up to complete mission-based objectives. Squad system built upon role-based player classes, which are customizable and asymmetrical based on what team you are on. Squad-based communication system which includes 3D VOIP, allowing friendly and enemy players within proximity to hear you. Overhead map detailing objective and teammate locations. Accumulate supply to customize and upgrade your gear, affecting your weight, stamina, and movement speed. Simplified HUD and UI for a clean, immersive user experience focused on the action and environments. Highly immersive particle FX and audio to intensify the game experience. Create custom maps and content using the Insurgency SDK and scripting system. Playable on both PC and Mac OSX and supports multiplayer cross-compatibility. Dedicated Server Support for PC and Linux.
  5. Goodbye

    Thanks for everything and info for you.
  6. I lost a body part and other news.

    Thanks for the info. I hope you get well soon and good luck. Sorry about that I did not have any health problems. I look forward to and support the project (GB) as much as I can.
  7. Running the killhouse...

    I consulted video from a friend and he noticed other little things. But from the beginning of the speed figures (beh) does not seem to. But there's this little thing and aiming to speed after the collision of an obstacle. Velocity gradient and re-aiming guns is very fast and there is an immediate and accurate target shooting. It would take a while before I can aim and shoot. But I think that was the plan. Sorry for the English, perhaps you will understand what I mean.
  8. Running the killhouse...

    From my English, it will not be much. But it is one thing. You have to take into account the caliber of the weapon. Video was shot with a Colt 1911 .45 ACP. 9 mm pistol behaves differently when shooting. This is also true of rifles. 7.62 behaves differently than the 5.56 NATO. It's not just about the recoil but the overall exposure. Not every soldier is an athlete and in the video it looked like That's why I wanted to open beta or as free weekend that a customer could test and say what is good and what is not.
  9. Running the killhouse...

    Who can charge the gun as fast running as she stands alone ... Rambo or Chuck Norris. Furthermore, the running speed would reduce the soldier is not a sprinter. The gun has no recoil, and disappearing with He reached the hands of a very precise style of CoD. But this is the first video of the game for you, thank you. I just quite taken aback by what I saw. Not every expert but I was in the army and I've had training and weapons. And this is really unrealistic. But it remains a big fan of waiting for new info
  10. Running the killhouse...

    It just comes to me it looks like CoD. Running speed is quite the same. Sorry but this is my first impression from the video.
  11. Interview with OnlySP.com

    Thanks for the new information. I quit smoking and saving money on the game
  12. A plan rarely survives first contact!

    Hey, anything new? Any new information, video, photo, or something that you can show to the public for greater interest and support? Thanks for the info
  13. A plan rarely survives first contact!

    I can not wait to shoot the video of the game for the Czechoslovak community. And probably do a special episode Americas army magazine dedicated to this game if I have a chance to get into the game. Further information, I will continue to publish on FB as I do for 2 years. Perhaps the price of the game will be beyond my financial capabilities to be able to promote the game.
  14. Wrapping it all up