Wolf

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About Wolf

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  1. @AST_Raptor the wording of TF2 and Dota2 agreements was the same of the old steam subscriber agreement. As you can see from that thread from 2012, he is quoting directly from the steam agreement. It has been revised but the content remains the same. "You grant Valve (...) right to use,(...)create derivative works form" They can use the content of your mods to create other mods. "your User Generated Content, and derivative works of your User Generated Content" Others users can sell mods that rely on your mod either dependently or independently. What happens if you want to take your mod off from the workshop? The termination of said license does not affect the rights of any sub-licensees pursuant to any sub-license granted by Valve prior to termination of the license. Valve is the sole owner of the derivative works created by Valve from your Content, and is therefore entitled to grant licenses on these derivative works. This means that although you can remove your specific move from the workshop, any works, from another Modder, that uses your mod or bits of your mod belongs to Valve and they can still keep selling them, without any profit for the original modder. What if you want to keep your mod free? Valve is free to use the feedback or suggestions however it chooses, without any obligation to account to you. This is the kind of power they have, if they use it or not its their prerogative. The first agreement was the result of Valve alone with the modders. Now they are bringing Bethesda inside the room and you thought that the deal would change in favor of the modders? If a fairer deal rests on the hands of Bethesda, the ones that came up with the Horse Armor deals, pioneers of the dlc...
  2. Steam Subscriber Agreement 6. USER GENERATED CONTENT A. General Provisions "User Generated Content" means any content you make available to other users through your use of multi-user features of Steam, or to Valve or its affiliates through your use of the Content and Services or otherwise. You grant Valve and its affiliates the worldwide, non-exclusive, right to use, reproduce, modify, create derivative works from, distribute, transmit, transcode, translate, broadcast, and otherwise communicate, and publicly display and publicly perform, your User Generated Content, and derivative works of your User Generated Content, in connection with the operation and promotion of the Steam site. This license is granted to Valve for the entire duration of the intellectual property rights and may be terminated if Valve is in breach of the license and has not cured such breach within fourteen (14) days from receiving notice from you sent to the attention of the Valve Legal Department at the applicable Valve address noted on this Privacy Policy page. The termination of said license does not affect the rights of any sub-licensees pursuant to any sub-license granted by Valve prior to termination of the license. Valve is the sole owner of the derivative works created by Valve from your Content, and is therefore entitled to grant licenses on these derivative works. If you use Valve cloud storage, you grant us a license to store your information as part of that service. We may place limits on the amount of storage you may use. If you provide Valve with any feedback or suggestions about Steam, the Content and Services, or any Valve products or services, Valve is free to use the feedback or suggestions however it chooses, without any obligation to account to you.
  3. Flogger23m, i am sorry i cant find a more reliable source. I will try to find the original valve agreement. http://i.imgur.com/7wjDrNh.png here is the original thread. His link is old and doesn't lead to the same document he is quoting. Edit: On Team Fortress 2 legal agreement you can find all that was quoted on that very thread. I haven't found the original and i think i read some posters saying it is now nowhere to be seen. Still its highly likely that it looks a lot like this one. Interesting quote: Valve may choose to distribute Your Contribution for free and/or for a fee. If Valve chooses to distribute Your Contribution for a fee, then Valve may set the price for such distribution in its sole discretion, and Valve will pay You as follows, conditioned on Your compliance with the obligations contained in this Agreement.
  4. Kris that was very much expected. The reason why most modders don't charge for their mods is because they legally can't for IP reasons. So what changed? Bethesda is willing to allow this if they keep a cut. The ugly side to all this is, once again, Steam. Valve can decide what to do with your mod. Are your charging only $1.20 for your mod? Valve can raise the price to whatever the amount they see fit. You want to give it away for free? Not it Valve has a say, and it does and now it goes for $5.99. First they took the ownership of your games, now your mods. I am not a steam user so this doesn't affect me.
  5. Nowhere to hide. Not even arcade games are safe. Well at least the movie will be good. Right fellows? Right?
  6. bangurdead, i also consider myself a hardcore fan and i also dislike when certain people who have a ton of games to play come into the forums of niche games and demand that they turn them to be like the rest ot the mainstream ones. I think i read, some time ago, people asking in this very forums for some kind of graphical restrictions. I am against that. I am not against modes, i am playing IL-2 1946 modded right now. It is true, you didn't. I'm sorry if my reply implied that you did.I don't now if you noticed but i ended up correcting myself that its not really about the ammount of options you have but their nature. A little bit off topic, i noticed you didn't mentioned Lockdown. Do you think it is unsalvageable or did it allow modding? I had little to no experience with lockdown, i just saw a couple of trailers and played the demo.
  7. bangurdead, you seem to be projecting, onto myself, a type of person whose attitude bothers you. You also come off a little bit agressive, which explains your strawman arguments. You are don't seem to be arguing against me, but at someone else. I beg your forgiveness for not being who you seem to think i am. Only one option? If it is a core feature that i heavly dislike why i am playing or even worried about this game? I would just drive my attention elsewhere. Thats quite a conclusion that misses the point of the whole discussion. No one is arguing that options lead to a more flexibile experiences that are bound to please more players. What we are arguing were the costs of having too many options, that could lead to a fragmented community. Having a fragmented community isn't something bad, but on games that have small communities to begin with, might lead to the undesirable effect of reducing its lifespan. My "favorite game mode" for IL-2 is with full realism on, but i am not angry nor upset that there are no servers set up like this. Although i had the expectation of playing a flight sim with realistic features online. Both the Vietnam and Hardcore modes are not the way both Vietcong and Bf3 were made to be played. I made that clear. They were just examples of what kind of options and effects could derive of them on the community. That sounds like a horrible mentality. I have no desire of forcing others of playing a game the way i want. That sounds dumb. I am all for not imposing graphical options on other players. Pick your FOV, brightness, remove the hud, use configs to get visual advantages over others. Go for it, i don't care. When i was talking about server options i wasn't considering even those, but game changing features like allowing or not 3rd person view, "reticule knock",etc. As i said before, i had great fun playing Pistol only games, as i had with Frag only. I never tried the light armor + flashbangs combo but we did play in heavy armor + shotguns with slugs only. Even Jsonedecker reasured me i didn't had to worry about arcadey servers, that i thought could divide the community and make it last less.
  8. The BF series changed a little. Its was a very arcade game back with Battlefield 1942 and Vietnam and started transitioning towards a mixed hybrid, like COD, with the release of Battlefiled 2. The higher lethality and the addition of ADS invite the player for a slower approach, which kinda contradicts the whole arcade experience. I don't mind having realistic elements mixed with arcade ones as long as they fit and complement each other, but when they conflict... The new modes, like Rush, give it a very linear gameplay specially on maps like Metro (the biggest offender). It becomes pretty boring throwing grenades and supressing the same corners over and over. I think the series changed, and for the worst. Funny thing is that it actually traded some realistic features for less realistic ones: While on the old ones when reloaded you would throw away your current magazine and insert a fresh one, in the new ones you just refill your magazine by submerging it in a bucket of bullets. Sorry for taking the thread off topic.
  9. In the case of Vietcong, the vietnam mode was the option, the same thing with Battlefield 3 and the hardcore mode. Both games were made to be played with a hud with the option to remove it. I can't call them casualized modes. But yes, i agree with your point that its not the amount of options but their nature. Il-2 1946 and Operation Flashpoint are both simulators but the difficulty options are available can turn them into very different games, and not in a good way. True Combat was a pretty cool mod, it is a pity that True Combat Elite became so arcade during its development to please the Enemy Territory crowd. I liked both for different reasons, but not TCE. The best multiplayer experience i ever had was playing True Combat with friend in pad maps like padgarden and padkitchen.
  10. Thanks for taking your time to respond John, it is reassuring. I loved pistol only servers. USP 45 all the time back on the old rogue spear, but if i was playing raven shield the five seven felt like cheating. The range advantage it had over the other pistols could define the victor on the csl. Speaking of pistols, and going way off topic, any of you thought they were a little too powerful back on rogue spear?
  11. Raptor about the rethorical question it was on the perspective of a player who cares only for a small portion of the community so he could not care less for how big it is in total, since we only plays a certain way. But i agree a 100% with you that if the devs make a game more versatile they are going to make more money. About the HUD, again i agree with you, i was just trying to demonstrate that certain elements that i prefer tend to be less used and i have to really dig to find somewhere i like to play and i wish this doesnt happen here like it did with Il-2 . I like how the RainbowSix/GhostRecon crosshairs were more realistic than Cod/Bf2 iron sights. Those little crosshairs gave you much more information of what your gun was doing, how big it was, etc; without you ever seing the gun. Bringing a G3 or a M16 indoors could be a pain in the butt compared to the submachine guns, but in cod/bf3 size makes no difference. A pistol is as good as a bolt action barret model indoors, as far size is concerned. Yes there are many benefits of having a less restrictive game. The old Il-2 is still alive because of it, a pity its not in a form i would like to play.
  12. I was suprised with Il-2 because it is a very realistic flight slim. Yes and mods can to that aswell. I know Il-2 players that have 3 versions of il2 installed with different modes so that they can play in many servers. I do fine using the JGSME to switch between mods. There was one expansion for Rogue Spear that allowed to turn off reticule knock. I think i expressed myself a little poorly. Now i am recalling that Rogue Spear was full of server options but none ruined the game. You could ban weapons and gear, pick team sizes, pick their uniform. I guess i am just a little worried with the respawn mode and how much popular it can get.
  13. The more options a server has the more a community becomes divided and it may be cursed to last less. I liked Vietcong in multiplayer, but only played it on Vietnam (no hud nor crosshair). Only a minority played it like this and as the community shrunk with time the number of Vietnam servers became very slim. 2 years ago I got IL2 -1946 and I am having a blast with it playing single player. Its cool on multiplayer aswell unfortunately I don't play it any longer because I can't find a single server with full realism. There are many server options and the most popular servers are the ones with the realistic settings turned off and the arcade ones turned on. It amazes me that the most popular way to play a realistic flight sim is the arcade way. We are talking about of infinite ammo, no blackouts, no engine management, 3rd person perspective. I have found some servers that have almost everything I want but they allow 3rd person view. This is as close as full realism it gets and it just kills it for me. Not being able to do a sneaky 6 o'clock kill right after I pierced thorugh a cloud or coming from below because I am spoted long before by a very aware pilot that has 360º vision. Some servers even provide with a key that immediately points out the most near enemy plane. I feel comdemned to singleplayer to play the game as I want, with full realism. I recentely started playing Bf3. I got it for free from a mate but never bothered trying it because I am tired of that hybrid kind of shooters, (although I was a fan of the bf series). Still my hunger of some fps action led me to it. I only play on Hardcore servers without minimap, which means I can only play in one server with good ping. The admins are terrible, and may ban you if you exert your freedom of speech or call them out on one of their many admin abuses. Whatever game it is, the more hardcore/realistic options are going to be present in a minority of the servers if given the option to be turned off. For every option Ground Branch gives to servers, the more arcade the general servers are going to become. I know that the devs wish to have a respawn mode, I now know that this game type is probably going to be the most popular. These servers are probably going to have any other less realistic options Ground Branch allows them to have. The less options are offered to servers the less a community will be divided and the more united the community will be. The trade off? Well this is sure to reduce the potential number of such community to begin with. Of course this worries me little because who cares how large is a community when you don't want to play in 80% of the servers? Forgive me if this has been discussed to death already, and if it sounds like a rant. It is just something that worries me and the last decade made very pessimist about games.
  14. For anyone interested in games like POE, check out Serpent in the Staglands. Its old school in the same vein of Baldur's Gate. The atmosphere and the graphics are great and the combat, despite being rtwp is very controllable and doesn't ask for much micro-managing. The way that skill and spell work make this game one of a kind. Each character may activate up to 3 passive skills at a time, which reduces the need too micro-management (not that it is a bad thing). While casting a spell the character has to remain still, nothing new here, but as long he is still the spell prolongs itself. So if you wan to heal your warrior you just have to order your healer once. The spell will be in effect as long as your healer does not move, and the warrior will be healed in bursts, the intervals of which are determined by the healer stats.
  15. I thought the pilot(VIP) mode was well done on Raven Shield, but despite this it wasn't very popular. Unfortunately for me. As long we have plenty of modes without respawn, i am happy gamer.