I , Geoffry Castilho always liked very young shooters , I was always a fan and strategic in many shooting games , despite playing just games as " Counter Strike 1.5" ( fever among gamers around 2002 ) . However , with time I was bored and sick of the way " arcade " game, sick of their lying features , which completely opposed to reality .
In mid-2003 I acquired my first PC . I played a lot games of the season , did not enjoy going over to Lan House , at that same time I had the opportunity to start playing on the internet and knew the game " Hidden And Dangerous " , which rode a Multiplayer from the same clan on 28/12/2003 . To found the clan, we think of many names , and when my private search for a good name , I found the expression "Head to Kill " ( Head to Kill ) , it would be a military jargon used to characterize overseas military strategists that would be good . That's when we started using the abbreviation Hk . Sounded through psycho but at the time was perfect.
In 2003 I found the game " Tom Clancy's Rainbow Six " and " Tom Clancy 's Ghost Recon " was when we realized what really made the profile of Hk were combat simulation games , no people jumping unloading a rifle and running and dancing face to face . In the game " Ghost Recon " the Hk gained new proportions and many co - operative missions were carried out , already practicing the best of simulation and team play .
In 2005 , produced by DICE and published by EA Games , Battlefield 2 game came surpassing all expectations of the market and presenting an innovative proposal to stage the games of the season . Gradually the members of Hk were knowing Battlefield 2 , but the highlight was the launch of the mod " Project Reality " , where Hk then saw a new simulation platform , better than any seen before. In " Project Reality " , the Hk grew , his name gained weight , his contingent got bigger and that was when we adopted the tag - = Hk = - .
In 2006, Bohemia Interactive has released the game " Armed Assault " . It was then that began a new era with this most amazing new platform , the simulation could be increased to levels never achieved before, however , the community of gamers in Brazil was not yet adapted to the size and level of simulation complexity , outside the very need for highly capable hardware to make it possible to run Armed Assault . Thus , the game ended up being for now , forgotten and Focus - = Hk = - remained in the " Project Reality " .
However , in 2009 , when Bohemia Interactive released " Armed Assault 2 " , it was possible to see a more playable more used to this style of platform adapted better platform , and this time the Brazilian community of gamers who seek the simulation was already . That's when - = Hk = - found its true home in ArmA2 and found the perfect environment to practice what we like ... the MilSim .
Today we have some 60 members of otimos profiles of military simulation and are awaiting anxious at Ground Branch ....