echeddar

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About echeddar

  • Rank
    Wannabee

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  • Gender
    Male

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  • Platform
    PC gamer
  1. (Very) Early days

    looks like a fun map
  2. Ground Branch Videos

    nice
  3. There was one, I don't remember which, that was the MP demo map for one of the GR games. It was a big bowl surrounded by a rock ledge, with some buildings, dirt streets, and a lot of rusty shanties. It was a little monochrome--I remember it as all rust and tan, but the mix of fights you could have in it was pretty fun. It wasn't super realistic, so woudn't suit GB, but the blend of vertical and horizontal with the dense warrens of huts separated by streets and builidings gave us some play I've never forgotten.
  4. stances and breathing

    Saw this on the Star Citizen website (a sci-fi space shooter, not totally germane) and thought of you-all: https://robertsspace...nces-Breathing
  5. Modding Asset Repository

    thanks for the vote of confidence--if things calm down, I'll look forward to delving into UE4
  6. Modding Asset Repository

    I feel like I should post an apology; maybe a bit of explanation. RL has been kicking my butt, no time to play lately. The best laid plans of mice and me... Anyway, looking at the WIP Greek map post, I think I'm way out of my league here. If I get a chance to mess with it this summer, I'll follow up on the idea; meanwhile, I'll halt my $19 monthly donations to Unreal
  7. New wallpaper

    Nice job, Detcord. Is that you in the photo, all gussied up?
  8. Greek Map (WIP)

    Very nice, Dud
  9. Modding Asset Repository

    Thanks, I'll try to read up on making packages, that sounds like it makes sense
  10. Modding Asset Repository

    Cool--so, do folks have assets they want to share? And how should we organize them? I have a bit of web space to share if needed, but am pretty limited in my knowledge of all this, I only ever made a few maps myself, and always used the materials and meshes that came with the game, never made my own assets previously. I've been browsing online, and found some royalty-free images I could use for textures, would others be interested in building a library of stuff to use?
  11. Modding Asset Repository

    Cool--so, do folks have assets they want to share? And how should we organize them? I have a bit of web space to share if needed, but am pretty limited in my knowledge of all this, I only ever made a few maps myself, and always used the materials and meshes that came with the game, never made my own assets previously. I've been browsing online, and found some royalty-free images I could use for textures, would others be interested in building a library of stuff to use?
  12. If there is enough known about GB with regard to UE4 to start making assets for mapping and modding, would the GB modding community find it useful to put together a repository for sharing assets? Things like meshes, materials, textures, sounds, etc? I have some web space I could contribute to the cause. We could also share links for non-copyrighted stuff we find online--I found some fun textures recently while browsing.
  13. I think maybe they're referring to the programming (and code customizations if any) and stuff that differentiates GB from stock UE4. So, for example, in the final GB game, you might be able to climb a ladder. If UE4 doesn't have a basic "ladder volume"--or whatever programmers use now--to make this work, Blackfoot will need to program it. Until they do, you can't make a working map with a ladder. This leaves aside servers, matchmaking, and all the other stuff that makes a game more than a map. I think in RS, you were using the editor for that specific game, which already included lots of extra goodies which aren't part of the basic Unreal editor. I'm not a computer professional, and I'm largely talking out of my a** here, but this is my feeble understanding of it, and I welcome corrections. The cool part of the UE4 release, as I understand it, is that a lot of the hard work of a map is making the physical environment--hills, grass, buildings, etc. So we can get started on that now, and hope to integrate it into GB later.
  14. Interface

    I appreciate the advice. I'm not that hard up.
  15. Interface

    I'm excited about having a game to make maps for again, and have a question for those who are using UE4: I figure on letting the dust settle before subscribing for $20 month, but meanwhile, does it make sense for me to play with UDK to get the hang of using the editor? Our is the interface in the UE4 editor different enough that I should wait?