Jsonedecker

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About Jsonedecker

  • Rank
    Grand Poobah!
  • Birthday 09/30/1972

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  • Website URL
    http://www.blackfootstudios.com

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  • Gender
    Male
  • Location
    Columbus,Ohio

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  1. The Mac version

    Unknown at this time. It has always been something we wanted to do, but was a "if we can" thing. Our resources are so limited at this time so all time goes to get a solid PC version complete.
  2. [PC] SWATNG (next generation), a tactical police simulator

    Exactly. Its not like you hit go and the money pours in. Its a ton of work.
  3. Ground Branch Videos

    I really want to allow shootable and and semi controllable lights, but it will be something we add later. I say semi controllable because there wouldn't be the ability to use things like light switches on individual lights/rooms, but there could be "grid" switches/boxes that control areas and/or floors. It is doable, but has performance and gameplay implications that need to be considered.
  4. Rainbow Six: Siege (PC/XB1/PS4)

    Clearly!
  5. Rainbow Six: Siege (PC/XB1/PS4)

    I feel like I'm talking in circles. Every game could have every feature, but that wouldn't be feasible for many reasons. When planning and budgeting a project one has to decide what is important for the overall goal of the project and get rid of things that are less important to achieving that goal. Every gamer thinks the developer should cater to what they want because in their mind "a lot of people want it". In reality we all live in our own little world that rarely represents the big picture. Hell, I have to make decisions and cut things off my grocery list based on budget and other factors. This isn't a tough concept to understand.
  6. Rainbow Six: Siege (PC/XB1/PS4)

    This reply: " And adding doors and simple squad commands would have taken so much time and money. It would have had such an impact on the numerous existing features they apparently had plenty of time to add that they just wouldn't have sold almost thirty million copies otherwise " To my comment: "The general gaming public has absolutely no idea how games are made or the effort/costs involved. The standard answer to the generic ill informed question of " so why not add XYZ in" is this: Time, impact on existing features, money and return on investment. Everything in game development effects and is affected by everything else. " Your sarcastic response proves that you have no idea how all this works. My 20 years doing this as a career says I do. You only know what you see in the finished product, not how it got there. Software development, let alone game development, is not simple.
  7. Rainbow Six: Siege (PC/XB1/PS4)

    You just proved my point once again.
  8. Rainbow Six: Siege (PC/XB1/PS4)

    The general gaming public has absolutely no idea how games are made or the effort/costs involved. The standard answer to the generic ill informed question of " so why not add XYZ in" is this: Time, impact on existing features, money and return on investment. Everything in game development effects and is affected by everything else.
  9. Just been playing.

    Thanks for the support and feedback! Here are some answers.... 1) AI is just a first step. It has a long way to go and in the current build is mainly just a simple way to shoot at stuff. 2) Don't have a good answer for this other than we don't do a good job of keeping things hyped up. And that is on purpose since our build release schedule is no where near consistent. We are partnering with a server hosting provider and need to get some things fixed/changed in GB to make that work properly. Hopefully that, along with more consistent build releases, will get more participation. Other than that, we are still relatively obscure to the gaming community. Once we officially release early access that should change. Its all word of mouth right now. 3) There isn't one yet. The wrist device will have some form of map mode on it eventually. 4) OTS is just a debug view. It will not be in GB once the early access is released. 5) Not yet. Coming soon! 6) Scroll your mouse wheel when in engage mode
  10. The compass

    Good points. Noted!!
  11. Insurgency Sandstorm

    Really nice trailer! The game is looking great.
  12. Are Bolt Cutters going to be implemented?

    Not initially. Stuff like that may be implemented down the road though.
  13. New Main Menu User Interface

    The plan has always been to have various ready rooms depending on the mission and/or location of the mission. An airplane wouldn't really work because while the location/look will be different, the basic functionality (main room, lockers, shooting range) will remain the same.
  14. GB news update

    Guys, don't worry we won't have loot crates. Geez!
  15. GB news update

    Well first we will need to officially launch the Early Access. Then we would need to get with Epic to figure out how best to get a GB version of the editor together so that they can distribute it..... Per the EULA, developers are not allowed to distribute the editor on their own. Its why you see a Modding tab in the Epic launcher. So a GB specific editor will be a little while, but we absolutely share your views on the value of it.