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About Jsonedecker

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    Grand Poobah!
  • Birthday 09/30/1972

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  1. @PrimeEleven - I can appreciate your desire to create something you want to use, but Ground Branch is being built with a very specific design in mind. If you would like to make an open world game based on Google Earth and other "easy" to implement concepts then we would gladly license you the Ground Branch specific tech /systems you are interested in. A word of caution from someone that has 20 years of experience in both the games and military simulations professional fields.... NOTHING is easy.
  2. I prefer a slight cant as well and I believe we can add that back in. Sometimes you just need a bit of visual assistance in a game.
  3. These are known issues that some people have and others don't, but we believe we have a fix and will be testing it out very soon.
  4. Yeah, its done a good bit. Though more of a recent thing I believe.
  5. Its not for competition but to allow you to use a magnified optic and a non magnified for up close shooting. So you don't need to have one or the other.
  6. That would make for a really nice mod for sure!
  7. I did the blueprint work for them so......... Seriously, I probably just messed up on the "randomness". Will probably just set them to 1 or 2 hits and be done with it.
  8. Targets have a 'hits to drop' value that can be randomized. Most are set to be a random value between 1-3 at the moment.
  9. If you get that hit F4. It should reset you into the ready room. It appears that something is up with how the game communicates with Steam.
  10. The official BFS server is undergoing some maintenance and should be up in the next couple of days. I'm not sure why there aren't any others up. There is usually 2-3 always available.
  11. No, I do not wish I could make Ground Branch open world. We are currently making it the size and scope I have always wanted it to be.
  12. http://www.groundbranch.com/2017/05/1017-ground-branch-update-is-ready/
  13. Go to Steam to get the latest update of Ground Branch. The main focus of this release is stability and performance and therefore a lot of “under the hood” non visual work has been done. While still a work in … Continue reading → View the full article
  14. Yeah, that is just the automatic brightness adjustment feature working... probably to much. The idea is it works just like your eyes adjusting to bright/dark areas. In this case the sun in bright and the structure section in front of you isn't getting much light so it adjusts the contrast a lot. If you look at the wall to the left with little sun visible everything brightens up as your "eyes" adjust. We probably need to tweak those settings some though.
  15. I turned that off with an ini setting because it really F'd things up.