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About Jsonedecker

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    Grand Poobah!
  • Birthday 09/30/1972

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  1. I just verified I see the same behavior so its a bug. Would you mind submitting it to the official bug tracker please.
  2. Its time for a new build of Ground Branch! This build has been a long time coming, but its finally here. We continue to fix and rework features from proof of concepts and half done ideas to full featured game … Continue reading → View the full article
  3. We will be using the Steam update notices once we officially reach Early Access and the game is available directly on Steam.
  4. I believe that there may be an internal steam build label named Operator Edition. I'll need to look into that tomorrow. That being said.... A new public build should be available in the next few days.
  5. Ding ding... we have a winner!
  6. Yeah, that isn't something that we have access to at the moment.
  7. Good question.... the answer though is most likely time. That is a lot of effort! If I wasn't doing GB I would absolutely be interesting in going back and doing a geometry/texture mod. Although there are inherent limitations in the engine that would limit the amount of what you could do. The graphics pipeline is pretty limited compared to today's games.
  8. THEY DO NOT CARE....nor should they. The IP is theirs and businesses exist to make a profit. It isn't greed, its the way the world works. What people don't understand is the market of people that won't buy a TC product because it isn't "old school" anymore in inconsequential. There is now an entire generation of gamers between those old school games and whats out today. When you say Rainbow Six or Ghost Recon most have no clue there was anything before Vegas or Future Soldier. Heck, even Siege sometimes. Its a brand and it evolves and adapts to it's market and the industry market as a whole. People don't need to like it, but to continually expect an Ubi course correction or to demean them for those choices is getting old.
  9. Technically that's what we do now.
  10. Hi, Right now the official BFS server is used for testing. Once we release the next public build (hopefully very soon) it will switch over to public. At some point in the near future we will be adding a couple more official BFS servers so there will always be something available.
  11. Remember that all these similar calibers aren't going to make a bit of difference in game. It will be fun to have the different models to chose from, but the ballistics model/simulation isn't going to be detailed enough to show the difference between anything other than the basic calibers.
  12. Been saying this for years! Go buy a Ford vehicle and it isn't the same damn Ford from 20 years ago with navigation and bluetooth added in. Its a completely different vehicle.
  13. Back when Ubi was the "king" of niche publishing, the overall gaming market was a small percentage of what it is now. As a business scales with its market it needs to continually reevaluate how its resources are used. The market potential skyrocketed and the business scaled with it.
  14. From watching the video it appears to me that it is built in a specific way so it acts more like a fixed static part of the weapon. Its hard to explain, but from the looks of things it doesn't actually deform like a sling would. If it goes to the chest then you can clearly see there is not actual sling geometry. When its shown the guys only have their arms out forward either in engaged or a low ready type posture. Its a clever trick, but wouldn't hold up today as people would expect it to deform and drape as a real sling would.
  15. It was just a test and has been removed. But it did work pretty well and I will be revisiting the system soon to see if it can be further developed.