Jsonedecker

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About Jsonedecker

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    Grand Poobah!
  • Birthday 09/30/1972

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    http://www.blackfootstudios.com

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    Columbus,Ohio

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  1. That has come up before and I agree. We will be testing out some slight camera roll once we get the new character/animation updates in.
  2. In an effort to be more responsive to build issues, and to get more people testing things, we have released a hotfix for the recently released Ground Branch build. Game Build Id: 1715871 Approx. Size: 158mb Dedicated Server Build Id: … Continue reading → View the full article
  3. That should go to show you that having all those choices isn't what makes things realistic. Its all just cosmetic because unless you are doing a full on simulation most of the customization of a weapon doesn't effect things in the actual gameplay. Gadgets and attachments aside of course. That being said, barrel length and weapon weight will factor into actual gameplay in Ground Branch when it comes to weapon collision and overall player encumbrance. Its just those things are easier to deal with by just having a different weapon type.
  4. Thanks for the support!!
  5. No, there would be no ingame benefit to swapping weapon pieces parts over just picking another weapon. The only benefit would be the player feels like they are doing something important during the customization process is all. It would also add a few more levels of complexity in the customization system as well as more UI work. So really, while being able to choose barrels, stocks, rail systems and things like that it isn't something we plan to prioritize with such a small team. There are many other things that more players will benefit from. I also don't really think its a "wasted opportunity" by not having it in a game like this. Its a neat fun thing to play with for sure, but just takes up development resources and isn't something that is part of the core concept of the game.
  6. That would be a bug on the storefront provider's end.
  7. Well, the ones in the current build and 1 more in the blockout stage. After that I plan to have another one in for the Early Access. There is no total count because there is no campaign in the game and of how we plan to continually release content.
  8. I can still do this using the default F12. So check to see that nothing got re-bound.
  9. I just verified I see the same behavior so its a bug. Would you mind submitting it to the official bug tracker please.
  10. Its time for a new build of Ground Branch! This build has been a long time coming, but its finally here. We continue to fix and rework features from proof of concepts and half done ideas to full featured game … Continue reading → View the full article
  11. We will be using the Steam update notices once we officially reach Early Access and the game is available directly on Steam.
  12. I believe that there may be an internal steam build label named Operator Edition. I'll need to look into that tomorrow. That being said.... A new public build should be available in the next few days.
  13. Ding ding... we have a winner!
  14. Yeah, that isn't something that we have access to at the moment.
  15. Good question.... the answer though is most likely time. That is a lot of effort! If I wasn't doing GB I would absolutely be interesting in going back and doing a geometry/texture mod. Although there are inherent limitations in the engine that would limit the amount of what you could do. The graphics pipeline is pretty limited compared to today's games.