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About Jsonedecker

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    Grand Poobah!
  • Birthday 09/30/1972

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  1. Sound Modification Project

    Modding is confirmed, though I have no idea when it will be available exactly.
  2. Call of Duty: WWII

    Well I wouldn't worry to much about that. But to be brutally honest, if someone offered me $20mil+ for Ground Branch straight away I'd sell out in a heartbeat.
  3. This is the HARSH Reality of the Xbox One X

    I tend to agree. Just got COD WWII for xbox and did digital DL. 50gb, started it when I took my son to hockey practice and was done when we returned. He prefers it because then he doesn't need to take care of disks and shuffle them in and out.
  4. This is the HARSH Reality of the Xbox One X

    Console harddrives are plenty fast to run games from. They are the same as PC harddrives. And modern consoles allow you to either replace the internal HD with a larger one or attach a USB HD for additional storage. We do that with our and it works perfectly.
  5. Call of Duty: WWII

    Ding ding we have a winner! People can bitch and moan about the games all they want, but when something sells like that it isn't going to change much.
  6. This is the HARSH Reality of the Xbox One X

    Modern games and consoles and why can't they just run from disc...... Generally speaking the points have been hit on. The main point is file size. Modern console games require install sizes of 20-60gb due to the content. Its just takes up a lot of space. Blu-ray media holds 25gb total. So with general overhead and various other non game related things, a small percentage of modern games would be able to fit on 1 disk. Multiple disks without an install is a pain. The other major issue, and this is a technical one, is streaming. Physical media like blu-ray can only stream data so fast and its way slower than a hard drive. You can mitigate the impact by loading more and more into RAM, but then you need more and more of it and the cost of your system goes up. Also, 4k irresolution gaming is a lot more than simply rendering your output at 4k. If the content isn't authored at the appropriate resolution then a lot of things look blurry and "soft". So until larger cost effective portable media that can stream fast enough for gaming is developed, console installs and not running from disc are here to stay. I wonder at what point some sort of USB/flash memory system could be utilized as the delivery media and playback device? That would require 64gb USB3 speed costing $2-4 or less at a minimum I would imagine.
  7. Not sure. But to be fair you have a very small edge case going there. I'm sure I could count on 1 hand the number of people that run the game at that resolution.
  8. Clothing & Gear models

    Everything is modeled as an individual item that gets pieced together. The vests and carriers are the only thing that gets "layered" on top of something else. So a character is broken down like this: Head Torso Arms/Hands Legs Footwear Then you choose the various gear to use from there. For modding though, you will need the GB skeleton and various other placement templates before being able to export to GB, but we will be providing that stuff when we get modding setup. Anything that needs to deform with animations (vests for example) will need to be SkeletalMeshes, but anything else likes hats or pouches are just StaticMeshes. I'm not sure I understand your last question exactly, but variations of models are separate models but they can certainly use the same textures/material. As for defining groups of things AI can use, we plan to have a system in place for defining various configurations and then being able to set which configs are used in situations. Hope that answers it.
  9. Hitman 6: What we want in Season Two

    Yes it was. Great game.
  10. Steam install problem (about authority)

    PM me the list and I'll get to the bottom of whats going on.
  11. Steam install problem (about authority)

    It looks like the installer didn't, or couldn't, install some prerequisite files. You can do it manually by going to your install folder and running: \\Ground Branch\_CommonRedist\vcredist\2015\vc_redist.x64.exe You may or may not also need to install vcredist_x64.exe in the 2013 folder as well. Not sure. Won't hurt if you do even if not officially needed. Hopefully that sorts things out, but let us know if it doesn't.
  12. Physical Game Suggestions

    Ok, I'm going to move along because game development does not scale linearly from simple/easy to complex/hard based on real world scale, or amount of "stuff". You are simply not grasping how things do and do not work and seem to not be all that interested in hearing something that doesn't fit your game development view. Nothing you have posted as examples to support your view comes remotely close to what you propose as being "easy". I have been in this industry for 20 years and spanned games to very technical military simulations that support geo-centric round earth sub 1m resolution that span hundreds of kilometers. There is NOTHING easy or simple about any of it. Really.
  13. Physical Game Suggestions

    It's not. Really. You like to reference TitanIM. Honest question..... Do you believe that was easy to get it to where it is now?
  14. Physical Game Suggestions

    Seriously, you are ignorant to how games are made. The same way I am ignorant of how to manufacture a vehicle for space travel. No shame in it.