Hacksaww

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    281
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About Hacksaww

  • Rank
    Pop up Target
  • Birthday 05/16/1987

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  • Website URL
    http://www.clanc.cc/nuke/index.php

Profile Information

  • Location
    Illinois

Profile Fields

  • Platform
    PC gamer
  1. Happy Birthday Mono

    Happy Birthday!
  2. Hello Again

    Yeah, not too shabby yesterday either.
  3. Hello Again

    Hello again, BFS community, just stopping by to say hello after a long absence. I'm glad to see that things are still buzzing around here, and I hope to browse these forums some more in the near future. -Hacksaww
  4. BFS Newsletter: Vol 1, Issue 7

    Good to see things are still rolling around here, whether it be with Ground Branch or anything else.
  5. Weapons

    Dysentary (sp?) is also not so good... don't drink straight out of the stream!
  6. mission length

    Just as long they aren't boring, the longer the mission, the better.
  7. Afghan Army(?) training vids

    I cried at the jumping jacks one. LOL!
  8. Gears of War

    GoW:PC is out now too??? Damn, I might have to ask for that for Christmas.
  9. Weapons

    It appears that it will be more of a conventional selection of weapons like this one: MP5 (&SD) M-4 A1 M-16 A4* M-249* M-14 The idea with GB is to have a small selection of rifles that are modeled and interpreted well, instead of having a ton of guns that aren't really that different. While I'd like to see weapons like the 416/417, I think it is doubtful they will appear in the game. However, that's what mods are for.
  10. How LOUD gunfire should be in the game

    What is missing in a lot of games is the "POP!" you hear when a round passes near you. Sometimes I'll go shooting with my dad and brother, and when we shoot 200, one of us goes operates the target in the trap, while another shoots and the other spots. Anyways, when in that trap, you hear the (supersonic) rounds pop as they pass overhead and impact the target. Project Reality for BF2 did a fantastic job at this, and is one of the few games to implement this feature.
  11. Gears of War

    I'm mostly a PC gamer, but I played a little bit of Gears with some of my floor mates, and I really enjoyed it. I might ask for it for Christmas or something.
  12. COD 4

    Well, if your gaming budget is only $50/year and you already bought the Orange Box, then I would say that you made a better choice (especially if you have never played HL2, HL2 EP:1). Orange box was a helluva deal and the singleplayer is just about as long as CoD4 (if you count EP2 and Portal together). My vote for "game" of the year still goes to Orange Box, just inching out CoD4. I'm not going to get Crysis, the system strain is just way too steep (maybe in a couple years though). Like I said, I'll have to get back to you on the MP part of the game, but I thought is was worth my money. It was very fun in its own right, honestly. Of course, GB will be better, no doubt.
  13. COD 4

    *******Spoiler Alert********* **********CoD4*********** So I went out and got CoD4 a couple of days ago from my local best buy, and just finished up the single player campaign on the second-hardest mode. Overall, I enjoyed this game quite a bit. The storyline and cinematic sequences are really well done, and the gameplay isn't too shabby either. It left me wanting a longer game (I finished it in about 6 hours of work- hey, I got stuck a couple of times), and I had a couple of issues with the AI, but overall it was really good. In particular, I loved a couple of the missions you do as SAS. One of them is attacking this cargo ship looking for sensitive material. Without giving too much away, you finish the objective, but the ship is attacked by a jet and begins to sink, so you basically have to scramble out of a listing ship in order to get to safety. Pretty neat! One of the missions is a sniper mission in Pypirat, Ukraine, which is really kind of slow paced and tactical, especially at the begining of it (the way I like it from time to time). At the end of the game, you basically have to take back a 747 in a short period of time (the hardest difficulty is 1 minute, which is impossible) using Hostage Rescue tactics, and it really gives you the sense of urgency that HR situations have. Nice little touch at the end (even though the level is completely unrelated to the storyline). One thing that I didn't like about the game was the amount of grenades that the enemy throws at you- it is pretty atrocious: count on grenades being thrown with extreme precision wherever you are standing. However, this could be interpreted as a good thing because it makes you keep moving. At least you have the ability to pick it up and chuck it back at them, so it makes it better. Also, I wish the friendly AI were better shots than they are. I know that the game designers want the player to do most of the fighting/shooting/killing, but not being able to count on your buddies is a ###### sometimes. Like I said before, overall, the singleplayer was pretty good. Some things could be better, but for a CoD game, it is pretty good, especially considering the fact that the PC version is more or less a port. I ran the game at 1280x1024 w/ 4x AA and every other video setting turned low or off, and I got pretty good framerates throughout (~40 FPS average), and the game still looked very good for being on "low settings" (Basic Specs: AMD 4000+ CPU, eVGA 7800 GTXKO GPU, 2 GB RAM). For a two-year old system that wasn't bleeding edge when I built it, it ran the game well. I'd love to see it when I upgrade this winter. As for MP, I haven't had the time to get into too much to give a comprehensive review, so I'll refrain for now. My score on the Single Player: 9/10. Nothing that totally blows me away like the time I first played HL2, but still good.
  14. Inventory System

    This fits in with what I just posted in a different thread: This is where customizing loadouts becomes a big factor. I'm not sure if the GB team would want to weigh themselves down with breeching charges, sledgehammers, and lockpick kits when they would only get used once in a mission- say in a small village or something. In that case, a shotgun would do the trick. However, if the team is entering a city and has to do some house-to-house fighting, then you might want to load out your team to have breeching charges, etc., to make your life easier, while at the same time cutting down on outdoor equipment like binoculars, claymores, and rangefinders. Or, if you really want to, outfit everything for every engagement and weigh your team down to the point that they are sitting ducks in every environment and cause a racket whenever they move an inch.
  15. Tactical Aids

    Good suggestions Spidey. This is where customizing loadouts becomes a big factor. I'm not sure if the GB team would want to weigh themselves down with breeching charges, sledgehammers, and lockpick kits when they would only get used once in a mission- say in a small village or something. In that case, a shotgun would do the trick. However, if the team is entering a city and has to do some house-to-house fighting, then you might want to load out your team to have breeching charges, etc., to make your life easier, while at the same time cutting down on outdoor equipment like binoculars, claymores, and rangefinders. Or, if you really want to, outfit everything for every engagement and weigh your team down to the point that they are sitting ducks in every environment and cause a racket whenever they move an inch.