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bangurdead

realistic character customization

32 posts in this topic

I know in the last few topics about character customization there was little debate besides what would be allowable (realistic) choices for each person.now on another note no one has debated about those "realistic" choices and what consequences they have.

 

anyone who's worn any type of knee pads know they are not the most comfortable devices on the planet and actually hinder movement as means of greater protection.

 

(caution dramatization)

basically If I look like master chief with a complete robotic suit on I expect to move quite slower with more armor then say a chest protector and some boots

 

coming from the world of off road Motorcycles and safety equipment I have very little knowledge of what protective gear is worn in the military or what capability's they have (bullet proof, weight, etc...) and have nothing to base my opinion on aside from motorcycle equipment like the chest protectors, elbow and knee pads, kidney belts, kneepads, helmets, boots, etc...

 

so heres the things to debate

-kneepads

-chest protectors (vests)

-elbow pads

-helmets

-pants

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Your ideas on character customization above do not sound practical.

This is not building a realworld but developing a game.

If the game engine should consider every effect in graphics and physics induced by each body gear respectively, then there will be too many factors needed to be handled in game.

Edited by theorem

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I seem to recall the R6 games at least allowing a choice of light, medium or heavy outfit for body armor, which would supposedly have an effect on your character's performance while providing the corresponding level of ballistic protection. How realistic an expectation is that? I don't know, because I'm not one of those special folks who gets to work that way. Do they get to pick their weapons, body armor, and whatever else, or are they still bound to some extent or another to a uniform loadout of some sort? That's gonna be for BFS to decide...

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I've read a post that was deleted due to "unauthorized internal leak," that a Hawaiian shirt will be included in some "covert mission."

:whistle:

Let's see who's been paying attention. :whistle:

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anyone who's worn any type of knee pads know they are not the most comfortable devices on the planet and actually hinder movement as means of greater protection.

 

Carrying 20kg of supplies (that's probably too optimistic; I read about Australian SAS in Vietnam carrying their houses on their backs) + weapon + ammunition hinders a lot of movement too. Soldiers, esp the kind of soldiers GB is all about, are paid to deal with what you and I would consider pure ###### circumstances and get the mission done. ;)

 

-trots out the NORG pony- From what I understand, GB is about simulating spec ops in a way that is accessible and natural because it strikes what some of the gaming community sees as the best balance between realism and fun. To me, at least, having to choose each individual knee pad and whatnot isn't fun, and I think most people would agree.

 

But I think what I see what you're trying to get at - setting up your webbing, for example, and where you distribute your weight, would be pretty cool.

 

Off-topic slightly; it's entirely possible that some missions could have the player and his team 'go local'.

 

I've seen a few pictures of what the media labels as "US special forces" in local attire to better blend in. Another feature I'll eagerly wait for news on. :rolleyes:

Edited by relaxative

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I've seen a few pictures of what the media labels as "US special forces" in local attire to better blend in. Another feature I'll eagerly wait for news on. :rolleyes:

 

 

Oh, man, that would be awesome. TOTALLY Jagged Alliance or Far Cry style. - Guys armed to the teeth with Kevlar vests, quality weapons, etc. and wearing Hawaiian shirts, tan pants, and sneakers? Can't get much better than that!

 

karzaibodyguard7fa9.jpg

 

zdel05yf8.jpg

 

O'course, who are we kidding. - There's a slim chance of this making it in, but it'd certainly be something fresh and fun.

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O'course, who are we kidding. - There's a slim chance of this making it in, but it'd certainly be something fresh and fun.

 

We might be pleasantly surprised y'know...From what I understand about CIA paramilitary officers (i.e.: ex-special forces types recruited from the American military), they dress in civvies and whatnot so the US Govt and they themselves can deny their involvement with American interests. There might be a possibility that Blackfoot could give us a mission, or hell, even an option to slap on a photographer's vest since GB is based on that sort of outfit (Special Activities Division).

 

For one, I suspect it would be much easier to deal with locals if you weren't wearing the uniform belonging to a country that could possibly be considered to be the enemy.

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In this particular scenario, the Ground Branch guys are not on a "spook" mission, but one that requires more actual combat engagements. I can't give away the entire story, but we are not going for the espionage "Sam Fischer" approach here.

 

The Ground Branch team is in the area for a specific reason and a prolonged blend in and train indigenous forces mission is not it. Therefore, highly irregular uniforms are not part of the gig.

 

HOWEVER....... They do not comply with regular military doctrine when it comes to uniforms either. So while you wont see jeans and safari vests, you will see some items not worn by the military. Hence the ERDL/Woodland camo.

 

Thats what was said in the irregular uniforms topic which i think is relavent.

 

It does leave quite a wide scope for what they intend. Given we already have some images of soldiers in military like uniforms i think it is fair to prosume that is what we will get ingame, atleast untold otherwise.

 

I think in terms of realistic character customization a lot of things have already been briefly discussed in other topics

bangurdead seems to have concentrated on the effects of armour so thats what ill have my say on. Graphics wise i think you should be able to distinguish between light, medium and heavy armour. But i think with each of these types you should be able to customise, but this not necessarily affecting graphics as that could be to much to animate.

 

It would be cool if they could put it together so for each section of your body, arms, chest, legs, head etc, you could choose if it was none, light, medium, heavy and this all had an impact on how your character moved. No armour on arms and aiming coul be swifter/ more responsive. No armour on head and hearing could be improved. Stuff like that.

 

Camo- so much said in other threads it is mind numbing. I do not think there is an idea which has not already been said 20-30 times already.

 

Knee-padds, if we find ourself in a hall with a wooden dance floor, can please do this.

 

Edited by Relinquish

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I'd say there should definately be the opportunity to wear different levels of body armour. The original R6 would be the mimum standard (3 different levels as I recall). Selectable armour for different body parts? Fine by me, though I don't think it's worth the trouble, maybe except for making wearing a helmet optional.

 

Besides mere top speed, the level of body armour should also affect at least fatigue:

 

If you're on a long range foot patrol, carrying a huge backpack with all the stuff you need to keep going in the jungle for weeks, well then wearing half a ton of kevlar and ceramics (which also prevents body heat from dissipating) is probably not a good idea.

 

On the other hand, if you drive up to a building in a car, then go in as the point man, a vest that can stop an AK bullet at point blank range is probably something you'd want to consider.

 

Respectfully

 

krise madsen

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This is slightly off topic, yet related...

 

From a single player perspective, I like a lot of options in choosing and arming my squad. We get a minimal amount of this with the current shooters, in terms of the individuals themselves. I 'd like to see a little bit wider spectrum of choosing you're team mates. Appearance, Personality (which includes the tactics they choose on the battlefield).

 

When you're playing SP, the AI team mates you're suddenly going through virtual hell with can make or break the immersive experience. I like to "like" my squad.

 

I guess I'm almost talking about a bit more of an RPG element to the AI characters. Give them personalities in game, instead of just being "placeholders with a weapon".

 

That's the team 'customization' I'd like to see.

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This is slightly off topic, yet related...

 

From a single player perspective, I like a lot of options in choosing and arming my squad. We get a minimal amount of this with the current shooters, in terms of the individuals themselves. I 'd like to see a little bit wider spectrum of choosing you're team mates. Appearance, Personality (which includes the tacics they choose on the battlefield).

 

When you're playing SP, the AI team mates you're suddenly going through virtual hell with can make or break the immersive experience. I like to "like" my squad.

 

I guess I'm almost talking about a bit more of an RPG element to the AI characters. Give them personalities in game, instead of just being "placeholders with a weapon".

 

That's the team 'customization' I'd like to see.

 

Good point. Not everyone, even among elite spec ops types, are the same. But it must be done with extreme care. The last thing we want is one guy who refuses to engage the enemy no matter what, and another that jumps head first into the fray no matter what. I worry that even minor differences can have dramatic consequences when subjected to teh endless parameters during a game.

 

Respectfully

 

krise madsen

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Good point. Not everyone, even among elite spec ops types, are the same. But it must be done with extreme care. The last thing we want is one guy who refuses to engage the enemy no matter what, and another that jumps head first into the fray no matter what. I worry that even minor differences can have dramatic consequences when subjected to teh endless parameters during a game.

 

Yep make em obedient if your the squad leader! Which leads nicely to the role you play.

Are you the squad leader or a member of a squad?

 

As a member of a squad each will have their own set of instructions & therfore move independently. As a leader you would issue the commands :thumbsup:

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Yep make em obedient if your the squad leader! Which leads nicely to the role you play.

Are you the squad leader or a member of a squad?

 

As a member of a squad each will have their own set of instructions & therfore move independently. As a leader you would issue the commands :thumbsup:

 

I don't mind having to modify my command style to suit the individuals as long as it's kept within reason. Common sense applies, as always.

 

One potential problem could be the difference in behavior between the character when controlled by the AI and when controlled by the player via soul switching (providing it's included, obviously).

 

Respectfully

 

krise madsen

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just thought up an idea about player customization, imagine choosing your face, then depending on the mission, choosing colours and creating your own camo face paint scheme, simply apply the colors like in a paint program. This type of control over appearance would definitely set GB apart from its competitors, and still keep things realistic, after all, no two operators will camo themselves the same way.

 

Devs feel free to delete the picture, I just thought it was the easiest way to get my idea across

 

camoexample.jpg

Edited by MONOLITH

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While I like some character customization I don't really see a need for much more than some generic choices and headgear/eyewear options.

 

This is one instance where I would rather see the Dev's devote time and resources to things that truly improve/impact gameplay.

 

I don't see custom faces as a real distinguisher since Rainbow has already done the whole "put your face on your character" thing ... which I also thought was a waste of resources and band width (along with the lip synching .. ).

 

This is not to say that I don't think there should be some custom options available for MP players - I just don't feel it is an area to focus on to really set GB apart.

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seeing as PC gamers weren't given the option to put their face into Vegas, we were only given several preset faces, which we could then add face paint, scars and facial hair. But when in a server and everyone looks the same, bald, goatee with sunglasses and 1 of 2 possible face paint styles or 1 of 2 scar styles, it gets very old very fast, there were only so many possible combinations. If everyone is going to be masked, like in RVS, great, but if faces are visible, why not allow us to customize the camo face paint, and I doubt it would eat up any more resources than other customization. It is something that nobody else has done, and could very well be what sets GB aside from the rest in the world of Multiplayer FPS games, IMO.

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I'll chip in and share an opinion... which is not exactly on what I'd like to see in the game but more on what I think we will actually get:

 

BFS doesn't really have acess to unlimited resources. Based on this assumption and the storyline I think that the player's team will most likely be pre-defined - Its already in the country, or at least most of it.

 

Now, this may take the form of a pool (you pick 4 out of 6 total guys for a specific task) or not (you get 4 and thats it - similar to say the Conflict Vietnam/Desert Storm games). In both cases it will be interesting to see how their death is handled.

 

And you may see additional assets coming in later. Its not hard to imagine picking up other characters "from the environment" as the story progresses, or receiving more specialists for certain tasks that need to be performed ;) before mission .

 

I suspect each of them team members will have a defined personality, which will be visible through his loadout choice, weapons and skill set. I think so far we've seen 2 or 3 of these guys and a hint towards this by Hatchetforce.

 

Since they're already in country, they may not have a ton of weapons at their disposal to choose for before mission. What they have is what you get. But who knows? Perhaps they dropped with a backup - so the sniper is also carrying a suppressed M4 and you - the team leader - gets to choose between these two.

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Just one more comment on the customization of faces - after about the first two weeks or so a large number of players in Rainbow had switched from their own face back to a generic face - the novelty was short lived at best.

 

Both Rainbow and GRAW2 offered significant choices of generic heads (sometimes both male and female), headgear and eyewear , generic paint options... adding custom paint does not seem to add much more to the mix. It also doesn't add - IMO - anything to gameplay since the amount of time you spend actually looking at other faces is minimal.

 

I truly hope that the ability to add custom paint is not what sets GB apart in the realm of MP FPS.

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Just one more comment on the customization of faces - after about the first two weeks or so a large number of players in Rainbow had switched from their own face back to a generic face - the novelty was short lived at best.

 

Both Rainbow and GRAW2 offered significant choices of generic heads (sometimes both male and female), headgear and eyewear , generic paint options... adding custom paint does not seem to add much more to the mix. It also doesn't add - IMO - anything to gameplay since the amount of time you spend actually looking at other faces is minimal.

 

I truly hope that the ability to add custom paint is not what sets GB apart in the realm of MP FPS.

 

 

Putting your face, and player customization might not mean much to online multiplayer....but to CO-OP with your actual friends.....its the best thing since sliced bread.

 

To this day we still play the game that "WE" are in.

 

Nothing is better than actually seeing your best friends face IN GAME for that immersion feel.

 

I can see how playing ONLINE with people you have never meant would just be a hassle....but a small group over a local lan playing CO-OP....FANTASTIC....and I am praying that it makes it into more games in the future...so my clan can move on from OGR.

 

HACK

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Hey, now if speaking about the "face-painting", would be awesome if you actually can (need to) paint it manually; you open the customization menue, bring the face of the operative closer and use the mouse cursor to draw the camouflage lines on the face, you would have like a box with a light-green and a dark-green colour, click on one of them and the line you draw on the face will be of this colour (right mouse button would remove the painting manually).

 

To much effort for such a little detail, but at least various face paintings to choose from would do it.

 

 

basically If I look like master chief with a complete robotic suit on I expect to move quite slower with more armor then say a chest protector and some boots

Actually this armor makes him like three times faster and stronger. :D

 

 

Edit:

just thought up an idea about player customization, imagine choosing your face, then depending on the mission, choosing colours and creating your own camo face paint scheme, simply apply the colors like in a paint program.

That would allow the freaks to paint nazi crosses all around the face, an ingame face painting feature could atlest have more control over the situation, so that even if you try to paint a, lets say "nazi cross", the lines could be unclear enought that it wouldn't look like one.

Edited by Psychomorph

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Oh no you didn't!!

:o

 

I said they could remove it they wanted. I was picturing a woman doing the head swagger and finger wave when I read that.

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