zoog

April 16 website banner

19 posts in this topic

Was making a promo banner for Tangodown website, but thought to post english version here as well. Maybe someone can use it for their website or something else :)

 

One with april 16th and one with just logo (for example to be used after april 16th)

 

gb_promo_eng1.jpg

 

gb_promo_eng2.jpg

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Looks like basic photoshop work with layers. The lettering has a shadow on it. I could teach you rather simply Ray. :thumbsup:

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Looks like basic photoshop work with layers. The lettering has a shadow on it. I could teach you rather simply Ray. :thumbsup:

 

I'm referring to posing the ArMa characters....I tried doing it before, but the lamest I came up was a slow parachute video.

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I'm referring to posing the ArMa characters....I tried doing it before, but the lamest I came up was a slow parachute video.

 

Those are ArmA characters? Wow thought they were from GB.

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Those are ArmA characters? Wow thought they were from GB.

 

If you are talking about the banner in this thread those are certainly from Ground Branch. Not sure what the good Cpl is talking about.

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If you are talking about the banner in this thread those are certainly from Ground Branch. Not sure what the good Cpl is talking about.

 

I thought so cowboy.gif

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I'm referring to posing the ArMa characters....I tried doing it before, but the lamest I came up was a slow parachute video.

Like mentioned before, those are Ground Branch characters ;) I also don't have a clue how to pose Arma characters

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You can google ArmA 2 moves and you should get a list of all kinds of animations the ArmA 2 characters can play.

Then you can name units in the editor, and use triggers that can force these named units to perform the animations. You could for instance make a circular trigger of a 50x50 radius, set to trigger if there is Blufor inside the trigger area.

Then you could, in the On Activation part of the trigger, do something like this (if I remember correctly): soldier1 playMove "AnimationDance3" (<- not an actual animation).

You could potentially also make a trigger activate upon a radio command issued through the command menu, and many other ways so they won't start right away like in the example above, or you could simply increase the waiting time on the trigger example above before activation.

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Is it just me, or do the characters hands look gargantuan?

 

Glad I am not the only who noticed that...maybe.gif

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A couple things are going on there.... the hands a slightly bigger than they should be (I made new gloves and they need tweaked) and some poses/moves do a strange thing with the wrists to get the hands in odd rotations that make them appear out of proportion. These are the kinds of things that happen at Pre-Alpha stages and will be cleaned up down the road. Got to wear many hats and spread the effort around.

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I think it might be how we are seeing that shot. Did anyone notice the left hander?

 

Yes that will be a first, looking round right corners on a right bend, without showing over half your body is never a good idea....... CHANGE SIDES NORG indeed norg1.gif

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I'm referring to posing the ArMa characters....I tried doing it before, but the lamest I came up was a slow parachute video.

 

As in this stuff from my video?

 

This is one of the easier ways to do it.

 

1. Place a AI controlled character on the map.

 

2. Attach a waypoint.

 

3. In the Act portion of said waypoint, copy this into the dialogue box: this playMoveNow "whatever animation/move you want"

 

4. Stand back and watch the execuition.

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