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Dizzybone

John Sonedecker - Forefather of Rogue Spear

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Well, I got the e-mail. Good to see things picking up again. looks like i havent been here in 2-3 years. I remember how excited I was back then.

 

Do you know what I've been doing since then? Playing Rogue Spear. With the same 60-70 people, on the new www.voobly.com Lobby or "Zone" system. (BTW, Tormentium (works for NVIDIA and created Voobly) created a stellar anti-cheat for rogue spear, it's all integrated into the lobby system.)

 

That's right. I still love it, I'm still ladder matching everyday on www.vg-ladder.com. Anyone who knows me in real life, knows im a loyal addict to two thing, Rogue Spear, and Linkin Park (I really dont even listen to much else), both of which hit my life around the same time 1999-2000. That's 12 years of dedication, I must be crazy.

 

Anyways, not that you really care about all that, I just felt it necessary to post my credentials for what I'm about to ask. Over the years my friends and I have spammed UBI Forums RSE Forums, XFIRE Forums, we've contacted old friends, some come back and some leave right away. We try to spread the word to come back and play the game you once loved. We have little success but at least we've kept a very modest community alive for this long.

 

We find it often comical sometimes how we see so many posts of people before us and randomly throughout the years posting topics such as "Why not create a Rogue Spear 2?" Makes sense right? Valve knows it had a gem with counter-strike, an aging gem, so they created Source, the game's are outstandingly similar, just with updated technology. They took something people loved, and profitable, and created something they then knew people would love again and make even more money from that, A ###### LOAD OF $$$$$ Valve is a beast.

 

Sorry, anyways.... I know you already know all of this John, so I guess all I'm asking is, what can I tell my people? Can I tell them to finally look forward to a new game once and for all? Will Ground Branch seem familiar to us whatsoever?

 

R6_Screen_Shot24.jpg

 

Ahh, the ######ing good days, no matter what happens, thank you for this ^

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I can't really contribute anything to this thread but dear god, I wish I could still play Rogue Spear.

It has by far the best movement system for a CQB game in my opinion, although SWAT 4 comes extremely close. Rogue Spear tops it though by having every bit of movement have a different reaction to the accuracy of your weapon, and mastering the control over this teaches you how to play tactically really well.

SWAT 4 feels just as smooth but is a bit more simplistic in the way movement affects accuracy.

 

But for some reason, Rogue Spear seems to hate my ATI cards and Win7.

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I wouldn't call me a 'forefather' but I have always said that working on Rogue Spear was the single best time I have had in the game industry. We had a great team working on a great game. My daughter was born at the end of development to. bigsmile.gif

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Getting way ahead here...but how difficult would it be to eventually create a RS mod for Ground Branch? It could involve the removal of the weapon view, adding the ability to toggle first/third person view, hud/minimap, and perhaps a few maps (CSL anyone?)...Could be pretty sik.

Edited by Shaft

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Getting way ahead here...but how difficult would it be to eventually create a RS mod for Ground Branch? It could involve the removal of the weapon view, adding the ability to toggle first/third person view, hud/minimap, and perhaps a few maps (CSL anyone?)...Could be pretty sik.

 

http://www.blackfootstudios.com/forums/index.php?showtopic=5761

 

Doesnt talk about things like 3rd person toggle, hud/minimap. Covers thoughts on the removal of the weapon view though.

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Wouldn't be hard for a skilled team to do. Unreal Engine is highly moddable.

 

And City Street Large... oh that is one of my favorites that I designed. That and KillHouse Double. zorro.gif

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I hope that early 2013 will bring new iconic maps wink.png

 

I'm already looking towards re-claiming a map I made for Raven Shield (TV station from Rogue Spear) to possibly port it over...

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And City Street Large... oh that is one of my favorites that I designed. That and KillHouse Double. zorro.gif

 

Mine too, you did an awesome job! Rarely do you find maps now a days that feel so well balanced. Would be pretty awesome if you borrowed elements of that map for GB ;)

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I'm already looking towards re-claiming a map I made for Raven Shield (TV station from Rogue Spear) to possibly port it over...

 

You made that map?!?! I should kick your ass for me getting my ass handed on that map many many many times! I loved it!

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Presidio is my favorite R6 map. :) Though I liked CSL a lot as well because it allowed for a large variety of tactics

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cant imagine a game of that quality and length being created by a team so small today...amazing...Havent played it in years, but still my favorite game I've ever played. MP sucked a good 2 years out of my life.

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And now it takes IW/Treyarch 2 years to "create" "new" Call of Duty title. Gaming industry went is a wrong direction at some point...

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Its a business, those games sell. Therefore they make more. They are smart enough to generally stick to the phrase "If it aint broken, dont fix it" which is why the formula of the COD series have stayed generally the same with tweaks added in here and there. That and its the market for the larger part that drives what developers create. If you want to look at something that started the revolution into companies realizing there is $$$ in COD-ish titles would be from Counter Strike. A game that touched the masses and showed just how large of a market there was out there for titles of that particular design. Which is why for the longest time during that era people would call things "CS" clones. Now things are called "COD / BF" clones. Same cycle different era.

 

In regards to the production of said titles. Regardless if you think that they look the same and share some resources, still building everything up from the ground isnt something you can pull out of your ass overnight.

 

Project design, approval, script / scenario writing, voice acting talent hiring, sound recording, mapping, texture creation, model creation, animation, licensing, marketing, offline component programming, offline component testing, online component programming, online component testing, game balancing, approval process of title with "X" game rating committee (example ESRB in the US or PEGI in Europe), approval process of game for "X" hardware platform (360, PS3, Wii / Didnt work on PC titles so John would have details on that)

 

While thats just a big jumbled up list, doing all of that is something which requires a good amount time and effort. Once again regardless if the titles "look" the same to someone who does not know just how much time and effort is required to create a new game.

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Its a business, those games sell. Therefore they make more. They are smart enough to generally stick to the phrase "If it aint broken, dont fix it" which is why the formula of the COD series have stayed generally the same with tweaks added in here and there. That and its the market for the larger part that drives what developers create. If you want to look at something that started the revolution into companies realizing there is $$$ in COD-ish titles would be from Counter Strike. A game that touched the masses and showed just how large of a market there was out there for titles of that particular design. Which is why for the longest time during that era people would call things "CS" clones. Now things are called "COD / BF" clones. Same cycle different era.

 

In regards to the production of said titles. Regardless if you think that they look the same and share some resources, still building everything up from the ground isnt something you can pull out of your ass overnight.

 

Project design, approval, script / scenario writing, voice acting talent hiring, sound recording, mapping, texture creation, model creation, animation, licensing, marketing, offline component programming, offline component testing, online component programming, online component testing, game balancing, approval process of title with "X" game rating committee (example ESRB in the US or PEGI in Europe), approval process of game for "X" hardware platform (360, PS3, Wii / Didnt work on PC titles so John would have details on that)

 

While thats just a big jumbled up list, doing all of that is something which requires a good amount time and effort. Once again regardless if the titles "look" the same to someone who does not know just how much time and effort is required to create a new game.

 

you're kidding right? they used the same sas models with variations for every call of duty game since modern warfare. most of their character models use the same set of resources. they're all equally terrible and poorly scaled as well.it's the same engine, and gameplay consists of running and gunning through huge playable cutscenes, and they have a multimillion budget and development team working on the game.

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you're kidding right? they used the same sas models with variations for every call of duty game since modern warfare. most of their character models use the same set of resources. they're all equally terrible and poorly scaled as well.it's the same engine, and gameplay consists of running and gunning through huge playable cutscenes, and they have a multimillion budget and development team working on the game.

 

I don't get why people are so upset with COD. Gaming is a business, and to make money, they make what sells. I don't blame them one bit. Why change a product that isn't broken and is selling like crazy? Madden is basically the same football game each year, why don't people constantly bash EA? I for one enjoy both games, and look forward to seeing the tweaks and new maps game to game. I also love tactical FPS, which is why I'm here :)

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People do constantly bash EA over it. Every year I hear complaining over the MLB2K and Madden about how it's almost the exact same as they year before it. However, with CoD being as big as it is, and rather than create their own ideas other companies attempt to mimic CoD, it becomes much, much easier to hate on than any sports title ever has been or, most likely, ever will be.

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