Malcolm B.

Training in the Killhouse...

5 posts in this topic

Looking the teaser Video again for 50th time, waiting for the KS campaign and de new video,

I realize that, if the kill house is a training place for team and solo play, with completely

random target placement. why don't have doors for training stacking, breaching or throwing

a flash bang...or like the features say “Doors that can be opened/closed at variable speed,

kicked open (might take more than one kick) as well as breached with weapons or explosives”.

Or it’s another training place for this that we haven’t seen yet.

just a thought in the waiting...hmm.gif

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I would say that the Killhouse map probably isn't being used to test features as they're developed. Its simply too high quality. instead you'd finish up Killhouse and then add in features once they've been tested and finalized on a debugging map, instead of constantly repolishing the map each time the features are updated..

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The Kill House is part of a huge training area.

The video I think is on the site some where, it show a Fly over and through both indoor and out door areas.

 

I am sure any training area will reflect complete types of entry.

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Don't worry there are doors. We have a complete door system developed but it isn't polished yet so I isn't want to show it. Proper character interaction animations and effects need to be made.

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Don't worry there are doors. We have a complete door system developed but it isn't polished yet so I isn't want to show it. Proper character interaction animations and effects need to be made.

 

Sounds good. Those animations do seem to be the one area you are lacking. Though when it is all done I will be looking forward to seeing how door breaching/interaction works. It will probably be better done than any other tactical shooter in history... well, any shooter.

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