DetCord

Star Citizen

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Looks amazing. I just can't get over the cost of the ships in this game. I will likely never play the game based on the ludicrous price point. Granted, I'm sure you can get the ships with in-game currency; however, if a ship costs $865 USD it sure as faecal won't be attainable with a few (dozen...hundred....etc) hours of gameplay. Hats off to the project but I think it's too ambitious for its own good.

I believe the price of ships right now are more of a "thank you" or donation for the game? I'm not sure entirely, but i don't think the in game prices will be that ludicrous, at least i hope not.

 

It's only part of the crowdfunding!

 

You can't buy any ships for real money anymore when Star Citizen hits beta status. All the ships will be purchasable with in-game money. Every ship has his own roll, keep in mind that a bigger ship cost more, but also maintenance will be higher. You can also help out other people with a multi-crew ship. You can also lose every ship forever if you don't insurance but that will be very cheap with in-game money.

 

You can only buy in-game money with real money in the future, but it will be capped. You can only buy like 25.000 a day with a monthly maximum, and you can only buy it when you are a poor ######. You can't buy any in-game money if you have already millions of in-game money. Some people did some math, and it looks like that you can only pay for a few starter ships per month with real money.

 

Did anyone of you guys played Eve Online?

 

If you want to fly the biggest ship in the game (Titan), it cost you more then a year to get it, and still you are only able to fly in 0-sec that is controlled by other players.

 

Bigger ship doesn't mean you are better. Bigger ship has bigger guns but are slow. Just like the Retaliator that i have, it's used for bombing planets or bigger ships then me, but those single-seat fighters will be a pain in the ass for me. So, i need NPC's or friends that could escort me.. The ships that i'm aiming for are mutli-crew ships, i'm also member of Xplor with 12.000 members already and i have the second highest rank. I'm focusing on bombing and (capital) multi-crew ship.

 

If someone owns Star Citizen, just PM me so we could fly together.

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It's only part of the crowdfunding!

 

You can't buy any ships for real money anymore when Star Citizen hits beta status. All the ships will be purchasable with in-game money. Every ship has his own roll, keep in mind that a bigger ship cost more, but also maintenance will be higher. You can also help out other people with a multi-crew ship. You can also lose every ship forever if you don't insurance but that will be very cheap with in-game money.

 

You can only buy in-game money with real money in the future, but it will be capped. You can only buy like 25.000 a day with a monthly maximum, and you can only buy it when you are a poor ######. You can't buy any in-game money if you have already millions of in-game money. Some people did some math, and it looks like that you can only pay for a few starter ships per month with real money.

 

Did anyone of you guys played Eve Online?

 

If you want to fly the biggest ship in the game (Titan), it cost you more then a year to get it, and still you are only able to fly in 0-sec that is controlled by other players.

 

Bigger ship doesn't mean you are better. Bigger ship has bigger guns but are slow. Just like the Retaliator that i have, it's used for bombing planets or bigger ships then me, but those single-seat fighters will be a pain in the ass for me. So, i need NPC's or friends that could escort me.. The ships that i'm aiming for are mutli-crew ships, i'm also member of Xplor with 12.000 members already and i have the second highest rank. I'm focusing on bombing and (capital) multi-crew ship.

 

If someone owns Star Citizen, just PM me so we could fly together.

 

Man that just sounds like living a second life. Going to a second job. Buying a second 'everything' that I don't need.

 

It's just so fornicating pretty.

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I just played 2.6 and i'm highly impressed. Only thing that frustrated me, players can eat a lot of bullets sometime but it's still an pre-alpha so that could be changed in the future.

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It hasn't been released to the public testing servers yet, only some selected have received access so far. I think it's an invitation thing or so. So when it's fully released to the persistent testing universe, than it might take a month or two for public release.

 

@Tonnen1988: How did you get access?

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It hasn't been released to the public testing servers yet, only some selected have received access so far. I think it's an invitation thing or so. So when it's fully released to the persistent testing universe, than it might take a month or two for public release.

 

@Tonnen1988: How did you get access?

 

I think just being active. I participated in every PTU, reported bugs to Issue Council etc.

 

I'm around Wave 1 or 2, because i've played other PTU's in the past, being active on Issue Council, report bugs etc.

 

@Tonnen1988 is it more run and gun or is it more tactical?

Seems like a mix right now. But hopefully that will change.

 

Star Marine and Arena Commander are both arcadish simulators in Star Citizen itself. You can try out ships or increase your skill by just playing a simulator within the persistent universe. Everyting you lose, everyting you, doesn't have a effect on your character. You can access Star Marine and Arena Commander through main menu, or a simulator in your hangar.

 

The movement in Star Marine is slow, it is a mix between tactical and arcadish gameplay. What i really like is the low gravity firefights, the sound and the feel is just amazing.

 

Persistent Universe is less arcadish and more serious gameplay. You can lose your ships unless you have an insurnce on your hull. You can lose weapons, cargo etc. NPC's can die forever if you hire them to work on your multi-crew ship. If NPC's don't get out in an escape pod before the ship blows up, they will be dead forever.

 

If one of your friends die, they won't spawn on your ship or anything, they will spawn on a station or planet and that can be far away. It's not like permadeath, but if one of your teammates die, it has an impact. You can continue the fight without that person, and hopefully he will find his way back in a ship, or your transporter fly's back and pick him up, but then you don't have any extraction or you just retreat if you really need that person in a fight and try again later.

 

 

In short,

 

Arena Commander and Star Marine are "short" PvP/PvE matches that are used to have some fun and increase your skill without any impact. You can access it in a sort of simulation seat in your hangar.

 

Persistent Universe is the open world gameplay, you can do what you want but everything can be an impact on your character. It will be harsh, dangerous and you can lose everyting if you don't insurance your stuff. Gameplay is more serious and tactical.. Some people are even making tactical plans like codenames, squads, formations etc.

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This really looks amazing, there is a ship named Caterpillar in Star Citizen. It's used to transport stuff or people.

 

It looks like this!

 

xLg0BwA.jpg

 

 

 

 

Do you wanna see how it looks ingame with the side doors open? Can you imagen that one of those ships land right next to you, open doors and 50 pirates just run out of that ship......

 

 

 

 

gj5J5ir.jpg

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Given Crytek's recent financial troubles, I can see why they would want to move to Lumberyard which is a fork of the Cryengine that is backed by Amazon. Better prospects for long term support. Supposedly the new 2.6 update is already running on Lumberyard

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This is what i like about Star Citizen, fly, go out of your ship and enjoy the atmosphere. It game lacks in content but it feels big already, especially when traveling in a Multi-crew ship. I also made a couple of new friends, i'm having a blast since they added local servers. I also explored the Starfare a few times, and still got lost. Damn, what a big ass ship! It is also great that you have outside catwalks on that ship, it looks damn amazing when flying. I will post some more screenshots in the future, especially some Multi-crew ships. I also shot my first torpedos today and killed some pirates with it.

 

The performance has also increased, the game is now much more fun then before.

 

 

 

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There's already a lot of content but still feels like lightyears before the full game is ready which is fine, no rush.

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