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Tinker

Terrain Poly limit

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Tinker   

StaticMesh: 65535 ( 16 bit index)

 

Found this so far on basic stuff, not sure if it is correct. Not finding answer on max poly count on a terrain, and if this can be a problem if you use more.

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Well that is the correct limit for a static mesh, but terrains (assuming you use the Landscape actor) don't really have a polygon limit exactly. They are height fields and not StaticMeshes. The denser the mesh the more resources required to render it, but it has nice LOD settings and is archetected in a way that makes them pretty efficient for the most part.

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Tinker   

Great, thought we had to cut it up into small chunks. :)

 

Epic state using 256 greyscale for detail textures, but vids we watched for this have upto 1024 color detail. Does not seem to be an issue so far with large files.

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