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Verbal K

Custom Weapon

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Verbal K   

Just out of interest last time I tried importing weapons to ut/udk I used ActorX to sort out the animation, but there is no actorX now from what I can tell (maybe things had already changed before UE4!) so I can get a weapon and animations into UE4 but atm I don't see a way to 'split' the animation into firing/reloading/idle etc its just one @30frame anim, can that be done in UE or needs to bve done in the modelling package?

 

What have I done wrong?

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UE4 uses FBX for all model and animations now. You will need to save each animation segment out as a separate file or set the range you want from a single file during import.

 

It's all in the official UE4 documentation:

https://docs.unrealengine.com/latest/INT/Engine/Content/FBX/index.html

https://docs.unrealengine.com/latest/INT/Engine/Content/FBX/Animations/index.html

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Verbal K   

Ah nice one John, looks like as you say if I just import the animation seperately then I can set the range there in the import options, thanks.

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16GB ram? You should be fine with 8 to do a lot of things. I run it on my 8GB laptop sometimes when traveling and it runs fine. Can't load huge levels without some big slowdowns though. So 16 would be able to handle about anything.

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