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Jonathan

Mod Plugin Suggestion

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Jonathan   

This would be a handy feature to have. I remember when I played the original gr and I would have to do three things in order for a certain mod to work.

 

First step was to download a mod app and install it into the mods folder.

 

The second thing I had to do was open up the new app and activate the mod from it.

 

The third thing I had to do was I actually had to go into the game and activate it in the game itself.

 

A solution to this would be a simple plugin that accesses the mod ui externally without having to go into the actual game itself to activate or de-activate a mod.

It would work like this

 

<Download Plugin>

<Install Plugin & Extract to Appropriate Folder>

<Double Click on Plugin> from desktop, It will then open up the actual Game Mod ui screen without actually having to load the game up.

 

Simple!

Edited by Jonathan

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UE4 has a very open and robust plugin system that we will really look into for way to support mods easily. I think there is a solution out there to make things pretty seamless.

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