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	<title>BlackFoot Studios Forum Community Blog List</title>
	<link>http://www.blackfootstudios.com/forums/index.php?app=blog</link>
	<description>Community Blog List Syndication</description>
	<pubDate>Thu, 24 Nov 2011 09:31:35 +0000</pubDate>
	<webMaster>forums@blackfootstudios.com (BlackFoot Studios Forum)</webMaster>
	<generator>IP.Blog</generator>
	<ttl>60</ttl>
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		<title><![CDATA[Jsonedecker's Blog - Knock, knock....]]></title>
		<link><![CDATA[http://www.blackfootstudios.com/forums/index.php?app=blog&blogid=2&showentry=28]]></link>
		<category></category>
		<description><![CDATA[Our blog/news system is fixed! Thanks awesome BFS web guys/gals!<br /><br />So, thought I would post a few screenshots of a training area. This is currently our target for graphics of the game and utilizes all the nice features the current Unreal Engine 3 has to offer. <br /><br />Enjoy!<br /><br /><img src='http://www.blackfootstudios.com/Donkey/Training_01.jpg' style='max-width:300px;height:auto' alt='Image reduced in size' title='Image reduced in size' /><br /><br /><img src='http://www.blackfootstudios.com/Donkey/Training_02.jpg' style='max-width:300px;height:auto' alt='Image reduced in size' title='Image reduced in size' /><br /><br /><img src='http://www.blackfootstudios.com/Donkey/Training_03.jpg' style='max-width:300px;height:auto' alt='Image reduced in size' title='Image reduced in size' />]]></description>
		<pubDate>Thu, 24 Nov 2011 04:23:00 +0000</pubDate>
		<guid><![CDATA[http://www.blackfootstudios.com/forums/index.php?app=blog&blogid=2&showentry=28]]></guid>
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		<title><![CDATA[Jsonedecker's Blog - Where have all the good times gone?]]></title>
		<link><![CDATA[http://www.blackfootstudios.com/forums/index.php?app=blog&blogid=2&showentry=26]]></link>
		<category></category>
		<description><![CDATA[Ok, so yeah...... it gets pretty dusty around here sometimes. Sometimes it seems like we don't get much done for a couple months then bang out some good progress in a spirited week or so. That's the way it goes when you have many other things on your plate. <br /><br />I captured a quick demonstration of something I am doing in the UI to show...]]></description>
		<pubDate>Thu, 03 Feb 2011 21:14:00 +0000</pubDate>
		<guid><![CDATA[http://www.blackfootstudios.com/forums/index.php?app=blog&blogid=2&showentry=26]]></guid>
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		<title><![CDATA[Jsonedecker's Blog - Another brick in the wall]]></title>
		<link><![CDATA[http://www.blackfootstudios.com/forums/index.php?app=blog&blogid=2&showentry=24]]></link>
		<category></category>
		<description><![CDATA[Well, I finally got the bug fixes for the trees I have been waiting for. That means I can redo the training space flythrough to a much higher resolution. I can't say exactly when they will be out, but it should be soon. <br /><br />So while we all all wait, I'll show couple of editor screen grabs of the updated lighting and trees. I know there is...]]></description>
		<pubDate>Mon, 26 Apr 2010 01:51:41 +0000</pubDate>
		<guid><![CDATA[http://www.blackfootstudios.com/forums/index.php?app=blog&blogid=2&showentry=24]]></guid>
	</item>
	<item>
		<title><![CDATA[Jsonedecker's Blog - Clearing some cobwebs]]></title>
		<link><![CDATA[http://www.blackfootstudios.com/forums/index.php?app=blog&blogid=2&showentry=23]]></link>
		<category></category>
		<description><![CDATA[Wow, it's dusty in here! <br /><br />I can't say updates will come more frequently, but here are a few things in the pipeline......<br /><br /><br /><img src='http://www.blackfootstudios.com/images/BFS_CharGear_WIP01.jpg' style='max-width:300px;height:auto' alt='Image reduced in size' title='Image reduced in size' /><br /><br />and....<br /><br /><img src='http://www.blackfootstudios.com/images/BFS_CharGear_WIP02.jpg' style='max-width:300px;height:auto' alt='Image reduced in size' title='Image reduced in size' />...]]></description>
		<pubDate>Thu, 31 Dec 2009 20:23:00 +0000</pubDate>
		<guid><![CDATA[http://www.blackfootstudios.com/forums/index.php?app=blog&blogid=2&showentry=23]]></guid>
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	<item>
		<title><![CDATA[Jsonedecker's Blog - Move on over]]></title>
		<link><![CDATA[http://www.blackfootstudios.com/forums/index.php?app=blog&blogid=2&showentry=21]]></link>
		<category></category>
		<description><![CDATA[I've been working on leaning and stepping out motions lately.... yep, we will have leaning as well as the ability to step out and back from cover in a fluid motion. Oh yeah, and you can do it crouched to.<br /><br />That is all.  <img src='http://www.blackfootstudios.com/forums/public/style_emoticons/default/bud.gif' class='bbc_emoticon' alt=':charge:' />]]></description>
		<pubDate>Thu, 03 Sep 2009 17:30:48 +0000</pubDate>
		<guid><![CDATA[http://www.blackfootstudios.com/forums/index.php?app=blog&blogid=2&showentry=21]]></guid>
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	<item>
		<title><![CDATA[Jsonedecker's Blog - An unaimed arrow never misses.....]]></title>
		<link><![CDATA[http://www.blackfootstudios.com/forums/index.php?app=blog&blogid=2&showentry=20]]></link>
		<category></category>
		<description><![CDATA[Things have been quiet on the BFS front lately and I thought it was a good time to share those reasons and give an update to the status of projects. <br /><br />When I started BFS there was a clear goal in mind. Black Foot Studios was built to be a publisher/Work For Hire funded company. That means that from the outset, our business model required funding...]]></description>
		<pubDate>Tue, 28 Jul 2009 22:26:40 +0000</pubDate>
		<guid><![CDATA[http://www.blackfootstudios.com/forums/index.php?app=blog&blogid=2&showentry=20]]></guid>
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		<title><![CDATA[Jsonedecker's Blog - The Journey - Part 1]]></title>
		<link><![CDATA[http://www.blackfootstudios.com/forums/index.php?app=blog&blogid=2&showentry=19]]></link>
		<category></category>
		<description><![CDATA[Well, I usually do not like to post test stuff as people tend to not take into account that it's just a test. But today I was so impressed by my latest delivery on the characters that I had to rig him up and try out some animations.  <img src='http://www.blackfootstudios.com/forums/public/style_emoticons/default/yes.gif' class='bbc_emoticon' alt=':yes:' />...</img>]]></description>
		<pubDate>Sun, 24 May 2009 15:01:09 +0000</pubDate>
		<guid><![CDATA[http://www.blackfootstudios.com/forums/index.php?app=blog&blogid=2&showentry=19]]></guid>
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		<title><![CDATA[Jsonedecker's Blog - Action! Not Words]]></title>
		<link><![CDATA[http://www.blackfootstudios.com/forums/index.php?app=blog&blogid=2&showentry=18]]></link>
		<category></category>
		<description><![CDATA[Our character revamp is almost complete. No words necessary, I'll just leave you with these to ponder.....................<br /><br /><img src='http://www.blackfootstudios.com/temp/alpha_per_front.jpg' style='max-width:300px;height:auto' alt='Image reduced in size' title='Image reduced in size' /><br /><br /><img src='http://www.blackfootstudios.com/temp/alpha_per_back.jpg' style='max-width:300px;height:auto' alt='Image reduced in size' title='Image reduced in size' /><br /><br /><img src='http://www.blackfootstudios.com/temp/bravo_per_front.jpg' style='max-width:300px;height:auto' alt='Image reduced in size' title='Image reduced in size' /><br /><br /><img src='http://www.blackfootstudios.com/temp/bravo_per_back.jpg' style='max-width:300px;height:auto' alt='Image reduced in size' title='Image reduced in size' />]]></description>
		<pubDate>Thu, 14 May 2009 00:57:01 +0000</pubDate>
		<guid><![CDATA[http://www.blackfootstudios.com/forums/index.php?app=blog&blogid=2&showentry=18]]></guid>
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	<item>
		<title><![CDATA[Jsonedecker's Blog - New feature try out]]></title>
		<link><![CDATA[http://www.blackfootstudios.com/forums/index.php?app=blog&blogid=2&showentry=17]]></link>
		<category></category>
		<description><![CDATA[I was messing around with a new engine build that has Epic's latest Global Illumination lighting tech shown at GDC, Lightmass, in it and thought I'd post a screengrab from the editor. <br /><br /><br /><strong class='bbc'>Day</strong><br /><img src='http://www.blackfootstudios.com/temp/Lightmass_02.jpg' style='max-width:300px;height:auto' alt='Image reduced in size' title='Image reduced in size' /><br /><br /><strong class='bbc'>Night</strong><br /><img src='http://www.blackfootstudios.com/temp/Lightmass_01.jpg' style='max-width:300px;height:auto' alt='Image reduced in size' title='Image reduced in size' /><br /><br />Nothing super special, but what is interesting is there are no lights in the scene. All the actual lighting is derived from a global...]]></description>
		<pubDate>Thu, 30 Apr 2009 17:49:07 +0000</pubDate>
		<guid><![CDATA[http://www.blackfootstudios.com/forums/index.php?app=blog&blogid=2&showentry=17]]></guid>
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	<item>
		<title><![CDATA[Jsonedecker's Blog - Learning To Fly]]></title>
		<link><![CDATA[http://www.blackfootstudios.com/forums/index.php?app=blog&blogid=2&showentry=16]]></link>
		<category></category>
		<description><![CDATA[As I mentioned in the Off Topic section of the forums, I decided to get off my arse and learn some of the new so called "next-gen" techniques and applications. After trying out both Zbrush and Mudbox, I decided to go with Mudbox due to it's ease of use and my familiarity of the general workflow. I'm not going to cast a vote on...]]></description>
		<pubDate>Fri, 24 Apr 2009 22:21:50 +0000</pubDate>
		<guid><![CDATA[http://www.blackfootstudios.com/forums/index.php?app=blog&blogid=2&showentry=16]]></guid>
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