Well, I finally got the bug fixes for the trees I have been waiting for. That means I can redo the training space flythrough to a much higher resolution. I can't say exactly when they will be out, but it should be soon.
So while we all all wait, I'll show couple of editor screen grabs of the updated lighting and trees. I know there is still plenty of polishing and tweaking left to do to even out some of the lighting, but I think things are looking pretty good. ![]()

Looking good
I'm glad You're bloging again.
Looking good indeed. I'm glad there is progress
I think the trees might look more realistic (particularly at distance), but since I'm not entirely sure. . . what was wrong with them before?
Great lighting and shadows.
Good stuff.
Lighting on the trees is looking better. For an In Ed shot thats quite impressive..I bet it looks ace with runtime gfx additions such as AA etc etc.
Thx for the update & sharing John
Looking forward to seeing the new flick ;-)
Looking real good John, as always.
Looks good. Shadows look realistic and the density of foliage is great, I hope it will work out good in-game.
I does look good sir, reminds me alot FT Jackson ranges, thanks for the updates
This post has been edited by ratoa: Apr 27 2010, 08:04 PM
Really nice mate - much less blobby then before - can't wait to get my boots dirty in that terrain.
Looks good
what kind of trees are those anyways?
can I share those on Facebook, for those BFS members who
spend more time in FB than in the forums?
Sure, share those anywhere you like.
Looks great!
I'm sure this has been asked before.... but how does the foliage density look at various distances? Are you still going to be concealed when someone is at the other side of the map looking towards the bushes you are hiding behind?
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