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Jsonedecker's Blog

Another brick in the wall

Well, I finally got the bug fixes for the trees I have been waiting for. That means I can redo the training space flythrough to a much higher resolution. I can't say exactly when they will be out, but it should be soon.

So while we all all wait, I'll show couple of editor screen grabs of the updated lighting and trees. I know there is still plenty of polishing and tweaking left to do to even out some of the lighting, but I think things are looking pretty good. cool.gif




by: Kirq on Apr 26 2010, 12:24 AM

Looking good thumbsup.gif I'm glad You're bloging again.

by: zoog on Apr 26 2010, 02:29 AM

Looking good indeed. I'm glad there is progress smile.gif

by: Thoramir on Apr 26 2010, 06:55 AM

I think the trees might look more realistic (particularly at distance), but since I'm not entirely sure. . . what was wrong with them before?

by: fastson on Apr 26 2010, 08:14 AM

Great lighting and shadows.

by: Bota:16 on Apr 26 2010, 08:16 AM

Good stuff.

by: Nemesis on Apr 26 2010, 01:33 PM

Lighting on the trees is looking better. For an In Ed shot thats quite impressive..I bet it looks ace with runtime gfx additions such as AA etc etc.
Thx for the update & sharing John smile.gif Looking forward to seeing the new flick ;-)

by: MONOLITH on Apr 26 2010, 03:36 PM

Looking real good John, as always.

by: Jsonedecker on Apr 26 2010, 03:40 PM

QUOTE (Thoramir @ Apr 26 2010, 08:55 AM)
I think the trees might look more realistic (particularly at distance), but since I'm not entirely sure. . . what was wrong with them before?



Nothing was wrong with them before really. The Speedtree people released a new version of their software that was a complete rewrite and changed the construction process. Then Epic decided to use that version so we had to follow if we wanted to stay current on the engine. Overall, the new version produces better trees that have a ton more ability to hand customize things.

Plus, the engine has new lighting that helps to up the realism some more..... though lighting has been and still is one of UE3's main points that hold it back.

by: Psychomorph on Apr 26 2010, 06:40 PM

Looks good. Shadows look realistic and the density of foliage is great, I hope it will work out good in-game.

by: ratoa on Apr 27 2010, 08:04 PM

I does look good sir, reminds me alot FT Jackson ranges, thanks for the updates

This post has been edited by ratoa: Apr 27 2010, 08:04 PM

by: Lightspeed on Apr 28 2010, 06:20 AM

Really nice mate - much less blobby then before - can't wait to get my boots dirty in that terrain.

by: Cpl Ledanek on Apr 29 2010, 01:56 PM

Looks good
what kind of trees are those anyways?
can I share those on Facebook, for those BFS members who
spend more time in FB than in the forums?

by: Jsonedecker on Apr 29 2010, 03:00 PM

Sure, share those anywhere you like.

by: Trident-za on May 5 2010, 02:06 AM

Looks great!

I'm sure this has been asked before.... but how does the foliage density look at various distances? Are you still going to be concealed when someone is at the other side of the map looking towards the bushes you are hiding behind?

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