Thoughts On Piracy
#41
Posted 29 September 2009 - 08:11 PM
Don't copy that floppy.
Seriously, don't do it. You copy that floppy, you gonna get raped in prison - DP-style.
"EMBRACE DEMOCRACY, OR YOU WILL BE ERADICATED."
#42
Posted 09 November 2009 - 02:56 PM
#43
Posted 09 November 2009 - 03:02 PM
*my theory*
#44
Posted 09 November 2009 - 03:15 PM
WhiteKnight77, on Nov 9 2009, 03:56 PM, said:
I'm glad people are really getting busted for this crap. And although Microsoft does a very good job at keeping the pirates off of the live service it's obvious that pirating is alive and well on the consoles.
#45
Posted 10 December 2009 - 08:43 PM
#46
Posted 11 December 2009 - 04:03 PM
WhiteKnight77, on Dec 10 2009, 09:43 PM, said:
I love that stuff.
I wish they'd go a step further and have the software crash the guy's hard drive completely. Start a total re-format even.
#47
Posted 11 December 2009 - 04:43 PM
MONOLITH, on Dec 11 2009, 11:03 PM, said:
I wish they'd go a step further and have the software crash the guy's hard drive completely. Start a total re-format even.
I'd love that. Though we are living in a world in which those who have a pirated copy would be able to sue the publishers/devs who implemented a code that makes a HDD crash completely.
#48
Posted 29 December 2009 - 02:11 PM
#49
Posted 29 December 2009 - 04:36 PM
#50
Posted 30 December 2009 - 02:21 AM
BOTA:49 said:
#51
Posted 30 December 2009 - 06:17 AM
What about the thousands of Xbox Live users that got banned a month ago using MW2 pirate copies of the game
Personally I know 4 of them
Anyway I don't trust any information given by a torrent site
Don't look the past.....look the future BFS
#52
Posted 30 December 2009 - 06:57 AM
ratoa, on Dec 30 2009, 07:17 AM, said:
What about the thousands of Xbox Live users that got banned a month ago using MW2 pirate copies of the game
Personally I know 4 of them
Anyway I don't trust any information given by a torrent site
Did you see the large gap in numbers between illegal console downloads of MW2 and the PC downloads? It is such a hassle and pain in the butt for console players to do it that it just isn't worth their time.
#53
Posted 30 December 2009 - 03:25 PM
Bota:16, on Dec 30 2009, 01:21 AM, said:
dporter, on Dec 30 2009, 05:57 AM, said:
Still waiting on being able to use my USB keyboard and mouse on a console....
#55
Posted 30 December 2009 - 04:54 PM
Tactical Jerky, on Dec 30 2009, 03:34 PM, said:
#56
Posted 30 December 2009 - 05:16 PM
BOTA:49, on Dec 30 2009, 11:54 PM, said:
In the end it still is a console and not a PC. But than there is this. And unfortunately I haven't had the chance to try one out myself but if the thing does what they claim, than it allows you to use analogue controls and a mouse at the same time. So basically best of both worlds.
#57
Posted 01 January 2010 - 12:47 AM
Tactical Jerky, on Dec 30 2009, 04:16 PM, said:
And that FragFX thing, from what I hear, is horrid. Not quite what I would want.
#58
Posted 01 January 2010 - 09:03 AM
#60
Posted 27 January 2010 - 09:11 AM
http://www.shacknews...article.x/62098
Quote
Players will be required to login to their Ubi.com account to authenticate each and every time they wish to play--and there will be no support at all for offline play
"We think most people are going to be fine with it. Most people are always connected to an Internet connection," said Ubisoft director of customer support Brent Wilkinson.
The DRM platform will debut with the closed beta test of Blue Byte city-building strategy The Settlers 7. "Most upcoming Ubisoft PC games" will make use of the platform, though GameSpy says not all will support cloud saves.
What are the key elements of this platform for PC gamers?
Although a permanent online connection is required, this means that a CD/DVD is not required to play the game after installation. The protected game can be installed as many times and on as many computers as you like. Saved games are also synchronized online so the user can continue playing from any location with the game installed.
How many players can the server system support?
There is no limit to how many players can play at the same time. For each title, we carefully study the demand and allocate servers accordingly. We will also of course allocate back-up servers in order to be able to respond to fluctuations in demand. Ubisoft provides 24/7 monitoring of its servers.
How many computers can I install the game on?
There is no limit to the number of computers on which you can install the game. However you can only play with your individual Ubisoft account on one computer at a time.
Can I play my game from another computer?
Yes. As long as the game is installed on the PC, you can play from any computer and your Ubisoft account will recognise your last saved position as well as automatically save any updates.
I am in a strict environment with lots of firewall rules etc. Can I still play the game?
If you can access the Internet from the computer, you can play the game.
What if Ubisoft decides not run these online services in the future? Will my game stop working?
If any service is stopped, we will create a patch for the game so that the core game play will not be affected.
What will happen if I lose my Internet connection when I play the game?
If you lose your Internet connection the game will pause while it tries to reconnect. If the Internet Connection is unable to resume you can continue the game from where you left off or from the last saved game.
Will I need to be online the whole time when I play the game? Including for single player?
Yes. You will need to have an active Internet connection to play the game, for all game modes.
Will this platform use unique keys?
Yes. Unique keys are verified throughout this system.
Will this affect the performance of my PC?
No. The services that we offer run only when you start the game and there are no background services.
Do you have to be a member of Uplay to use this service platform?
This system requires you to have a Ubi.com account. A Uplay and a Ubi.com account are the same. You don't need to use Uplay to use this service platform, but if you wish to do so, it's very simple.
Do you plan to implement this system on home consoles?
This system is for PCs only.
Will this system be available for every Ubisoft game?
Most upcoming Ubisoft PC games will make use of this system.
Thoughts?
BOTA:49 said:
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