Get with the times.
#1
Posted 04 June 2012 - 11:25 PM
For one, there's no mention of community network. Stats, friends list, etc? Steam? Maybe don't feel the need to mention but it's something players look for and except. GB could actually take this further by making a frontend app with news, forums, stats, mod database and maybe even a ladders system. Something like that could strengthen community and make it last.
No Unlock/Reward/Ranking system? Really? Ok I agree locking guns is stupid but it's not a reason to completely abandon this system. Reason it's there is to help new and less skilled gamers feel like they are accomplishing something. Removing it completely pretty much says you must be elite to enjoy this game, further lowering the target group. Maybe instead unlocking guns there could be a charactor attributes that players could add onto with each rank, to better suit their role or play style. If done in realistic matter could keep things fair and even realistic cause not every human/soldier is the same.
Custom servers like pistols only or snipers only can be fun. But more server options means more variations server and less standard gameplay. It breaks down the community and each variation means new learning curve which alot players don't like. Especially when the game has a high learning curve already. Go play BF3 to see what I mean. Adding matchmaking is great fix for that, it keeps the gameplay the same and simple. If a player gets sick of it, they can find a custom server.
I hope Blackfoot takes a second look at these features and shifts focus for todays gamers. Past was great but you need to sell. These features are standard today cause they sell!
#2
Posted 04 June 2012 - 11:30 PM
Edited by 213, 04 June 2012 - 11:31 PM.
#3
Posted 04 June 2012 - 11:41 PM
Yet that's why a lot of us are here - we don't like sort of stuff in our games. Unlocks make absolutely no sense from a realism point of view (and, IMO, they disrupt the balance of a game by giving seasoned players better equipment while screwing over rookies). Not every soldier is the same, but if you read about the weight issues where someone with a LMG won't run as fast as someone with less equipment, that's how you work it into your own playstyle - no forced classes, just what YOU want and how YOU set it up. Not a generic Rifleman/Medic/Support/Sniper class setup. Rewards are ultimately pointless - so what if I got an achievement or ribbon? Ranking pulls people OUT of the game and gets them to try and abuse things to put them at the top of a ladder. Seriously, I've yet to see a game where the ladder was actually remotely accurate.
The game will be on Steam (I believe it's stated on the Kickstarter page that you get a Steam key with the digital copy), so that's obvious with those benefits. Stats, again, get people to play the game in ways they aren't intended. I've seen plenty of people in BF3 that hold fire because they don't want to screw up their accuracy percentage. The focus should be on the game, not arbitrary numbers. Custom servers are a thing of PC gaming, it can break communities, sure, but that is done more or less via game modes and maps than anything. With BF3 it's the hardcore vs normal or DLC vs non-DLC breaks that I see. We WANT a server browser to show us what the server settings are, not some automated system that says "Hey, you'll like this!" Matchmaking has been one of the worst things to happen to MP gaming on the PC, ever. Mainstream isn't always better (come on, would you rather have steak or McDonalds?
Just my opinion, though.
#4
Posted 04 June 2012 - 11:45 PM
#5
Posted 05 June 2012 - 12:10 AM
MurDoc, on 04 June 2012 - 11:25 PM, said:
ArmA2 is not mainstream and it is a giant, right now, not a decade ago.
MurDoc, on 04 June 2012 - 11:25 PM, said:
It will grow once a game like this is there. Things are never static, a new element in the pool changes things.
MurDoc, on 04 June 2012 - 11:25 PM, said:
People can learn and adapt. Once they try it, they will decide whether they understand it or not.
MurDoc, on 04 June 2012 - 11:25 PM, said:
Could you explain this? Reason why I don't like weapon unlocks is exactly because I feel like I need to be elite to play that game. I need to put enough hours to unlock weapons that have advantages of lower ranked guns. I prefer to hop in the game after 3 weeks of absence and use everything that is available and be on the same level when it comes to equipment as those who play every day.
MurDoc, on 04 June 2012 - 11:25 PM, said:
I always see it simpler. Want to be an excellent sniper? Grab a sniper rifle and play with it untill you are so skilled that you can call it an attribute. That might be a fossil of a gamer mindset however.
Let me put it like this; In mainstream games all weapons kind of feel the same. Realistically represented weapons have unique "attributes" to them, that you practise with to "unlock" your skill(points). It's the same thing really, only better.
However, you might be right with your concerns. A young person, who never experienced anything different than Halo and Call of Duty will have trouble to adapt, I know I would. Some will see it as enlightenment and wonder why they never played this stuff before, because it's so different and so awesome, others will just say "meh" and move on. You can't serve them all.
#6
Posted 05 June 2012 - 12:18 AM
MurDoc, on 04 June 2012 - 11:25 PM, said:
For one, there's no mention of community network. Stats, friends list, etc? Steam? Maybe don't feel the need to mention but it's something players look for and except. GB could actually take this further by making a frontend app with news, forums, stats, mod database and maybe even a ladders system. Something like that could strengthen community and make it last.
No Unlock/Reward/Ranking system? Really? Ok I agree locking guns is stupid but it's not a reason to completely abandon this system. Reason it's there is to help new and less skilled gamers feel like they are accomplishing something. Removing it completely pretty much says you must be elite to enjoy this game, further lowering the target group. Maybe instead unlocking guns there could be a charactor attributes that players could add onto with each rank, to better suit their role or play style. If done in realistic matter could keep things fair and even realistic cause not every human/soldier is the same.
Custom servers like pistols only or snipers only can be fun. But more server options means more variations server and less standard gameplay. It breaks down the community and each variation means new learning curve which alot players don't like. Especially when the game has a high learning curve already. Go play BF3 to see what I mean. Adding matchmaking is great fix for that, it keeps the gameplay the same and simple. If a player gets sick of it, they can find a custom server.
I hope Blackfoot takes a second look at these features and shifts focus for todays gamers. Past was great but you need to sell. These features are standard today cause they sell!
Why the hell would I want any of this ###### in a game?
We came for the game, we stayed for the community.
It's hotter than two rats screwin in a wool sock out there.
WhiteKnight77, on 16 June 2012 - 12:38 PM, said:
#7
Posted 05 June 2012 - 01:20 AM
Quote
"You will take over a small central African country, and make five hundred dollars." - soldier of fortune cookies
#8
Posted 05 June 2012 - 01:32 AM
MurDoc, on 04 June 2012 - 11:25 PM, said:
Or for many, boring, dull, stale and frustrating. Statistics? Who cares? Unlocks? So we have another BF3 like game where we finish playing before we unlock key gameplay features? Or where people who pay more money get priority for joining servers?
No thanks. I want a realistic, thinking mans shooter.
#9
Posted 05 June 2012 - 01:34 AM
Witzbold, on 05 June 2012 - 01:20 AM, said:
#10
Posted 05 June 2012 - 02:40 AM
Witzbold, on 05 June 2012 - 01:20 AM, said:
Most of the dribble in the post has been beaten like a dead horse. So instead of researching, and thinking we just want another kiddie shooter, he doesn't understand that we want something that's worth $50 someone might spend on it. Plus he has two post, and none that are any substantial meaning. Granted most of mine are goofy, but screw it, gloves are off right now.
We came for the game, we stayed for the community.
It's hotter than two rats screwin in a wool sock out there.
WhiteKnight77, on 16 June 2012 - 12:38 PM, said:
#12
Posted 05 June 2012 - 03:23 AM
We need to educate this type of player and tell them what GB is all about, and why it is different and why it is needed.
If you give a baby lager instead of milk one day, you will definitely have a problem.
The most important thing when replying to a post is be respectful, be understanding, and above all be a Ground Branch member.
#13
Posted 05 June 2012 - 03:23 AM

Retirement's over once again, I'm back!
#14
Posted 05 June 2012 - 03:31 AM
But thats just a thought and maybe I have no idea
#15
Posted 05 June 2012 - 04:29 AM
If GB turns out to be a 'boutique' game that I have to spend 150 dollars on, I will buy it. Why? Because I earn money and can afford it.
As for unlocks etc.
The Op IS right in that they help maintain a new gamers attention...which IS the problem right there. If you HAVE or MUST have unlocks and pseudo awards that are designed to keep those with short attention spans entertained and engaged, then this game would have failed.
The reason 'run n gun' gaming in MP is so dominant is that it is those very players, the ones with short attention spans, who, due to encouragement from game makers to unlock an award etc., play lone wolf style, and totally forget about the objective/s.
That was the single biggest downfall in MP gaming in recent years. The 'consolifying' (my word) of the Tactical FPS, has wreaked havoc with teamplay and taken away any need for cooperation in online gaming. Why do you think EA can get away without putting in VOIP in their games? it is because VOIP in a game like BF3, would be nothing more than trash talk back and forth, since the teamplay aspect is largely irrelevant.
Sorry OP, you are subscribing to the 'new' way of gaming, that does not mean it is the BEST way...
#16
Posted 05 June 2012 - 04:34 AM
Colin, on 05 June 2012 - 03:23 AM, said:
We need to educate this type of player and tell them what GB is all about, and why it is different and why it is needed.
If you give a baby lager instead of milk one day, you will definitely have a problem.
The most important thing when replying to a post is be respectful, be understanding, and above all be a Ground Branch member.
A guy might hate something before he starts liking it.
And a guy might just be starting to show some interest in something before somebody guns him down and then the guy loses all interest.
#17
Posted 05 June 2012 - 04:36 AM
bekster, on 05 June 2012 - 03:31 AM, said:
But thats just a thought and maybe I have no idea
it doesn't really matter what marketing buzzwords you use, there's enough details available for them to realize this isn't the next battlefield or ghost recon future soldier.
i just hope those people who have been jaded by marketing lie and dishonesty won't immediately dismiss this as another ubisoft-esque scamming.
Edited by 213, 05 June 2012 - 04:36 AM.
#18
Posted 05 June 2012 - 06:21 AM
Quote
Firstly, this is REALLY important and should be considered.
Secondly, jwp123 should get a warn or a lock for being a wanker - just bcoz he is a BFS fanboi should not give him the right to discard the views of a new member.
OP is right on the money and is probably a better representation of what I was trying to get across in my post re: video feedback. Just becoz we (the old school gamers) know what it's all about and buy into does not mean the video is going to work for the new school gamers, in fact, I don't believe it addresses those players at all and why shouldn't it? These new school gamers would probably love it if they understood it but they don't and this video and the attitude of some of the fanbois here doesn't help at all imo.
If you want to reach out and make $400K then I believe you need to tap into a bigger market then some old school players and you do it by exciting new school players about another way, a better way.
I'm not talking about adding unlocks or respawns either, but I don't think 'those' COD/BF3 players have been addressed in this campaign and I think that's a mistake because they are the big player base. At the moment, the attitude seems to be discount them coz they don't know ###### about tactical, but my view is you have to excite them about a new and better way.
And dicks who want to sledge the opinions of others should just s.t.f.u.
#19
Posted 05 June 2012 - 07:05 AM
=WO=TekHousE, on 05 June 2012 - 04:29 AM, said:
Yes, to us at BFS, unlocks and achievements have become the 'game' these days. People play with the purpose of unlocking and achieving a new ribbon or something. BFS has always been of the mind that playing the game itself is the game and enjoying the experience is the reward.
Achievements and unlocks are not wrong..... Billions of $$$ in revenue says so.... But it is not what Ground Branch is all about.
#20
Posted 05 June 2012 - 07:16 AM
That was basically my first real taste of a tactical shooter. Beforehand, I'd played Wolfenstein 3D, Doom, Quake 1/2, Half-Life and a few PSX shooters like Medal of Honour and Lifeforce Tenka.
I asked a LOT of stupid, dumb questions about Infiltration and other realism mods/games when I first joined the forums, and I used the word clip instead of magazine (the horror!) People on the Inf board were fairly tolerant and pleasant of my questions and also towards newbies who genuinely wanted to know more about Infiltration or firearms and whatnot. It was a small close knit community, but as long as you didn't throw tantrums and , it was a great place to hang out.
My point is, we were all n00bs to the tactical scene at one point, we all asked questions that in hindsight seemed silly or painfully obvious and if we'd been constantly treated like rubbish or ridiculed for asking honest questions when we wanted to learn, would we still have been part of the Ghost Recon/Rainbow Six/Inf/etc scene? Would we have decided to play those games religiously and actively participate in the community? Not bloody likely.
Yes, there will be no stats in Ground Branch. Ground Branch is offering a different focus that might seem a bit old fashioned or strange for younger or non-tactical gamers. The lack of stats and unlocks will definitely be unique compared to other shooters and will seem quite refreshing. That's all we had to say to him.
Murdoc raised a valid point of newbies and the steep learning curve. I don't think match-making is the answer at all, but this should be addressed though. Perhaps having official Training Servers for the first few months after it's released? Video guides like this for newbies? Other suggestions?
Regarding unlocks, surely the fact that you can MOD Ground Branch and add in your own maps, weapons, models to your heart's delight is FAR better than unlocks, no? Why not use that as a valid response to criticisms about no unlockables?
"Battlefield 3 has unlocks, but Ground Branch doesn't! Bah, I'm not interested!"
"Can you make your own levels or custom weapons in Battlefield 3? Can you make your own skins?"
"Uhhh, no."
"You can mod Ground Branch and change anything you want. Levels, weapons, player skins, you can mod them all. Hell you can start making mods right now with the Unreal Development Kit! EA and DICE won't ever let you do that with Battlefield 3."
"Oh, that sounds pretty neat...tell me more"
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