BlackFoot Studios Licenses Epic's Unreal Engine 3!
#41
Posted 27 June 2008 - 01:27 PM
#42
Posted 30 June 2008 - 01:24 PM
#43
Posted 30 June 2008 - 11:20 PM
#44
Posted 02 July 2008 - 12:57 PM
Edited by Joey C, 03 July 2008 - 09:25 AM.
#45
Posted 02 July 2008 - 02:22 PM
hopefully John will return the favor by the time you get home safely
#46
Posted 05 July 2008 - 11:48 AM
Joey C, on Jul 2 2008, 12:57 PM, said:
Thanks for making this announcement! I am as excited as anyone and have been looking forward to this since the topic came up on GR.net!
Yes, thanks for serving Joey. I too am in Iraq at the time and am patiently awaiting my release to go home and should be there before Thanksgiving. Thanks to all our supporters, you are a blessing
#47
Posted 06 July 2008 - 03:48 AM
ive been playing with ut3 ed and love it, even more than the RvS engine
now is there any chance we could have scale size? to make mapping a we bit easyer, eg 1uu=20mm etc?
Some of the guys around here might remem me from rvs mapping and id really like to make some maps to be imported once GB is out
Cheers
FUBAR
#48
Posted 06 July 2008 - 08:10 AM
Just wondering. Keep up the good work guys.
#49
Posted 06 July 2008 - 10:09 AM
Jedielk, on Jul 6 2008, 04:10 PM, said:
Just wondering. Keep up the good work guys.
#50
Posted 06 July 2008 - 10:54 AM
Jedielk, on Jul 6 2008, 10:10 AM, said:

XML is like violence. If it's not working, use more.
#51
Posted 06 July 2008 - 06:04 PM
FUBAR, on Jul 6 2008, 05:48 AM, said:
ive been playing with ut3 ed and love it, even more than the RvS engine
now is there any chance we could have scale size? to make mapping a we bit easyer, eg 1uu=20mm etc?
Some of the guys around here might remem me from rvs mapping and id really like to make some maps to be imported once GB is out
Cheers
FUBAR
We are using the exact same scale as UT3.. so 1cm = 2UU
Jedielk, on Jul 6 2008, 10:10 AM, said:
Just wondering. Keep up the good work guys.
It's Dx9 as well, so it runs with both and just fine on XP.
Aldous, on Jul 6 2008, 12:54 PM, said:
Yup... We are using PhysX (it's built into UE3) and fully support hardware PhysX as well.
#52
Posted 06 July 2008 - 08:09 PM
thanks for very fast reply
and thank you for using simple easy scale
#54
Posted 07 July 2008 - 02:35 PM
One question though- how the hell did you manage to license U3 engine? Isnt that piece of software going for millions + royalties nowadays?
#55
Posted 07 July 2008 - 02:52 PM
It took a long time to find the right deal for all involved, but they stuck with us until that common ground was found. Epic is a great company to deal with.
#56
Posted 07 July 2008 - 03:07 PM
With the last proper close quarters tactical shooter being released in 2004, theres a whole community in dire need for something fast, tactical, realistic and agressive.
#57
Posted 08 July 2008 - 01:59 AM
Jsonedecker, on Jul 7 2008, 03:52 PM, said:
It took a long time to find the right deal for all involved, but they stuck with us until that common ground was found. Epic is a great company to deal with.
Have you ever read the story on ut in the early days,how they started out etc, its just like you guys,ill try and find a link to it
it is very good reading
FUBAR
#59
Posted 08 July 2008 - 05:29 AM
FUBAR, on Jul 8 2008, 08:59 AM, said:
it is very good reading
FUBAR
Ref: http://en.wikipedia....wiki/Epic_Games
Nemesis
Quote
#60
Posted 08 July 2008 - 07:35 AM
Here it is in case people haven't read it before:
http://www.gamespot....real/index.html
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