Ground Branch has secured a licence based on Epic's Unreal Engine 3, which means all you have to get your hands dirty, BlackFoot Studios style is the Unreal Development Kit, freely available from numerous places though we would suggest washing it first.
Modding Ground Branch
Pinned UDK modding tutorialsStarted by Colin, 30 Oct 2012 |
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Demo Modifying?Started by Jonathan, 17 Jun 2013 |
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Greek Map (WIP)Started by BTH, 10 May 2012 |
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Some Assets I Have Been Working OnStarted by BS PALADIN, 26 Jul 2012 |
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UDK Result Maps.Started by Colin, 23 Apr 2013 |
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UDK indoor lighting troubleStarted by BTH, 15 Apr 2013 |
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Feb 2013 UDK BetaStarted by Tinker, 16 Feb 2013 |
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A question to the devsStarted by Teppe, 20 Feb 2013 |
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Terrain Poly limitStarted by Tinker, 19 Feb 2013 |
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CubemapsStarted by BTH, 04 Feb 2013 |
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FoliageStarted by Tinker, 02 Feb 2013 |
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Ground Branch Modding - WIP'sStarted by DetCord, 17 Apr 2012 |
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Height mapsStarted by Tinker, 28 Jan 2013 |
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VietnamStarted by BOOM, 21 Jan 2013 |
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Modular buildings problemStarted by Tinker, 23 Jan 2013 |
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Free Adobe CS2Started by Jsonedecker, 08 Jan 2013 |
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Fracture toolStarted by Tinker, 31 Dec 2012 |
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Procedural Camouflage ShaderStarted by ElShotte, 01 Jan 2013 |
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Making Photoshop The Default "Edit" Application For ImagesStarted by ElShotte, 01 Jan 2013 |
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Moving platformsStarted by V2_Bloodline, 01 Jan 2013 |
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Custom UIStarted by Jonathan, 29 Dec 2012 |
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UDK AI and NavigationStarted by Tinker, 08 Jun 2012 |
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UDK Material Editor HelpStarted by ElShotte, 28 Dec 2012 |
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Foilage problemsStarted by Tinker, 26 Dec 2012 |
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Ghost Recon Map Converter for GBStarted by Jonathan, 21 Dec 2012 |
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Suggestion for realistic gameplayStarted by Teppe, 21 Dec 2012 |
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Questions on moddingStarted by Jonathan, 15 Dec 2012 |
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Getting back in the game....maybe.Started by Snowfella, 22 May 2012 |
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UEngine FTW!Started by vadimnk, 19 Oct 2012 |
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Map UDKStarted by Teppe, 04 Oct 2012 |
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