Ground Branch Synopsis
Ground Branch is the premiere title from Blackfoot Studios. The term Ground Branch is a little known Military and Intelligence reference phrase for the paramilitary wing of the CIA. Ground Branch is composed of a Command that oversees operational teams which conduct military and intelligence actions in support of the goals specified by the National Command Authority.
These teams are not constrained by the law of land warfare that applies to military units. They operate under the radar and outside public knowledge, often conducting operations in conjunction with Special Operations Forces. Their members are drawn from the best former SOF operators from around the world including US Army Special Forces, British SAS, Australian SAS, Navy SEALs, Delta Force, and GSG9 just to name a few.
Ground Branch often operates in an area where there is no official or allowed military presence and utilizes the most advanced weaponry, intelligence and support mechanisms.
The story in Ground Branch opens with the expanding Chinese oil companies backing a guerrilla leader in Sumatra. The goal is the over throw of the West Sumatran government in order to allow China easier access to the massive oil strata discovered to the west of the country in Sumatran waters. Loss of communication with an advance Intel gathering team along with Guerrilla seizure of oil platforms and a bold move toward the capital of West Sumatra result in the CIA deployment of a Ground Branch 6 man team to gather intelligence and assess the situation in preparation for possible US Military intervention.
The Ground Branch Team enters the fray and the player begins a whirlwind experience where the battlefield evolves and the morality of right and wrong become a matter of choice. The gamer will chase a warlord and an elusive truth across a country while employing advanced techniques such as covert underwater scuba operations and high altitude parachuting techniques known as HALO to surprise a vastly superior enemy.
The basis for the Ground Branch game experience is, like everything else in the title, realism. There are legions of FPS fans that are constantly saying, ?I wish there was a game where I could do such and such just like the real world.? With Ground Branch, they will. All the while getting their hands "dirty" and experiencing the visceral consequences of hard decisions made during desperate situations.
A game specific site will be online within a few weeks.
hi, I'm from Indonesia.
If I may, i'd like to give some comments to add some realism for the game.
The background, Sumatra, is one of the major islands in the state of Indonesia (Republic of Indonesia), located in the South East Asia.
I've asked my petroleum engineering friend, he said there's no major oil resource in West Sumatra. The oil resource (in which Exxon operated there) is located in Aceh, on the westernmost tip of the island.
The Aceh has been a place plagued by insurgents in the past. In the 80s up until 1998, when the repressive New Order regime under President Suharto decided Aceh is a Military Operation Territory (Daerah Operasi Militer/DOM), that's when things get hot real quick. The Aceh Freedom Movement (Gerakan Aceh Merdeka/GAM) gained momentum and started many attack on the Indonesian military in the region. It costs many lives, either from the military, the rebels, and civilian populations.
This insurgency ended after the Acehnese people signed a peace accord and MoU in 2005, after the Tsunami disaster at the end of 2004 struck Aceh and killed 100'000 people there. The current governor there is a former rebel, elected in a free local election.
So if you want to put a little bit realism+twist in the game, I suggest that you would set the game in Aceh instead of West Sumatra (no oil there!), maybe placing a new twist like a new rebel movement, set up by the Chinese to take over the oil control there, currently exploited by Exxon Mobil.
Just my 2 cents.