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Cutscenes and such

Started by krise madsen, Aug 04 2007 03:57 AM

#1 krise madsen

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Posted 04 August 2007 - 03:57 AM

Cutscenes, whether pre-mission or in game, can be nice.

But could we please agree on being able to skip them. Even the greatest cutscene looses its luster when you're forced to watch it for the millionth time.

Same goes for in-game comments from team mates, and feature of that nature: A "Great shot, mate" from your teammate is nice to hear the first time. When hearing it the 10th time in five minutes it sounds more like an insult.

I've found myself playing OGR co-op alone rather than SP when playing GRAW1: No cutscenes, no funky in-game comments. Just pure gaming. Nice :)

What's your take on this?

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Hatchetforce said:

First John Wayne dies in 1979 and then 2 years later the Smurfs show up on NBC. It has been mostly downhill after that.
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#2 Psychomorph

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Posted 04 August 2007 - 05:54 AM

And no hero music please. More tension.
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#3 Nemesis

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Posted 04 August 2007 - 06:31 AM

I agree with all above. but let me see it at least once so Im drwn into the storyline but in later games give e th option to skip :)

Music although nice can be dramtic & sometimes help push the adrenline along, but if constantly having to replay each scene the music then becomes monotonous :unsure:
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#4 Kurtz2007

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Posted 04 August 2007 - 08:36 AM

Totally agree about the option to skip cutscenes, if you even need to have them.

One thing that GB can do that other games have failed at is good voice acting, terse and professional, and appropriate to the circumstances.

And more professional mision briefings.

#5 5omeone

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Posted 04 August 2007 - 11:05 AM

View PostKurtz2007, on Aug 4 2007, 10:44 AM, said:

And more professional mision briefings.


I agree with this. One of the fun thing in Rainbow Six for me (aside from playing the missions and popping tangos in the chest/head) was the mission briefing and pre-planning. It was so gold, and it was very in-depth.

Perhaps, though, since the Ground Branch is more strict and spec. ops. traditionalized, the planning and briefing could be less freeform like Rainbow Six and much more professionally crafted with superior intel.

#6 Jerm vvarfare

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Posted 04 August 2007 - 12:09 PM

in-game >>> cutscenes (atleast let me control the camera and look arround,even those should be skippable).

i usually turn off any game music...

great surround sound(effects/ambient) is music to my ears.most of the time music just acts as a warning or artificial indicator of whats happening.if i hear music i want it to be because my character turned on his ipod.

#7 TacSimFan

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Posted 04 August 2007 - 01:56 PM

This is ultimately a question of game design.

I would like it if in the SP campaign we get "Half-Life 2"-style briefings like Jerm said. So, it isn't just a static cutscene, but you are actually IN the briefing room, transport, whatever and being briefed on what is happening. This is more immersing because you are an active participant and not just watching a boring movie.

For MP CO-OP this should be a totally different system. NO cutscenes at all. MP is not SP. Therefore, the devs could adjust (streamline) the briefings to fit the MP gaming environment  even if you are playing the SP story line in CO-OP.

#8 Jsonedecker

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Posted 05 August 2007 - 01:57 PM

View PostPsychomorph, on Aug 4 2007, 08:02 AM, said:

And no hero music please. More tension.


We can't afford much music so no worries about "extra" Hero music!  :rofl:

:zorro:

#9 Relinquish

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Posted 05 August 2007 - 02:02 PM

One of the first things i do when i start up a new game it turn off the music.

Just bugs me, and means you cant hear more important sounds like radio 1, or an enemys footsteps.

#10 CommandoCrazy

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Posted 05 August 2007 - 02:27 PM

View PostJsonedecker, on Aug 5 2007, 10:05 PM, said:

We can't afford much music so no worries about "extra" Hero music!  :rofl:

:zorro:

I'd prefer no in-game music at all. Hearing the birds chirp and the wind blow is better than any music.
Just turn your screen off and your speakers up when playing GR and you'll know what I mean.

;)
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#11 krise madsen

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Posted 06 August 2007 - 02:22 AM

I remember an old Amiga game called "Fire Team" (a SEAL platform shooter). The only music was a drummer some sort of marching rythm. I can still remember that one today.

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krise madsen
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Hatchetforce said:

First John Wayne dies in 1979 and then 2 years later the Smurfs show up on NBC. It has been mostly downhill after that.
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#12 Grendel

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Posted 06 August 2007 - 02:38 AM

View PostPsychomorph, on Aug 4 2007, 08:02 AM, said:

And no hero music please. More tension.


View PostJerm vvarfare, on Aug 4 2007, 02:17 PM, said:

i usually turn off any game music...

great surround sound(effects/ambient) is music to my ears.most of the time music just acts as a warning or artificial indicator of whats happening.if i hear music i want it to be because my character turned on his ipod.


View PostJsonedecker, on Aug 5 2007, 04:05 PM, said:

We can't afford much music so no worries about "extra" Hero music!  :rofl:

:zorro:


View PostRelinquish, on Aug 5 2007, 04:10 PM, said:

One of the first things i do when i start up a new game it turn off the music.

Just bugs me, and means you cant hear more important sounds like radio 1, or an enemys footsteps.


View PostCommandoCrazy, on Aug 5 2007, 04:35 PM, said:

I'd prefer no in-game music at all. Hearing the birds chirp and the wind blow is better than any music.
Just turn your screen off and your speakers up when playing GR and you'll know what I mean.

;)
CC


Fine!  I was going to make you guys this totally awesome OST, but I see how it is.  No love.

No love, no music!

Enjoy ya crickets, ya bastids!
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#13 Jsonedecker

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Posted 06 August 2007 - 06:17 AM

View PostGrendel, on Aug 6 2007, 04:46 AM, said:

Fine!  I was going to make you guys this totally awesome OST, but I see how it is.  No love.

No love, no music!

Enjoy ya crickets, ya bastids!


LOL..... I never said no music, just not Hero music.  :hi:

Bring on the Cricket Orchestra  :notworthy:

#14 Grendel

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Posted 06 August 2007 - 11:35 AM

I don't do 'hero music'.

I do 'illegal CIA black-ops music', music.
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#15 MONOLITH

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Posted 06 August 2007 - 11:36 AM

View PostGrendel, on Aug 6 2007, 01:43 PM, said:



I do 'illegal CIA black-ops music', music.


Nice.   :thumbsup:
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#16 KretzJ

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Posted 06 August 2007 - 01:41 PM

Krise, I agree on the cut-scene opt-out idea...  

But I have a new pet-peeve... the end of GRAW2's SP campaign....  oh man, that was so cheesy as to be nearly painful.  My girlfriend was watching me complete the last mission...  she's ex-military as well so she gets into games like this... and she was actually having fun with just watching me ... then the end scene and all the campy voice-overs, pseudo-drama and such... she was laughing at the game... as was I.  It was painful to see a game come off so bad right at the end....

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#17 MONOLITH

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Posted 06 August 2007 - 02:10 PM

PC or 360?
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#18 Jerm vvarfare

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Posted 06 August 2007 - 02:38 PM

crickets are a must!

...and i want to be able to tell the temperature by them.

#19 Hexen

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Posted 06 August 2007 - 03:13 PM

View PostKurtz2007, on Aug 4 2007, 09:44 AM, said:

Totally agree about the option to skip cutscenes, if you even need to have them.

One thing that GB can do that other games have failed at is good voice acting, terse and professional, and appropriate to the circumstances.

And more professional mision briefings.

I could not agree more.

:thumbsup:
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#20 KretzJ

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Posted 06 August 2007 - 06:57 PM

View PostMONOLITH, on Aug 6 2007, 01:18 PM, said:

PC or 360?

PC.  :(
"Bullet penetration? Here's where the above gets tricky. A 9x19mm pistol round isn't going to penetrate jack. A 12.7mm (.50cal) will penetrate jack a few times over. There are various levels of jack-penetration in between, too."   -RABBI




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