FWF.Osteo, on Mar 4 2007, 03:39 PM, said:
Being the devil's advocate (as I'm not sure what I'd like to see):
Remember we are not really in the game so we won't feel the wounds so... A HUD-less system wouldn't be NORG. If you have an injured ankle, every movement would remind you it was injured. Just beginning to get up to move, you would hurt, and this would give you incentive not to get up and move around. Some small visual to show you just how badly you were hurt could 'replace' your innate ability to feel pain, lack of mobility, what ever. Ravenshield did have a full, 1/2, dead indicator but this showed that the next shot would put you down. Too simplistic I think but I'm really not sure what would be better. AA does a good job of bleeding vs not bleeding and the green/yellow/red and doesn't let you know that the next shot will take you out... FWIW...
Good points there, and the rest of y'all too. This is turning into a great thread
From a realism perspective, I'd say the trick is to replace the indicators you get in real life when you're wounded: It hurts, there's blod e.c.t. I mean, even if you don't have a HUD message telling you you're wounded, you can feel something ain't right, even if pain doesn't set in immediately, and if you look at your leg and see the pants torn and blood everywhere, you'll know something ain't right. I'd say that a system that provides you with the same info is what's needed, even if it isn't "realistic" per se.
As for being wounded, I'm stumped. I'd like to see something NORG in terms of how much "combat capability" you have left when wounded, depending on the severity of your injuries of course.
And obviously, the ability to provide first aid shouldn't be limited to a single character (after all, this isn't BF2
), though "advanced combat medicine" may be restricted to teammembers with the proper MOS, though I have now idea how to implement that.
An important issue was raised earlier: Similarities and differences between SP, coop and MP. I really don't have a problem with tweaks and changes to facilitate better MP play, play balance e.c.t.. What I dont want is those tweaks to mess up my SP and coop play. Though I do belive that's an issue for a different thread.