Jump to content



BFS Banner



  • Please log in to reply

BlackFoot Studios Licenses Epic's Unreal Engine 3!

Started by Jsonedecker, Jun 25 2008 01:24 PM

#81 WhiteKnight77

WhiteKnight77

    Master Blaster

  • Donator
  • 5,315 posts
  • Gender:Male
  • Location:Smyrna,GA
  • Platform:PC gamer

Posted 18 July 2008 - 10:18 PM

View PostPoita, on Jul 18 2008, 03:08 PM, said:

El Gwapo

You have to lay off The Three Amigos movie man. ;)
Posted Image
Posted Image
Supporter  GhostRecon.net | AGgReSsion

#82 krise madsen

krise madsen

    Master Blaster

  • Member
  • PipPipPipPip
  • 2,734 posts
  • Location:Denmark
  • Platform:PC gamer

Posted 19 July 2008 - 01:34 AM

View Postzoog, on Jul 18 2008, 03:53 PM, said:

Corrected: the CEO of the game studio (or whatever the exact "title" is :) )


View PostPoita, on Jul 18 2008, 09:08 PM, said:

El Gwapo

Title? You want title? He don't need no steeeenking title!

Respectfully

krise madsen
"crisis" is my middle name...
------------------------------------------------

Hatchetforce said:

First John Wayne dies in 1979 and then 2 years later the Smurfs show up on NBC. It has been mostly downhill after that.
Posted Image

#83 Cpl Ledanek

Cpl Ledanek

    Master Blaster

  • Donator
  • 9,070 posts
  • Gender:Male
  • Location:Illinoinians
  • Platform:PC gamer

Posted 19 July 2008 - 10:54 AM

View Postkrise madsen, on Jul 19 2008, 02:34 AM, said:

Title? You want title? He don't need no steeeenking title!

Respectfully

krise madsen
:lolup:
add me to your Facebook
Posted Image
http://twitter.com/Acesian_Dehlyte

#84 Poita

Poita

    Wannabee

  • Member
  • Pip
  • 17 posts

Posted 19 July 2008 - 12:56 PM

Don't need no steeenkin title? Why he can have a 'plethora of titles if he want.

  How about John 'money bags' Sondecker?

#85 Jsonedecker

Jsonedecker

    Grand Poobah!

  • Administrator
  • 8,442 posts
  • Gender:Male
  • Location:Columbus,Ohio
  • Platform:None Selected

Posted 19 July 2008 - 05:54 PM

View PostPoita, on Jul 19 2008, 02:56 PM, said:

How about John 'money bags' Sondecker?

Unfortunately, that one does not apply at the moment.  <_<

#86 Poita

Poita

    Wannabee

  • Member
  • Pip
  • 17 posts

Posted 20 July 2008 - 02:01 AM

Ha ha, i know that one would get ya.

  Let's hope so, witht he future sucess of GB. I want to see a pic of a Ferrari in your driveway six months after launch.

#87 sbsoperator

sbsoperator

    Wannabee

  • Member
  • Pip
  • 6 posts
  • Gender:Male
  • Location:UK England - North East
  • Platform:PC gamer

Posted 21 July 2008 - 05:51 AM

Congratulations to the BFS team :clapping:
Posted Image

#88 Poita

Poita

    Wannabee

  • Member
  • Pip
  • 17 posts

Posted 21 July 2008 - 01:15 PM

Will GB with the Unreal engine be able to create environs as good looking as this?

http://www.gametrail...ayer/37294.html

  Just saw this new footage of the PS3 safari photo game 'Africa'. I know you are supposed to go around taking pictures but all i see is good spots for sniping from.

#89 Nemesis

Nemesis

    Master Blaster

  • Donator
  • 3,825 posts
  • Gender:Male
  • Location:London, UK
  • Platform:PC gamer

Posted 21 July 2008 - 05:01 PM

View PostPoita, on Jul 21 2008, 08:15 PM, said:

Will GB with the Unreal engine be able to create environs as good looking as this?

http://www.gametrail...ayer/37294.html

  Just saw this new footage of the PS3 safari photo game 'Africa'. I know you are supposed to go around taking pictures but all i see is good spots for sniping from.
Take a look at the image teasers & you should get a good idea of along the lines of what so far GB will present to us as an environment. I must admit that the trailer does have some great work in it....albeit primarily concentrating on TREEs & foliage to some degree.
What I did like in that though was the mesh of animals that moved very very lifelike. Thats what Id like to see as proof of life in GB (ok no lions tigers etc, but others) :thumbsup: In addition I think the sky was done really well with the motion of clouds across the sky. I'd love to see this implemented to polish the GB environment, but it would probably come at a cost.

One thing I hate & have for a while is when water is added no consideration is given to how water ripples react at the edge of land. If you look at the trailer again..you will see uniform ripple heights 1ft from the bank & the same at 1 inch from the bank which is wrong. Water moves along the bank not at 90 to it & it should be fairly easy to manage by code (assumption).
Thanks for the trailer...nice candy spots. Perhaps ideal for an Africa conversion for GB as a mod :thumbsup:
Regards
Nemesis

Quote

The last thing I want to do is hurt you. But it's still on the list.

#90 Jedielk

Jedielk

    Ranger School Dropout

  • Donator
  • 69 posts
  • Gender:Male
  • Location:Black Mountain NC
  • Platform:PC gamer

Posted 21 July 2008 - 08:07 PM

That was great! I kept expecting to see a herd of gallimimus from Jurassic Park coming over the hill. I loved the way you could see the shadows on the ground under the trees. I wonder if you could pick out a guy in a ghillie suit sitting under the tree shadows.

#91 zoog

zoog

    Master Blaster

  • Contributor
  • 2,593 posts
  • Gender:Male
  • Location:Netherlands
  • Platform:PC gamer

Posted 22 July 2008 - 02:25 AM

View PostPoita, on Jul 21 2008, 09:15 PM, said:

Will GB with the Unreal engine be able to create environs as good looking as this?

http://www.gametrail...ayer/37294.html

  Just saw this new footage of the PS3 safari photo game 'Africa'. I know you are supposed to go around taking pictures but all i see is good spots for sniping from.
Innovative game design although I'd rather save up a big bunch of money and see nature in it's true glory in real life...

EDIT:
It looks stunning though
Posted Image

#92 charliebrownau

charliebrownau

    Moving Target

  • Member
  • Pip
  • 150 posts
  • Location:Brisbane, Australia , Earth
  • Platform:PC gamer

Posted 27 July 2008 - 12:54 AM

Its good news to hear that Black Foot Studios licensed UT2007 engine
it supports OPEN GL and DirectX and supports consoles along with WINDOWS PC.

Please give decent menu items so its NOT ANOTHER UT2007/UT3 engine
game that we the consumer have to edit MULTIPLE ini files to improve the
sound/graphic/game settings .

Having one commercial engine should be good ,
you should be able to use the SAME maps on both PC and Consoles ,
same graphics , same sounds , same voices , same storyline.

Heck UT Engine 3 should support using KEYBOARD AND MOUSE
on a console

#93 StalkerZERO

StalkerZERO

    Pop up Target

  • Donator
  • 340 posts
  • Platform:PC gamer

Posted 28 July 2008 - 12:15 PM

View PostJsonedecker, on Jul 19 2008, 07:54 PM, said:

Unfortunately, that one does not apply at the moment.  <_<

*sigh* To tell you the truth John, I'm not sure what Unreal 3 has to offer in terms of a engine for a good realistic combat simultor.
And thats only because I've avoided the Unreal 3 engine because of well.......unreal 3.  Their games are.......NOT based on realism.  I'm not doubting the decision John its just that I'm literally not familiar with what this engine can offer to GB and of its potential.
Can you let us all in on some of the technical reasons?  My brain won't explode you know.  :blink:
l Trouble Maker Invading BlackFootStudios.com l
BRING BACK THE CLASSIC!!   Posted Image

#94 StalkerZERO

StalkerZERO

    Pop up Target

  • Donator
  • 340 posts
  • Platform:PC gamer

Posted 28 July 2008 - 12:42 PM

View PostPoita, on Jul 21 2008, 03:15 PM, said:

Will GB with the Unreal engine be able to create environs as good looking as this?

http://www.gametrail...ayer/37294.html

  Just saw this new footage of the PS3 safari photo game 'Africa'. I know you are supposed to go around taking pictures but all i see is good spots for sniping from.

Wow is that on the unreal 3 engine?  If you can make GB look like that then fine I feel all better now.  :thumbsup:
l Trouble Maker Invading BlackFootStudios.com l
BRING BACK THE CLASSIC!!   Posted Image

#95 Poita

Poita

    Wannabee

  • Member
  • Pip
  • 17 posts

Posted 04 August 2008 - 05:33 AM

I didn't mean to imply that the PS3 Africa game was using the Unreal 3 engine. I just thought that the crisp nature of the graphics harked back to some feeling that OGR gave me and that it was the kind of crispness over just prettyness that i am hoping for in GB.

  I don't really understand how grahics engines relate to programming and game design/implementation. I got the impression from some recent posts that they can do the artwork even before deciding on a graphics engine. I didn't know that.

#96 zoog

zoog

    Master Blaster

  • Contributor
  • 2,593 posts
  • Gender:Male
  • Location:Netherlands
  • Platform:PC gamer

Posted 13 August 2008 - 08:53 AM

View PostStalkerZERO, on Jul 28 2008, 08:15 PM, said:

I'm not sure what Unreal 3 has to offer in terms of a engine for a good realistic combat simultor.
And thats only because I've avoided the Unreal 3 engine because of well.......unreal 3.  Their games are.......NOT based on realism.
As far as I know you can make as much realism as you want on any engine, it's all development decisions. Gameplay/mechanics have nothing to do with the engine, everything can be programmed. I think an engine is more about how it handles certain things, different special features like dx10 and stuff like that. The actual game you will play can be anything no matter which engine is used.
Posted Image

#97 dsotm

dsotm

    Wannabee

  • Member
  • Pip
  • 23 posts
  • Gender:Male
  • Location:mother earth
  • Platform:PC gamer

Posted 15 August 2008 - 02:30 AM

Hello,
:whack:
I would like to start mapping with UE3 but i never did any kind of mapping before.
Can you tell me if it will be approximatly the same as RvS ? If yes,  where can i found
some good RvS mapping help?
:bye:
Cheers

#98 BOTA:49

BOTA:49

    Master Blaster

  • Donator
  • 1,639 posts
  • Gender:Male
  • Location:Mile High
  • Platform:PC and Console gamer

Posted 17 August 2008 - 11:25 PM

Mapping on the UE3 engine is similar to mapping on the UE2 engine used on RvS.  There are obviously changes, but for the most part you should feel right at home.  If you want to get used to mapping with UE3 I suggest picking up a copy of Unreal Tournament 3.  You can find it for as low as $10 at some places.  If you can find the special edition it comes with an extra DVD that has instructional videos to help you learn how to use the map editor.

Team BOTA

♥-Colin

View PostSwedish_Seb, on 01 March 2014 - 05:27 AM, said:

And as usual, their opinions are as valid as their grammar.


#99 zoog

zoog

    Master Blaster

  • Contributor
  • 2,593 posts
  • Gender:Male
  • Location:Netherlands
  • Platform:PC gamer

Posted 18 August 2008 - 10:38 AM

Hasn't UE3 changed over UE2 by letting you add structures to the game world instead of substracting structures from a solid mass? So that the black "empty" space from UE2 now really is empty space...?
Posted Image

#100 MONOLITH

MONOLITH

    BFS SECURITY

  • Moderator
  • 7,032 posts
  • Gender:Male
  • Location:U.S.A.
  • Platform:PC and Console gamer

Posted 18 August 2008 - 10:52 AM

View PostNutlink, on Aug 18 2008, 12:25 AM, said:

If you can find the special edition it comes with an extra DVD that has instructional videos to help you learn how to use the map editor.


http://www.amazon.co...I...8276&sr=1-3
Posted Image




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users