It's back
#181
Posted 16 May 2012 - 09:52 PM
From what I gather D3 is a good game but D2 is still better and this new version of the series is geared towards the casuals
Don't look the past.....look the future BFS
#182
Posted 16 May 2012 - 10:11 PM
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"You will take over a small central African country, and make five hundred dollars." - soldier of fortune cookies
#183
Posted 17 May 2012 - 04:40 AM
@Witz - I trhink a lot of the isues around the colour design of the maps is about the method that brushes were used, vcreating a very "painted" a bit like Cel painting for animation ie: cartoony. Admittedly if they had opted for a mesh rather than painted effect..it could have had a much stronger effect. All that aisde the attention to details on the maps is fantastic. Im glad top see that the borders of maps are now filled with "product" rather than a ledge to a chasm below...now that ledge has housing ..broken bridges & other effects to. A nice touch & a bit of thoutght was put into this area, IMHO only.
As for the Skill Tree It is differing from the last one where a defined path existed to get to skill X...u had to get Z & Y first. With this option Its kind of the same way with the runes & skills but allows you for the option for switching between skills which does come in handy.
LOL...Exploding FROGS....yep...no good for blowing up the crates etc for items...& hard to focus on where they are aimed...so its a click click frenzy to just get as manay as possible out. But if you think they are useless...wait till you try the HEX... lmao.
It took quite a way through the game till I saw my 1st socketed item or a gemstone.
I dont get the whole idea of the stash anymore though. Befotre I used to kep a backup set of items in there since when you died you dropped everything....now you are re-incarnated with all the gear but slightly damaged?! So whats the point of stashing items?!
The Blacksmith Ive spent 30K on training but as to date has yet to offer a single item worthy of crafting that I cant already supersede as a pickup in the field.....but Im hoping that will change.
Dyes...why oh why have the opportunity to colour your equipment when it doesnt show or isnt evident in game! I picked up a psychedelic dye...colours keep shifting but...cant seem to use it...not as though Im fussed.
Some of the AI is done well, other areas are a bit lame whrere they attack followers whilst you can stand right beside them...hammering out damage. Some will come straight after you regardless.
On a whole...I think its still a Diablo game...its too early to judge it based upon a few days gaming especially as Im not in HELL yet, which is hopefully where the gamestyle will actually start to play better, at current it's a bit "STORM IN...WIPE EM OUT..CLICK FRENZY!"
....game on
Nemesis
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#184
Posted 17 May 2012 - 12:56 PM
Levl 28 WD + 4 Hell Hounds+ Gargantuan+Archer Rogue hitting at 30+ Runed up for Acid Rain, Soul taking, Swarm etc...but Ive tried for 6 hours to try & defat him...cant do it....dodging that green stuff is a nightmare !!
Nemesis
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#185
Posted 17 May 2012 - 06:42 PM
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"You will take over a small central African country, and make five hundred dollars." - soldier of fortune cookies
#186
Posted 18 May 2012 - 06:23 AM
Like the lead designer said, the min/max attribute system was and is a garbage system. I have no issues with them eliminating that. And once I was introduced to the elective skill system that's in the options menu under interface, I sat in town for an hour just trying to figure out what skills to use. It was much easier when I thought for each slot there were only X amount of skills that I can choose from. Being able to put any skill in any slot changes the entire game.
Cheers! Here's to another decade of amazing gaming.
#187
Posted 18 May 2012 - 09:14 PM
I'd wait with the "this game is/isn't just for casuals" claims until after I've experienced inferno, and I think you should too.
Arma 2 Israel - http://agamer.netai.net
My YouTube channel - http://www.youtube.com/user/galzohar
#188
Posted 19 May 2012 - 02:45 AM
#189
#190
Posted 19 May 2012 - 06:35 AM
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I think he has a point. You can say that the solo experience or SP portion is not how it's "meant to be played" or something you shouldn't judge the game by, but as long as they put it in a game as a full fledged feature/part it should be developed/polished for the best experience. However, I'm no diablo fan, I never played it and I don't know if the article is "true", but it was interesting to read about such a big name in the industry.
#191
Posted 19 May 2012 - 08:36 AM
Quote
"You will take over a small central African country, and make five hundred dollars." - soldier of fortune cookies
#192
Posted 19 May 2012 - 07:42 PM
zoog, on 19 May 2012 - 06:35 AM, said:
I sort of agree.
Diablo III has always been first and foremost a cooperative game. Some people just don't care to play mutliplayer, so to reach out to a wider audience, they will of course make it so you can get a similar experience while playing by yourself.
However, the game is just not a single player game. It can be played as such, but it is still an afterthought. It's meant to be played with a few friends that enjoy pure chaos.
#193
Posted 21 May 2012 - 12:00 AM
The only thing that truly bothers me in the long term is the balance issues. I keep finding more, and even though they're much much less than any other game out there, they still seem like they have good potential to be game-breaking (and I'm not even talking about the ones that were already fixed after they were abused in the race to world first inferno clear).
Arma 2 Israel - http://agamer.netai.net
My YouTube channel - http://www.youtube.com/user/galzohar
#194
Posted 19 January 2013 - 12:17 AM
#196
Posted 19 January 2013 - 12:32 PM
Edited by galzohar, 19 January 2013 - 12:33 PM.
Arma 2 Israel - http://agamer.netai.net
My YouTube channel - http://www.youtube.com/user/galzohar
#197
Posted 19 January 2013 - 07:31 PM
Okay sure, they should prioritize on fixing bigger problems first, but look at Blizzard's stand. It seems that they don't (or won't) recognize their own mistakes, let alone fix them, because they think everything they did was the best solution!
Edited by V2_Bloodline, 19 January 2013 - 07:35 PM.
#198
Posted 19 January 2013 - 07:51 PM
What makes the game boring is:
You have little choice in terms of skills that are actually effective. This gets worse as you progress, with a peak at 60 when you can buy level 60 gear and use an obviously optimal build where any attempt of diversity would put you at an obvious disadvantage.
The zones you should be playing at level 60 are well defined and take 10-15 minutes to clear and must be repeated an insane number of times to get good results.
If you want to be effective, you would have to play at the easiest mode (monster power 0), not that the hard mode (monster power 7-10) is actually hard - It's just much slower and slightly harder, where the difficulty is easy to mitigate with the gear that is readily and cheaply available today since it's practically "leftovers" for those who have been playing for a while. Mindless farming only lasts so long. After a while some people want to be challenged, and unfortunately there is little reward for that challenge - Doing more difficult content basically gives you the same stuff as the easy content, but at a much slower rate.
To make matters worse, the best way to make gold and upgrade your gear is find good deals on the auction house. Once you learn how to do that reasonably well, it beats the crap out of actually going out there and beating monsters for loot. Heck, I already mentioned that what most would consider "junk" nowadays is more than good enough to make a very strong character (meaning your farming speed with said equipment will not be much slower than that of a top-geared player, but will be much faster than what it would have been if you were only using gear you found yourself).
Now, you really think having 4 difficulty levels which only take a few hours to clear is a problem, when there are problems that last through the entire time you're going to be spending on this game (up to hundreds of hours if you plan to reach high paragon levels)?
And of course I do agree that Blizzard have shown quite a bit of incompetence when it comes to fixing the problems in Diablo 3. If this was WoW we'd probably be seeing fixes much faster, but with Diablo they already have our money, and besides, it just doesn't feel like the Diablo 3 team is even half as serious as the Starcraft 2 or WoW team, and even those games had some issues that existed for far too long before they got fixed.
But hey, in Blizzard's defense, most game companies don't fix anything. Ever.
Edited by galzohar, 19 January 2013 - 07:51 PM.
Arma 2 Israel - http://agamer.netai.net
My YouTube channel - http://www.youtube.com/user/galzohar
#199
Posted 19 January 2013 - 09:30 PM
#200
Posted 20 January 2013 - 03:54 AM
galzohar, on 19 January 2013 - 07:51 PM, said:
You mention this several times that you can get through levels within a matter of hours?! How the hell are you. Ive been playing the game on & off since its day one realease running with 3 characters admittedly only once a week...but Im only just getting to Inferno level with all 3 characters around the lvl55 mark. My eldest son has reached lvl 60 paragon/paradigm10 & he admits its even harder once you complete Inferno....so there's actually 5 levels not 4 (Inferno at lvl 60 & Inferno beyond 60)
Nemesis
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