What about Brothers in Arms? The way I think the AI worked in that series was everything in the maps were labeled as cover if possible so you could command your fire teams to go anywhere and they'll automatically find cover where possible, suppress enemies, and assault positions. It made for really fluid combat (that sometimes got predictable, so it's not perfect.) BIA didn't have an in depth pre-mission planning phase as it's not really applicable to front line troops, but the mechanics were simple and highly effective.
In Ground Branch, I don't think there'll be much of fire teams supporting each other while advancing on a strategic location, but those mechanics could be employed on a GPS or a paper map. It'd require magic markings for enemies in line of sight though, or else there's no way to command a team to fire or to move. Just throwing this out there as I know friendly AI isn't a priority on first release.
Started by Aiden, Jul 03 2008 01:36 PM
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