Thoughts On Piracy
#1
Posted 03 September 2008 - 05:04 PM
#2
Posted 03 September 2008 - 06:14 PM
#3
Posted 03 September 2008 - 07:06 PM
Piracy is not going to be supported here in any form, for any reason.
#5
Posted 04 September 2008 - 12:21 AM
BOTA:49 said:
#6
Posted 04 September 2008 - 04:26 AM
Bota:16, on Sep 4 2008, 02:21 AM, said:
To be fair, the 'gaming' culture is to blame.
If pirating console software was easy to do, it would be just as bad there. It's a PC issue not because of PC gamers, but because of the ease of pirating on the PC.
And it's not just games obviously, there are tons of illegal unlicensed copies of photoshop and 3DsMax floating around from hand to hand in the modding world.
But don't blame just one platform, it's simply human beings in general.
#7
Posted 04 September 2008 - 05:31 AM
So $100 buck out of pocket I searched a wares site and found that the Aircraft has been cracked and had the issues fixed that I brought to the attention of the developers and the DRM removed. This was all done by the clever crackers when the developers could not fix or resolve the issues they had created so Guess what? I downloaded the pirated version and using it too this day so I'm guilty of being a pirate.
That French company has also been busted using a cracked .exe file that crackers made to fix problems and placing it up for download as there own fix so you got to laugh at that.
I have recorded TV shows etc and passed on to friends that were not home to watch it and they do the same for me at times so again I'm guilty of being a pirate. I also got a stack of old 78's and vinyl records that I was too lazy too convert nor have the software too do but wanted on my PC in MP3 format so I just searched torrent sites until I found my albums of the ones I wanted/quality and downloaded so again I'm a pirate with this and everything above I mentioned and while it's a grey area bottom line I pirated.
#8
Posted 04 September 2008 - 06:09 AM
The blogger makes one interesting point about buying the game and then downloading a cracked copy to circumvent the DRM and then e-mail the publisher to let them know that he doesn't like being bugged by DRM that doesn't work. And the proof is in the pudding: Since he can download a cracked version, the DRM doesn't work, and thus any inconvenience the DRM causes him is unnecessary and avoidable.
Bota:16, on Sep 4 2008, 08:21 AM, said:
Agreed. IMHO, the "fight" between gamers and industry over DRM is not that gamers face some inconvenience in order for the industry to curtail piracy. Both agree that piracy is bad for everyone. The fight is over DRM that inconvenience the gamers without doing much of anything against piracy. We all accept various inconveniences every day becuase we know it's for the greater good. Few of us willingly accept inconveniences that don't do squat for anyone.
Like requiring the disc in the drive to play. Having to switch discs is a fairly minor annoyance, but I'm a complete slob who scratches or even breaks my discs regularly; the disc-in-drive requirement is a disaster for me. Yet if a disc-in-drive DRM truly curtailed piracy then I would happily accept it. Even if it only stops pirated versions for the first weeks or months after release (apparently some wants to play the game immediately and will buy if they can't pirate), I'd accept it if I could expect a no-CD patch resonably soon after a working crack shows up on bit torrent sites.
Bota:16, on Sep 4 2008, 08:21 AM, said:
If you're referring to Ubi's lawsuit against the disc duplicator that leaked Assassins Creed, then that's not correct. Code was removed (it made certain levels not load) from the pre-Gold work-in-process version as a watermark to track leaks. When people (having pirated the game) started commenting on the "bug" (levels not loading), Ubi was able to track the leak to the duplicator. The Gold version did not have this missing code (though I'm sure there were other bugs).
Of course, if you're referring to another bug then just forget what I said
Respectfully
krise madsen
------------------------------------------------
Hatchetforce said:
#9
Posted 04 September 2008 - 06:26 AM
}SkOrPn--7, on Sep 4 2008, 01:31 PM, said:
Not if you paid for it in the first place, at least not in my book.
Respectfully
krise madsen
------------------------------------------------
Hatchetforce said:
#10
Posted 04 September 2008 - 08:29 AM
Pir8's will always exist as much as programmer / devellopers hate it....its inherent in the process of design.
Do a nut & bolt up on a car....then the nut & bolt can be undone. Use a glue to weld the nut & bolt so its tight then it cen be reveresed by using an opposing solvent.
...it goes on & on.
The only edge is TIME.
A devellpoper can create an algorithm that will lock wares & now in TIME the pir8 will crack it. So the only way to secure the item is to have a changing algorithm that is NOT programmed but is downloaded to keep the wares secure.
A bit like change the solution of glue daily on the nut & bolt with a differing solution.
Nemesis
Quote
#11
Posted 04 September 2008 - 01:22 PM
World of Warcraft is a classic example, as the whole game is pretty much a service of its own. More simple examples are warcraft 3 and diablo 2, where you can play cracked offline but can't find players to play with online without their service which requires a legal and unique CD-key, and you need the large player pool to have quality gaming - you can find a friend that will play with you once a week, but not every day all day. You can make your own pirated service, but nobody will actually want to keep something like that running, and the player pool will be much smaller due to needing to actually know how to use the pirated service and will be split upon different pirated services. So if you really like the game, you pretty much have to buy it.
Even something more simple like high frequency patching that will require excessive work to pirate and will provide noticeable and desireably improvements to the game is not as good, but can be enough to make people want to buy the game so they can keep up with the coolest stuff available, and not spend a large % of the time they want to play waiting for someone to crack the new version. Or even hosting fast, reliable, well-moderated servers with a good server-finding system that requires a legal and unique CD-key may be more than enough.
At the end, if you want to sell to people that will not buy what can be achieved for free, you need to add to your sale something that cannot be achieved for free. Which obviously means that if your product is lower quality than the pirated product, you can forget about selling copies to the majority of the gamers.
Edited by galzohar, 04 September 2008 - 01:23 PM.
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#12
Posted 04 September 2008 - 01:47 PM
Bota:16, on Sep 4 2008, 02:21 AM, said:
So people only need to wait for the V1.1 crack instead
#13
Posted 04 September 2008 - 02:18 PM
MONOLITH, on Sep 4 2008, 04:26 AM, said:
If pirating console software was easy to do, it would be just as bad there. It's a PC issue not because of PC gamers, but because of the ease of pirating on the PC.
And it's not just games obviously, there are tons of illegal unlicensed copies of photoshop and 3DsMax floating around from hand to hand in the modding world.
But don't blame just one platform, it's simply human beings in general.
It's why I said PC Culture and not gaming culture. It is far too easy to pirate games/music/software on a PC. On a console it typically involves some kind of hardware mod in order to do it. Not many console gamers are willing to risk bricking thier console to do it. Does it still happen? Yes, but small compared to PC piracy. Would you physically alter your motherboard on your PC in order to use pirated IP knowing if you messed up you would have to buy a new motherboard? Doubtful and neither would a very large majority of PCers. That's why I am saying until there is an almost foolproof "anti-piracy" measure (DRM probably wasn't the best word to use in my original post), more than likely on the hardware side, nothing is going to change.
Delta[84], on Sep 4 2008, 01:47 PM, said:
True but the ones who want to play it as soon as it comes out will be SOL. Eventually all versions will be cracked at some point, all it does is buys time for the publisher.
BOTA:49 said:
#14
Posted 04 September 2008 - 02:56 PM
Edited by Crow, 04 September 2008 - 02:57 PM.
#16
Posted 04 September 2008 - 03:50 PM
Crow, on Sep 4 2008, 09:56 PM, said:
After all
- One less sale isn't going to hurt a big company.
- If it is any good I'll definate go out and buy it, some day, definately, maybe.
- Big companies are evil so i should not support them.
- If i support small companies they will become big and EVIL. Better not support them either.
- I'm strapped for money at the moment, i'll just pirate stuff until i can afford to buy it.
- Its the companies fault, I wouldn't download it if it wasn't so easy.
- The pirated version doesn't have any of the anti piracy stuff, so it is better. Why pay for an inferior product?
Edited by Relinquish, 04 September 2008 - 05:41 PM.
#17
Posted 04 September 2008 - 04:54 PM
Right on, Relinquish.
Thank you.
#19
Posted 04 September 2008 - 05:23 PM
Just keep in mind, also, that some products are never released legally in certain regions of the world. That leaves potential fans in a bit of a peculiar position.
"EMBRACE DEMOCRACY, OR YOU WILL BE ERADICATED."
#20
Posted 04 September 2008 - 05:24 PM
I remember asking around about Torrent-this-that, but end up holding off altogether until it was $17.
There I noticed a trend on no-demo games
Now I'm looking at a movie editing software coz it has features that I suck in. But after some slideshow/movie
Then again, IF I get caught & go to prison, then the person I intend to impress with video will only get mad at me, so thats out. I'm stuck on MovieMaker 2, at least I can sit in our sofa and watch it together
I remember getting a pirated Photoshop back when it was version 4 ($400 legal copy @ Microcenter)...loved it so much I bought the full version off Adobe clearance bin for $125, and bought legal copies until version 7....pass on CS coz I still suck at Photoshop
I had an opportunity with Crysis & Total War: Medivial 2, but I was too paranoid to for that big file to d/l on my HD. Good thing Target had a clearance sale on Crysis for $20-24-something and TWM2 for $14.
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