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BS PALADIN
post Feb 7 2010, 12:37 PM
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Maybe due to the high standards of GB my idea isnt feasible, which is a pity. But from your responses in this thread Im looking forward to GB even more, if thats possible lol

You ever though about making one of those generic shooters, just to gain some finance for GB. Other than SG of course.
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galzohar
post Feb 7 2010, 01:21 PM
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I have to agree with everything that was said about moving and shooting - Getting it done at least near-perfect is the main reason I (and I believe many others) are anxiously waiting for this game. It's definitely the #1 thing that I get disappointed with in other games. Everything else is not nearly as important as proper movement/shooting mechanics.


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Psychomorph
post Feb 7 2010, 02:27 PM
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QUOTE (BS PALADIN @ Feb 7 2010, 04:27 PM) *
You sound like you want the perfect shooter.
QUOTE (BS PALADIN @ Feb 7 2010, 05:14 PM) *
but you all seem to be waiting for the tactical shooter messiah.

I think you are seeing it the wrong way, nobody speaks about perfection, it's about nailing down the main core aspect, and only that. It's like you ship a game that claims to feature aliens, while there are no aliens in the game at all.

QUOTE (BS PALADIN @ Feb 7 2010, 05:14 PM) *
To me solid would be the aiming mechanics of COD4 ( not the movement ) and the movement mechanics of Ghost Recon.

To me that would be epic fail lol, that would be so horrible. biggrin.gif
I mean you can go the standard 1P view way and still make it way better than how the above mentioned games do it.

QUOTE (Jsonedecker @ Feb 7 2010, 05:00 PM) *
I guess it's a valid question in a way though... would you rather play this thing in bits and pieces with a more standard 1P view and have things added as we go, even if it takes a long time. Or would that bore you with it so when things do get to where we want them the interest is lost? There is also the public (outside of those of you followers here) that would see it as a junk game originally and wright it off forever simply because they are not aware of or dcan't see the "big picture".

My opinion is, that no matter what you come up with, it will exceed other games by far (in feel and function), even if we speak about a more traditional 1P view.

QUOTE (Jsonedecker @ Feb 7 2010, 05:21 PM) *
...and he [Beppo] is the champion of this system.

And I am his witness!! biggrin.gif

QUOTE (zeep @ Feb 7 2010, 05:29 PM) *
I tried to reach him over at the Infiltration forums too but no response yet. Back to waiting anxiously again.

Short after the latest news I contacted him and he said he was still involved.

Zeep, you have to see it that way; Infiltration is Beppo's dream project, GB is his chance to manifest INF in a quality superior to how INF could ever be as a mod. It's a win situation for all.


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Flogger23m
post Feb 7 2010, 02:35 PM
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QUOTE (Jsonedecker @ Feb 7 2010, 08:01 AM) *
Agreed, but what would the definition of "solid" be in this case? Lack of content and game modes is one thing, but is lack of a core game mechanic good?



I think as soon as you get the core movement and shooting, and other necessary things, you should release a smaller scale player VS player multiplayer game.

With around 8-10 maps.

This way, you do not need a lot of voice acting, writing a story, detailed mission briefings, advanced squad or enemy AI, no cut scenes, ect.

I am no expect, but it seems like a player VS player game is easier to make then a quality SP game.


And online games generally build communities. Then when you get the funding, release the SP portion with an improved MP with more content and features.
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Jsonedecker
post Feb 7 2010, 04:27 PM
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QUOTE (Psychomorph @ Feb 7 2010, 04:27 PM) *
Short after the latest news I contacted him [Beppo] and he said he was still involved.



Yeah, is is still very involved... I hope I didn't sound like he wasn't. I talk to him a couple times a week usually, it's just his coding time has severely decreased at the moment. thumbsup.gif

QUOTE (Flogger23m @ Feb 7 2010, 04:35 PM) *
I think as soon as you get the core movement and shooting, and other necessary things, you should release a smaller scale player VS player multiplayer game.

With around 8-10 maps.



That is the plan. MP then SP. I have embraced the release is stages concept. cool.gif
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BS PALADIN
post Feb 7 2010, 04:44 PM
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QUOTE (Jsonedecker @ Feb 7 2010, 10:27 PM) *
Yeah, is is still very involved... I hope I didn't sound like he wasn't. I talk to him a couple times a week usually, it's just his coding time has severely decreased at the moment. thumbsup.gif




That is the plan. MP then SP. I have embraced the release is stages concept. cool.gif



Great. Are you goma make it so even content that is initially released can be upgraded in future releases?
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Psychomorph
post Feb 7 2010, 05:39 PM
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I guess the first step is a small but solid MP demo, to show people that it is worth putting money into the full product, and the community feedback helps to polish the MP/gameplay part.
Then you sell the full MP portion for cheap money to boost funding (if you are nice to us, you throw a small scaled cooperative game feature as bonus pack after MP release, co-op means small R6 like tango hunt style mission, each has own story). Of course, the modding community will go crazy.
Then you can concentrate on to complete the title with the finalization of the SP portion (upgrade for MP owners, plus full release).

Sounds solid, doesn't it?


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WhiteKnight77
post Feb 7 2010, 06:41 PM
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A game without core gameplay is nothing really. I know I have been waiting for a decent Tac-Sim for quite some time and am willing to wait longer for it. With GB having very specific core gameplay mechanic that really makes it stand out from the crowd, I would prefer that over anything else, no matter how long it takes to work out. Sell me the games in bits and pieces if you want, I am down with it, but I want the core of the game to be fleshed out properly and not use some basic, run of the mill mechanic.

John, y'all keep up the work and release something when it is ready, but not before. Thanks for all you have done to keep our hopes for a game that will make heads turn going.


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V2_Bloodline
post Feb 7 2010, 10:04 PM
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So the planned initial MP-only release will be kind of like America's Army / Confrontation type of content?
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Jsonedecker
post Feb 8 2010, 04:51 PM
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QUOTE (V2_Bloodline @ Feb 8 2010, 12:04 AM) *
So the planned initial MP-only release will be kind of like America's Army / Confrontation type of content?



That is a good way to look at it as far as the scope of gameplay and content goes. Obviously, the actual game plays different, but those 2 releases should give a good idea of how much is planned to be there.
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RogueDOC
post Feb 8 2010, 07:16 PM
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Thanks for the update.


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Cpl Ledanek
post Feb 8 2010, 11:14 PM
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QUOTE (RogueDOC @ Feb 8 2010, 09:16 PM) *
Thanks for the update.

+1


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pjuice
post Feb 15 2010, 11:03 PM
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direct x 11 looks amazing are you guys going to take advantage of this new api? ive been waiting for a tactical fps on pc for along time with cutting edge graphics, one of my favorite pc games of all time is ghost recon the original version and since these are some of the devs from that game im buying this game no matter what since that 1st game was in my top 10 of all time i really do hope you push gameplay and graphics but if it comes down to it gameplay>graphics. One thing i have personally thought of in an fps is a cover system where you don't go into 3rd person so you can't see around corners and such it kinda ruins an fps when the cover system goes to 3rd person and you can tell the reason they do that is to cader to console gamers and it kinda makes me sick when i see it in tactical pc fps games.
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charliebrownau
post Feb 17 2010, 03:12 AM
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Myself and the people I know waiting for Ground branch in Australia
, won't worry about downloading a demo unless its got LAN coop support .

As this is the main reason we want to play the demo and see if its worth
getting on Retail Disc/Steam/Your own Digital Download.

We are so sick of buggy incomplete featureless games that claim to
be proper tactical team fps with coop and then only come loads of
bugs and only 4 or even 2 coop or 0 lan coop player support.

The amount of games I would of bought but it didn't have PC coop
is quite large , probably double the game retail PC disc collection I have.

Ohh BTW if the game is great , I would love to get a Retail Disc + 2 keys
for myself ( I have a spare gaming PC ) , the SADS and a five group key pack
if possible . (Maybe you guys could have a 8 player serial/key pack or something)
As it would reduce the bandwidth everyone downloading the game if its via your
own DD/HTTP and do a payment for the group serial/key pack via CreditCard/Paypal/Steam.

Anyway good luck with making the game !
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V2_Bloodline
post Feb 17 2010, 11:56 AM
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Aussie censorship?
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Poita
post Feb 18 2010, 12:13 PM
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It seems like every release I get excited about takes a loooong time. Hidden & Dangerous 2, then Another Gr (still wating actualy as i don't count the GRAW/s), OpFlash. Why do i always choose the epic waits? What has it been with GB; 4 years now? Almost 3 since it's announcement but we were in anticipation before that? I"m not complaining as I can't even begin to imagine wha a mamoth task building a game must be. I really like the tone of the GB community though. Closest thing to the early years of the GR one I see online.
Anyway, I'm still waiting and will be happy to buy it when it comes out. I wouldnt mind if it was released like CS was only retail. CS started with just a few maps and bare bones and incrementally got built up. In a way that was good because you focused on certain maps and skill so each new weapon or map as a welcome expansion.

I often read people talking about the aim/movement models. Those things are important, that's for sure. But I have a big problem with graphics in all games today. Sure they are getting prettier every year but to me environment graphics don't get any 'realer'. In fact they get less real. I often mention this but as old as GR is now i always thought the graphics and environments were so solid. if i was next to a small rock or brick then i could be pretty sure that it was really there in the game world in the dimentions that i could see it in and not pasted in as a general picture of the ground. If i was in a small tuft of grass i could be sure that a guy a few hundred meteres from me would see it just as i saw it. I didn't have to worry about his graphics engine deciding that it wasn't important and so erasing it to save processor cycles. This kind of consistant fidelity of object, even shadows made manouvering even a centemeter at a time the difference between possible life and death. Other games with engines such as UT, Crytek, HL etc just dont have that look and feel and they dont have that presence in the game. To me those things are just as important as aiming and moving but people only seem to focus on if the game looks nice/real or not. I mean, GRAW looked nice but apart from surfaces there was nothing about the environment that you could melt into. You either got behind stuff, along side it or on it.
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blackxcom
post Feb 19 2010, 01:38 AM
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This is my first post here, but i have been very much keeping track of the post here and I never had really anything useful to add until now. I really like the concept and direction of this game and really think that it is something that a lot of us have waited a long time for. I saw an announcement today that made me think of Blackfoot! the idea is that activision's CEO just announced a contest for indie developers that has a grand prize of $100,000.00. and 400,000.00 dollars in other prizes. I think that this would get GB moving in the right direction. Let me know what you think.
Activision Indie Contest
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zoog
post Feb 19 2010, 02:16 AM
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Nice find. Personally I think they will be aiming at Indie style games and probably won't pick a Tactical FPS because the genre in general isn't Indie. Could be wrong though smile.gif Would be awesome if BFS could get that $100,000. But in the real world, nothing is for free, so Activision will probably get a lot of rights or influence on the project and screw things up.

Forgive me for the pessimism biggrin.gif I hope IF they sign up they do win of course!


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will wabbit hunt...
post Feb 19 2010, 03:07 AM
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QUOTE (zoog @ Feb 19 2010, 07:16 PM) *
Nice find. Personally I think they will be aiming at Indie style games and probably won't pick a Tactical FPS because the genre in general isn't Indie. Could be wrong though smile.gif Would be awesome if BFS could get that $100,000. But in the real world, nothing is for free, so Activision will probably get a lot of rights or influence on the project and screw things up.

Forgive me for the pessimism biggrin.gif I hope IF they sign up they do win of course!


yeah we don't want activision to demand stuff like no dedicated servers etc. for ground branch

This post has been edited by will wabbit hunter: Feb 19 2010, 03:08 AM
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V2_Bloodline
post Feb 21 2010, 10:05 PM
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I just realised that the absence of SP portion of the game opens up an opportunity for BFS to work with a whole range of diverse environments and situations. And although this is probably the last thing BFS wants to focus on on beta release, it still leaves my imagination wild!

We've waited years, and I believe we can wait several more, however barely. Quality takes time afterall.


PS. Just a wild idea: we've never heard of any in-game, testing-in-progress sound effects. Care to tease us with that (if you have any)?
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