Heroes and Generals
Posted 27 May 2012 - 05:45 PM
Screen grabs for ya.
Posted 28 May 2012 - 10:49 AM
Clunkier to be honest. Character movements from sprinting to walking and vice versa are clunky. Transitioning to various spots in armor isn't very good, nor are the overall movements/panning in said positions. At present, I've only really seen a total of three maps, though I'm sure they'll be adding more variety. The visuals aren't anything to write home about, however, the draw-distance on grass and foliage in general exceeds that of ArmA and Iron Front. There are some very questionable design choices for certain classes i.e. - AT personnel only have a Panzerfaust and a knife. Paratroopers only have a handgun and a knife. Come on really? A few more issues here and there.
Posted 28 May 2012 - 04:30 PM
Kill things, break stuff, repeat as necessary.
Posted 28 May 2012 - 07:22 PM
Hard to tell as the ability to explore is hindered by constant combat. Best I can do at the moment however, I fully understand this is useless without a scale.
Yep... I'm fairly certain it'll all be ironed out as the beta progresses though.
Posted 07 November 2012 - 12:28 PM
Short version of the trailer released back in June:
Edited by V2_Bloodline, 23 November 2012 - 03:12 AM.
Posted 30 April 2014 - 08:00 PM
Youtube Channel - http://www.youtube.com/JezaGooner
"those there, with the towels on their heads! I want them first......I've been waiting for them...."
Posted 08 March 2015 - 11:00 AM
- It has fast gameplay but not too fast. I don't feel my character is moving at superhuman speed.
- The sound is solid as far as i've heard. Locational audio is good. I sat behind a rock somewhere and i heard feet shuffling my way, turned around and killed that sneaky German soldier. Distance and environment sounds are also good.
- Graphics are good enough. So far i've seen nice maps. Time varies which is nice too. Night, Day and foggy weather all look nice.
- Not a lot of one shot kills. It takes a few rounds, 3 or so, to kill someone. Maybe i need to aim for the head more.
Ranking up and such:
The unlock/grind/credits/gold system are kind of what you expect. You can play and earn stuff, or purchase gold.
New weapons, higher ROF, more damage etc..
There's a lot of things about upgrading i don't understand yet, but i don't really care for now.
What i like is that playing with the default entry level semi auto rifle doesn't make me feel weak at all. It takes a few shots to kill someone but you are certainly capable of doing damage.
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