Heroes and Generals
Posted 27 May 2012 - 05:45 PM
Screen grabs for ya.
Posted 28 May 2012 - 04:11 AM
Posted 28 May 2012 - 10:49 AM
Clunkier to be honest. Character movements from sprinting to walking and vice versa are clunky. Transitioning to various spots in armor isn't very good, nor are the overall movements/panning in said positions. At present, I've only really seen a total of three maps, though I'm sure they'll be adding more variety. The visuals aren't anything to write home about, however, the draw-distance on grass and foliage in general exceeds that of ArmA and Iron Front. There are some very questionable design choices for certain classes i.e. - AT personnel only have a Panzerfaust and a knife. Paratroopers only have a handgun and a knife. Come on really? A few more issues here and there.
Posted 28 May 2012 - 04:30 PM
Kill things, break stuff, repeat as necessary.
Posted 28 May 2012 - 07:22 PM
Hard to tell as the ability to explore is hindered by constant combat. Best I can do at the moment however, I fully understand this is useless without a scale.
Yep... I'm fairly certain it'll all be ironed out as the beta progresses though.
Posted 07 November 2012 - 12:28 PM
Short version of the trailer released back in June:
Edited by V2_Bloodline, 23 November 2012 - 03:12 AM.
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