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Heroes and Generals

Started by Kirq, Nov 01 2011 09:22 AM

#1 Kirq

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Posted 01 November 2011 - 09:22 AM

Official Website



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#2 Kirq

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Posted 17 May 2012 - 03:24 PM


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#3 DetCord

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Posted 27 May 2012 - 05:45 PM

I've been playing it off and on today. They still have a lot of stream-lining to do.

Screen grabs for ya.

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"It's probably because games that need to change, don't, and games that don't need to change, do."  -  Psychomorph

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#4 Kirq

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Posted 28 May 2012 - 12:10 AM

How does it feels comparing to Iron Front?
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#5 zoog

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Posted 28 May 2012 - 04:11 AM

dammit, i forgot the server load test yesterday :(
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#6 DetCord

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Posted 28 May 2012 - 10:49 AM

View PostKirq, on 28 May 2012 - 12:10 AM, said:

How does it feels comparing to Iron Front?

Clunkier to be honest. Character movements from sprinting to walking and vice versa are clunky. Transitioning to various spots in armor isn't very good, nor are the overall movements/panning in said positions. At present, I've only really seen a total of three maps, though I'm sure they'll be adding more variety. The visuals aren't anything to write home about, however, the draw-distance on grass and foliage in general exceeds that of ArmA and Iron Front. There are some very questionable design choices for certain classes i.e. - AT personnel only have a Panzerfaust and a knife. Paratroopers only have a handgun and a knife. Come on really? A few more issues here and there.
"It's probably because games that need to change, don't, and games that don't need to change, do."  -  Psychomorph

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#7 Flogger23m

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Posted 28 May 2012 - 02:30 PM

How big are the maps?

#8 N'kEnNy

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Posted 28 May 2012 - 04:30 PM

Clunkier than Arma2? Holy mother.

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#9 DetCord

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Posted 28 May 2012 - 07:22 PM

View PostFlogger23m, on 28 May 2012 - 02:30 PM, said:

How big are the maps?

Hard to tell as the ability to explore is hindered by constant combat. Best I can do at the moment however, I fully understand this is useless without a scale.

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View PostN, on 28 May 2012 - 04:30 PM, said:

Clunkier than Arma2? Holy mother.

-k

Yep... I'm fairly certain it'll all be ironed out as the beta progresses though.
"It's probably because games that need to change, don't, and games that don't need to change, do."  -  Psychomorph

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#10 V2_Bloodline

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Posted 07 November 2012 - 12:28 PM



Short version of the trailer released back in June:

Edited by V2_Bloodline, 23 November 2012 - 03:12 AM.


#11 Jeza

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Posted 30 April 2014 - 08:00 PM

I played this back when this thread started, have not touched since as it was in a bit of a state then, still going I see, may fire it back up:


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#12 zeep

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Posted 08 March 2015 - 11:00 AM

Been playing this for the past week. It reminds me a lot of DoD (Day of Defeat) back in the day. I loved that game. So now i'm having a great time!

- It has fast gameplay but not too fast. I don't feel my character is moving at superhuman speed.
- The sound is solid as far as i've heard. Locational audio is good. I sat behind a rock somewhere and i heard feet shuffling my way, turned around and killed that sneaky German soldier. Distance and environment sounds are also good.
- Graphics are good enough. So far i've seen nice maps. Time varies which is nice too. Night, Day and foggy weather all look nice.
- Not a lot of one shot kills. It takes a few rounds, 3 or so, to kill someone. Maybe i need to aim for the head more.

Ranking up and such:
The unlock/grind/credits/gold system are kind of what you expect. You can play and earn stuff, or purchase gold.
New weapons, higher ROF, more damage etc..
There's a lot of things about upgrading i don't understand yet, but i don't really care for now.

What i like is that playing with the default entry level semi auto rifle doesn't make me feel weak at all. It takes a few shots to kill someone but you are certainly capable of doing damage.




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