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XCOM: Enemy Unknown

Started by V2_Bloodline, Jan 05 2012 11:39 AM

#1 V2_Bloodline

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Posted 05 January 2012 - 11:39 AM

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http://www.gameinfor...my-unknown.aspx

Now THIS is a proper XCOM reboot.

#2 V2_Bloodline

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Posted 07 January 2012 - 06:10 PM

Why Firaxis loves X-COM

#3 V2_Bloodline

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Posted 09 January 2012 - 07:57 PM

Article: http://www.gameinfor...my-unknown.aspx

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#4 Witzbold

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Posted 10 January 2012 - 12:34 AM

Now this looks a lot more like the Xcom we all knew and loved.

Will be interesting to see how they designed the game to work on a console and keep all of the fine details / mechanics which made the original so awesome.

Wonder if the PS3 version will have K&M support since the PS3 supports that.

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#5 V2_Bloodline

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Posted 12 January 2012 - 07:19 AM

I doubt there will be an option to play it in "real-time" like in Apocalypse, but if there is and it plays like Frozen Synapse instead of the "pause-play-pause" type, then I would probably play that instead of the traditional turn-based gameplay. A Frozen Synapse X-COM would be so awesome! Just a personal preference... it's a great game nonetheless.

#6 V2_Bloodline

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Posted 12 January 2012 - 08:25 PM

Btw anybody here has any experience with this game called Laser Squad Nemesis?

#7 V2_Bloodline

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Posted 16 January 2012 - 01:09 PM

More news:
http://www.gameinfor...my-unknown.aspx
http://www.gameinfor...my-unknown.aspx

#8 V2_Bloodline

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Posted 07 March 2012 - 01:09 AM



#9 Kirq

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Posted 07 March 2012 - 03:51 AM

It looks really good. I like the addition of cover system.
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#10 Witzbold

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Posted 07 March 2012 - 02:03 PM

Developers need to seriously get off things like a cover system already. I mean really? A cover system makes it more tactical?

Sure doesnt look like he believes that the cover system makes it more tactical. Id like to see him actually have had more film time to explain how he thinks a cover system makes it tactical. Vs, just allowing the players to pick different stances on their own and decide for themselves on what they want to attempt to hide behind. I bet they think its making the game more "accessible".

Then again without all the extra animations of the characters interacting with the environments around them I can see it being not as interesting as the visual presentation of characters actively taking cover depending on their surroundings.

If there was one thing I wish was never invented in gaming history, besides the magical FPS life regen, its the "cover system".

/rant over

Anyways at least the game looks cool esp the fact that they kept the base mechanic of the game in play. Did dig the "glamcam" idea too, although wonder if it will get old after seeing it happen for the X number of times. Still though nice that they added in something different.

Wish them well with this project.  At least it looks better for gaming than that FPS Xcom. Do hope the gameplay will be solid. As Id like to pick this up. For the time being am being cautiously optimistic.

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"You will take over a small central African country, and make five hundred dollars." - soldier of fortune cookies

#11 N'kEnNy

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Posted 08 March 2012 - 09:32 PM

Looks good.  Firaxis did a pretty decent job with Civ4 and CivV.  I've got faith!   I must say that as Frozen synapse has so ably proven. the 'glam cam' and other 'bling' aren't really necessary.

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#12 V2_Bloodline

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Posted 26 April 2012 - 09:50 PM




Edited by V2_Bloodline, 18 May 2012 - 12:30 PM.


#13 V2_Bloodline

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Posted 22 May 2012 - 08:25 AM







October 9th on 360, PS3, and PC.

Edited by V2_Bloodline, 08 June 2012 - 01:31 AM.


#14 N'kEnNy

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Posted 11 June 2012 - 04:56 PM

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Building a new game on top of a well-loved, long-dormant franchise that's nearly 20 years old is a bit of a double-edged sword. On the one hand, you've got a built-in fan base with fond, nostalgic memories of the series. On the other hand, you want to attract a new generation of players that probably have little to no idea what your franchise is or what made it special. Change too much of that successful original formula, and you run the risk of upsetting those original fans. Don't change enough, and you run the risk of coming across as an outdated relic to the newer audience.

Sounds familiar doesn't it? Firaxis take on the problem unfortunately leave me cold. I don't recall X-com having such a high learning curve at all.

full article: http://arstechnica.c...-enemy-unknown/

Kill things, break stuff, repeat as necessary.


#15 V2_Bloodline

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Posted 24 August 2012 - 04:38 PM



#16 V2_Bloodline

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Posted 29 August 2012 - 07:01 PM

An hour of gameplay. Skip the first several minutes to get to the gameplay.



Edited by V2_Bloodline, 07 September 2012 - 10:34 AM.


#17 V2_Bloodline

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Posted 29 September 2012 - 01:07 PM



#18 Kirq

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Posted 29 September 2012 - 04:34 PM

I've played the demo. Terrible dumbed down console port. I'm waiting for the real sequel. -> http://www.xenonauts.com/
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#19 DetCord

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Posted 29 September 2012 - 06:09 PM

View PostKirq, on 29 September 2012 - 04:34 PM, said:

I've played the demo. Terrible dumbed down console port. I'm waiting for the real sequel. -> http://www.xenonauts.com/

Really that bad? Glad I didn't pre-order it!
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#20 Witzbold

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Posted 29 September 2012 - 06:21 PM

Det try it out for yourself, since Steam has a demo out apparently.

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"I do nothing different than does anybody when they go work for IBM or any other corporation in the world. Is that corporation doing a service or disservice to society? And if you believe they are doing a disservice and you still work for them what does that make you?" - Slavko Ilic

"You will take over a small central African country, and make five hundred dollars." - soldier of fortune cookies




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