What software does BFS use?
Posted 18 January 2012 - 11:51 AM
I just want to know, I got Blender 3D. Do BFS use this or 3Ds MAX, I am sure Blender can get some good results to.
For animation I guess Maya and for programming maybe Visual Studio? lol..
Posted 18 January 2012 - 03:43 PM
I used 3Ds Max for modeling, some very limited zbrush use for detailing and Photoshop for texturework.
Has-been, now retired for good.....maybe :devil:
Posted 19 January 2012 - 07:57 AM
Posted 21 January 2012 - 08:56 AM
Posted 30 December 2012 - 06:27 PM
Flash, C++, Unreal Script - anything.
Prefer it over any other IDE thus far.
Have you checked out Sublime Text 2? I used to use Notepad++ for PHP, JavaScipt, HTML and CSS. Then a buddy showed me Sublime Text 2, and I fell in love with it.
For anything 3D related I use Maya with Photoshop.
Posted 30 December 2012 - 07:03 PM
Edit: After a bit of brief research, it's an apples/oranges thing. Adobe Photoshop CS6 will take the red eye out of your family pictures, but if that's all you need it for, put the wallet away and get one of the thousands of free or inexpensive options out there.
XML is like violence. If it's not working, use more.
Posted 04 January 2013 - 06:11 PM
I have played with 3ds, Blender, maya, ZBrush but use mainly lightwave and cs 4 for my work, I find the vpr in lightwave an extremely useful tool and radiosoty render times are not bad especially with the use of screamernet. also in the process of setting up a drop box system for rendering over the net.
I should really givd max more time as I don't really know it yet and would like to be more proficient with all of them over time.
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