Fan Funded Game Development
#1
Posted 10 February 2012 - 11:04 AM
Double Fine - Fan funded Adventure Game
Founded in 2000 by industry veteran Tim Schafer (Day of the Tentacle, Full Throttle, Grim Fandango), the San Francisco-based company has established itself as a unique creative force with critically-acclaimed titles such as Pyschonauts, Brutal Legend, Costume Quest, Stacking, Iron Brigade, Once Upon a Monster, and Double Fine Happy Action Theater. This year, you'll be given a front-row seat as they revisit Tim's design roots and create a brand-new, downloadable "Point-and-Click" graphic adventure game for the modern age.
#2
Posted 10 February 2012 - 11:47 AM
#3
Posted 10 February 2012 - 12:13 PM
Although I do like those kick-starter projects which sometimes get nice attention at sites like RockPaperShotgun and they suddenly get tens and thousands of dollars. I think it works something like this: you put down a funding deadline and if you don't meet the project goal (amount of donated $) before the deadline everyone gets his money back or something like that. If you do make the goal the money is yours and you can develop your product with some serious $$
I think such a kick start project could be some serious breakthrough for BFS if you present yourself in the right way. I bet at least 50% of all the R6 en GR veterans are willing to back such a project (if you can find them of course). As long as the project seems credible and doable. First selling point is that John S has worked on the old school tac titles at RSE of course
If you donate $1000+ you weren't there when it didn't happen.
#4
Posted 10 February 2012 - 02:30 PM
Investors dont need actual earnings returned to them. I'd give $25 just for an early copy. That is who a lot of these products works on Kickstarter.
http://www.kickstart...-fine-adventure
#5
Posted 10 February 2012 - 02:31 PM
I have a sneaking suspicion though that once something that shows the core mechanics and vision is playable, things will become a lot easier. Just need to get to that point.
#6
Posted 10 February 2012 - 02:32 PM
#8
Posted 10 February 2012 - 02:52 PM
#9
Posted 10 February 2012 - 04:01 PM
Jsonedecker, on 10 February 2012 - 02:31 PM, said:
It does seem a bit odd to me the low number Double Fine wanted and that no publisher would offer that up. Just seems like someone would pony up $400k given the people involved. On the other hand, I think it's really cool the community is willing to pay before they play. It will be awesome to see BFS reach this point.
Edited by Brettzies, 10 February 2012 - 04:01 PM.
#10
Posted 12 February 2012 - 08:18 AM
#11
Posted 12 February 2012 - 03:06 PM
Brettzies, on 10 February 2012 - 04:01 PM, said:
It does seem a bit odd to me the low number Double Fine wanted and that no publisher would offer that up. Just seems like someone would pony up $400k given the people involved. On the other hand, I think it's really cool the community is willing to pay before they play. It will be awesome to see BFS reach this point.
the problem the publishers look at when funding smaller projects is that they look at what already sells extremely well, (Ie. the "AAA" lame brain action-shooter market) and then look at these little projects which are unique and hard to predict return wise and avoid them for more predictable investment returns even though they cost about 3-4x the costs.
Example Double Fine's Pyschonaughts which was heralded around the gaming review sites universally but did extremely poorly sales wise despite its great reviews, it was a very difficult game to market to players...
A great game that I picked up recently Gotham City Impostors for 14.99 (has some issues on the PC side with them integrating GFWL and Steam) Its surprisingly deep even though it takes a few things off of COD's leveling system... I've had more fun for 14.99 in Gotham City Impostors then I've ever had on 3 Call of Duty titles combined its alot like Shadowrun without the crappy inaccurate guns designed to spare the Console players from PC players as there is no cross platform gaming.
#13
Posted 14 February 2012 - 11:56 AM
#14
Posted 14 February 2012 - 02:42 PM
which is both invigorating and a turn for the better.
#15
Posted 14 February 2012 - 02:55 PM
#16
Posted 14 February 2012 - 05:27 PM
Quote
"You will take over a small central African country, and make five hundred dollars." - soldier of fortune cookies
#17
Posted 14 February 2012 - 05:32 PM
#18
Posted 14 February 2012 - 05:42 PM
Quote
"You will take over a small central African country, and make five hundred dollars." - soldier of fortune cookies
#19
Posted 15 February 2012 - 08:27 AM
Quote
#20
Posted 15 February 2012 - 05:31 PM
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users


This topic is locked













