Is Steam DRM
Posted 26 April 2012 - 01:44 PM
Plus like others said, while it is possible to get an illegal steamworks game to work, if they ever found out there is a very big chance of them to simply shut down your entire account. Which I like.
Posted 03 May 2012 - 06:34 PM
Posted 18 June 2012 - 09:18 AM
Posted 18 June 2012 - 12:11 PM
Posted 18 June 2012 - 12:52 PM
The Mac App Store is a viable alternative to cumbersome and intrusive DRM. One-click purchase and install, no "serial numbers", no "online activation" (as Apple allows neither on the App Store), and all your apps are kept up-to-date automagically. If you want to offer a Mac version, make sure to comply with what Mac users have come to expect (i.e. the App Store is an absolute MUST). Even outside of the App Store there is very little DRM on the Mac side of the fence, and games or applications "calling home" for "validation" are quite often shunned and their developers' reputation called into question.
I don't know how exactly Steam or the GameSpy solution compare to the App Store, but e.g. Steam requiring a special activation for "offline mode" doesn't bode too well at all. I am aware that a No-DRM solution looks very risky to you guys and runs contrary to some proposed GB license juggling on Ebay, but if you want to be the good guys, (obtrusive) DRM does not fit in the picture at all. Just my (admittedly quite radical) 2 cents on this.
Posted 18 June 2012 - 12:58 PM
ADDED: Things like Steam Workshop allow auto downloads of mods as well. It's a service that provides a lot of value for the developer and consumer. They make it hard to not use it.
Posted 18 June 2012 - 01:07 PM
Online distribution should be no problem at all nowadays, as there's a myriad of options now.
Posted 18 June 2012 - 01:11 PM
Yes, this is what I meant. I'll look into this.
Yeah, this is true and not worried about it. I even thought some kind of bittorrent "shareware" type of setup would be interesting. :-)
Posted 18 June 2012 - 01:49 PM
Posted 18 June 2012 - 02:01 PM
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