OHHH yes one perfectly good reason to buy this game on its own
#1
Posted 22 April 2012 - 02:25 PM
Then the more i read the more i seen that is going to make this game stand above the rest ...
#2
Posted 22 April 2012 - 08:10 PM
#3
Posted 22 April 2012 - 10:20 PM
i want the game to feel special for me :]
#4
Posted 23 April 2012 - 12:02 AM
#6
Posted 23 April 2012 - 07:35 AM
Unlocks etc. give a shallow game something to shoot for, a truely deep gaming experience doesn't need a stick on a carrot for players to chase after. The gameplay experience and improving one's tactical skill is a reward all in itself.
Achievements can be fun though, but only if done right. Which for me would mean something that enhances peoples playstyle, like 'have a room secure in under x seconds', 'stick around with your teammembers for the entire game', 'cover your buddies back' etc. and not the generic 'make 10 headshots, u r uber!' kind.
You know, stuff that hints towards some of the teamplay aspects one could involve oneself in. But having said that, achievements are completely unnecessary because as I said before, a true tactical shooter doesn't need a carrot on a stick to chase after.
But achievements are not inherently bad. Starcraft 2 for instance also has achievements while still being a pretty hardcore experience online. And these achievements allow you to unlock additional portraits, and not units or better weapons etc (Looking at you, Wargame!)
#7
Posted 23 April 2012 - 07:40 AM
Other games seem to do it well, so when an achievement pops up you get the feeling of "Oh hey cool" then go about on your merry way with the game.
Quote
"You will take over a small central African country, and make five hundred dollars." - soldier of fortune cookies
#8
Posted 23 April 2012 - 08:14 AM
#9
Posted 23 April 2012 - 04:59 PM
Of course if it takes away from more important stuff, that alone hurts the game badly enough to just avoid achievements altogether. Replayability can always be achieved by simply having higher difficulty settings or different versions with small changes of the same mission.
Edited by galzohar, 23 April 2012 - 05:01 PM.
Arma 2 Israel - http://agamer.netai.net
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#10
Posted 23 April 2012 - 07:33 PM
Jsonedecker, on 23 April 2012 - 08:14 AM, said:
That sounds great. The only problem is if you release it on Steam - don't all Steam games require achievements?
#11
Posted 23 April 2012 - 07:44 PM
#13
Posted 25 April 2012 - 06:20 AM
Edited by UKJack, 25 April 2012 - 06:22 AM.
#14
Posted 25 April 2012 - 02:07 PM
#16
Posted 25 April 2012 - 03:48 PM
#17
Posted 25 April 2012 - 07:49 PM
No Killstreaks or Unlocks: Yes, to us, this is a feature!
#18
Posted 26 April 2012 - 07:42 AM
Kirq, on 25 April 2012 - 02:23 PM, said:
I didnt know you could do that, is that an option really? I understood it to be further out as it wasnt in alpha? When the kickstarter campaign comes out if that is an option sure why not.
#19
Posted 26 April 2012 - 08:38 AM
USAgent, on 26 April 2012 - 07:42 AM, said:
You can pledge for a project on kickstarter. If the goal amount they need is met within a certain time frame everyone who pledged will pay what they said they would. If the goal amount is not met nobody has to pay. Certain amounts have certain rewards tied to them. Usually it starts at about $15,- pledge which will get you just the game, the more you pledge the more rewards you will get (like collectors edition, extra copies of the game, game art, sound track etc. etc.). I don't know what the starting amount for GB will be in order to get the game when finished. It's all up to BFS.
So basically your pledge makes it all happen and your reward will be the finished game with or without extra stuff. If you're planning on buying GB, it's better to buy it during the KS campaign. Because a. you will support the development and make it possible to finish the game and b. usually it's cheaper than the retail version. So it's kind of a pre-order, but you'll have to wait a bit longer.
#20
Posted 02 May 2012 - 11:54 PM
As most games are really not so far behind this right now:
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