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Squad Setup

Started by RileyFletcher_01 , Apr 26 2012 11:14 AM

#21 Colin


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Posted 01 May 2012 - 06:32 PM

View PostWhisper_44, on 01 May 2012 - 11:14 AM, said:

- that screams Alpha Squad right there...

Yes they has some great missions for GR, I`m sure if they still have their modders we can see some great missions from them.
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#22 Biggus


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Posted 02 May 2012 - 01:55 AM

I'm in the camp of 'the half dozen versus the hundreds' being okay, as long as it's within context.  The Vietnam war example is a pretty good one.  Look at the MACV-SOG recon teams in Laos and Cambodia.  Six guys against several NVA battalions at a time.

As it played out for those guys, if they hadn't been spotted, they'd be up against rear echelon troops.  But once detected, a company-sized force of more experienced soldiers was added to the opfor every ten minutes.  Perhaps a game mechanic like this would add some value to mission design.

#23 =WO=TekHousE


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Posted 02 May 2012 - 12:44 PM

View PostDeosl, on 29 April 2012 - 11:14 AM, said:

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I can tell you that the Americans fought the Vietcong in the Vietnam War, not the Japanese.

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#24 IsItSickoRwHaT



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Posted 10 May 2012 - 02:26 AM

I think the Vietnam example refers to the small LRRP teams that fought the nva / vc with their "own game" / guerrilla style. These LRRP teams were inserted into the area of operations days before, moved at night into position. Waited days before encountering enemies and called in artillery or airstrikes. That way small teams were able to eliminate big forces, i dont think these teams really had big firefights on their own against 400 enemies at the same time. Perhaps when compromised but never intended, that whould have been really suicidal, the nva / vc were no jokes... ;)

The "real" firefights on the ground were propably against much smaller forces, ambush style hit and run (like the VC). Altough very 'great' stories about them, i don't think these missions are really enjoyable in a game. Lots and lots and lots of waiting for very short but intense action.

As for the game, the player(s) can only fight 400 enemies in a similar way (calling in artiellry or airstrikes). Fighting them on the ground at the same time should be undoable or the enemies are really "incapable".
However stealthy infiltrating an area with that ammount of enemies doing very focused missions (obtaining info, killing HVT, destroying specific materials etc) without the intent to kill all 400 enemies are in my opinion the type of missions the SAD should be doing. If the player(s) mess up they get their big firefight with 400 enemies at the same time anyway. Posted Image

The squad setup itself is something i think is very flexible, propably the SAD organises the team(s) and men in such a way that it fits the mission best. Propably not really fireteams but teams of experts and specialist put together to perform their tasks the best. Really depends on the mission at hand.

Edited by IsItSickoRwHaT, 10 May 2012 - 02:34 AM.

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