Black Ops 2: Pewpewpew!
Posted 08 May 2012 - 02:53 PM
Article is titled the following to give you an idea what its about before hand.
"Could Black Ops II's Setting Land Activision In Legal Trouble?"
"You will take over a small central African country, and make five hundred dollars." - soldier of fortune cookies
Posted 14 May 2012 - 03:50 PM
I tried to finish the last BO, and I literally had to get out of the room or turn off the monitor off during flashbacks.
Posted 11 January 2013 - 10:47 PM
Posted 16 July 2013 - 10:25 PM
The strategic missions were the new feature toted in this call of duty. A series of optional missions which supposedly offered non-linearity to the game. Like much of their new features, this is but an illusion. The tactical missions suffer from poor and unfocused gameplay. At its very core the game revolves into a constant stream of friendlies and baddies spawning in a semi-open environment. The way to win is to personally take control of a unit, then beat at the enemy until no more arrive. Attempting to use the tactical interface is a fools errand. Not only is the friendly AI nearly useless, but the interface elements themselves are unintuitive and poorly planned.
Speaking of poorly laid out, the storyline is bad. Just BAD. Not even in an ironic sense could it be viewed favourably. The same tired old Americah roo-raah attitude through the treyarch template 'oh everything is not what it seems-- they are all out to betray you'. Meaning the story goes from one immersion breaking scene to another. Christ. The chief bad guy repeatedly demonstrating practically omniscient foreknowledge of the protagonists movement, you might almost think he wrote the script. Jumps in time, and between the different characters, do very little to immerse the player in the story (and setting), instead feeling like someone wanted to emulate Modern Warfare 1, without understanding the rythm of good storytelling.
Which leaves the overall mission design. Whereas Modern Warfare 1 was a series of wows and felt authentic, Black ops 2 forgoes all that in favour of crowbaring in as many set pieces as possible into each mission. Climbing scenes, vehicle sections, weapon-targeting, gun-turrets, only missing out on the gunship scene. Neither set piece drive the story in any particularly fashion and no order of introduction appears to have been planned. That is not all however. Treyarch have managed the impossible. They have taken relatively open areas and turned them into narrow corridors, narrower still than ANY earlier version of CoD. Adding insult to injury, deviating from the beaten path results in instant death from a variety of sources. Hellsbells, there are even platforming sections, where jumps must be timed to the second-- again deviation is death.
Black Ops 2 is a frustrating experience to say the least. Particularly given the promise of the new setting. Again Treyarch have done it. Black Ops 1, a spy-thriller set to the 60-70s, was a fantastic idea with a ton of potential. BO2 with its futuristic setting-- Drones, cloaking devices, ultra-tech climbing gear, wingsuits, and super computers are all the right pieces to make for fantastically interesting experience, yet throws it all out the window on a weak storyline and unfocused gameplay. With the boys behind the original Call of Duty franchise out of the picture, see Titanfall, and Treyarch at the helm, we are approaching the end of an era. For better or worse, Call of Duty is going down.
Kill things, break stuff, repeat as necessary.
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